<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=120.28.64.70</id>
	<title>Assassin&#039;s Creed Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=120.28.64.70"/>
	<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/wiki/Special:Contributions/120.28.64.70"/>
	<updated>2026-06-05T11:09:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Brotherhood_cheats&amp;diff=59945</id>
		<title>Assassin&#039;s Creed: Brotherhood cheats</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Brotherhood_cheats&amp;diff=59945"/>
		<updated>2011-04-08T15:43:22Z</updated>

		<summary type="html">&lt;p&gt;120.28.64.70: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{era|acb}}{{imageneed}}{{stub}}&lt;br /&gt;
[[File:ACBCheatsMenu.jpg|thumb|280px|The Cheats Menu screen.]] In &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, &#039;&#039;&#039;Cheats&#039;&#039;&#039; have been added to make gameplay more interesting. They are unlocked by getting 100% [[Synchronization]] for all of the memories in any given sequence. The cheats are only usable while replaying a memory.&lt;br /&gt;
&lt;br /&gt;
To access a cheat, simply replay a memory then, once in that memory, press start. Go to the options menu and there will be a cheats access there. Turn the ones you want on and apply. It warns you that progress will not be saved whilst cheats are activated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Cheats make gameplay significantly easier in most cases, but no progress will be saved while any cheat is active.&lt;br /&gt;
&lt;br /&gt;
==Ride The Unicorn==&lt;br /&gt;
[[File:Assbro8.jpg|thumb|180px|Ride The Unicorn cheat.]]&lt;br /&gt;
===How to Unlock===&lt;br /&gt;
Complete Sequence 1 with 100% Total Sync.&lt;br /&gt;
===Effects===&lt;br /&gt;
All [[horses]] are turned into unicorns, and all weapons have an added lightning effect.&lt;br /&gt;
===Note===&lt;br /&gt;
None of the memories in Sequence 1 have any optional conditions for completion. As such, this is the one cheat that is unlocked by progressing through the storyline as normal.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Buns of Steel==&lt;br /&gt;
===How to Unlock===&lt;br /&gt;
Complete Sequence 2 with 100% Total Sync.&lt;br /&gt;
===Effect===&lt;br /&gt;
Invincibility - attacks do not damage [[Ezio Auditore da Firenze|Ezio]]. However, Ezio will still flinch from damage.&lt;br /&gt;
&lt;br /&gt;
==Killing Spree==&lt;br /&gt;
===How to Unlock===&lt;br /&gt;
Complete Sequence 3 with 100% Total Sync.&lt;br /&gt;
===Effect===&lt;br /&gt;
Any attacks made on guards will result in an execution kill.&lt;br /&gt;
&lt;br /&gt;
==Sisterhood==&lt;br /&gt;
===How to Unlock===&lt;br /&gt;
Complete Sequence 4 with 100% Total Sync.&lt;br /&gt;
===Effect===&lt;br /&gt;
All [[Apprentices|Recruits]] are given a female skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ultimate Guild==&lt;br /&gt;
===How to Unlock===&lt;br /&gt;
Complete Sequence 5 with 100% Total Sync.&lt;br /&gt;
===Effect===&lt;br /&gt;
-Raises all Assassin Recruits to the rank of Assassin.&lt;br /&gt;
&lt;br /&gt;
==Calling All Assassins==&lt;br /&gt;
===How to Unlock===&lt;br /&gt;
Complete Sequence 6 with 100% Total Sync.&lt;br /&gt;
===Effect===&lt;br /&gt;
Assassin Signals replenish instantly.&lt;br /&gt;
===Note===&lt;br /&gt;
Calling Assassins still remains the same; no more than 6 Assassins can be called at one time. When an Assassin vanishes from the battle scene, the timer is instantly replenished.&lt;br /&gt;
&lt;br /&gt;
[[File:ACB-Desmond.jpg|thumb|200px]]&lt;br /&gt;
==[http://assassinscreed.wikia.com/wiki/Assassin%27s_Creed:_Brotherhood_Outfits#Desmond_Miles_Skin &amp;quot;Play as Desmond Miles&amp;quot;]==&lt;br /&gt;
===How to Unlock===&lt;br /&gt;
Complete Sequence 8 with 100% Total Sync&lt;br /&gt;
===Effect===&lt;br /&gt;
Skin Unlocked - Able to equip Desmond Miles skin while in the Animus&lt;br /&gt;
===Note===&lt;br /&gt;
This is not an actual in-game cheat, but due to the method of unlocking, it has been classified as such. Contrary to popular belief, this does not make all Animus persona use the Desmond Skin.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Cheats concept is similar to that of the [[Animus]] [[Animus Hacks|Hacks]] featured in &#039;&#039;[[Assassin&#039;s Creed II: Discovery]]&#039;&#039;.&lt;br /&gt;
*It is possible to ride a unicorn outside of a replay, even if the cheat is not available or active. This can be done by riding a unicorn with the cheat active, then returning to the current memory and calling for a horse with the Head button. By default, this summons the last horse (or unicorn) ridden.&lt;br /&gt;
*A rare bug occours that activating either of the &amp;quot;Sisterhood&amp;quot; or &amp;quot;Ultimate Guild&amp;quot; or both of the cheats and then exiting replay will result in which it will be permanently activated outside replay or in the main game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[Video:Assassin&#039;s Creed: Brotherhood - Cheats|thumb|left|400px]]&lt;br /&gt;
[[Category:Article stubs]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;br /&gt;
[[category:Articles Needing Images]]&lt;/div&gt;</summary>
		<author><name>120.28.64.70</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Freerunning&amp;diff=241998</id>
		<title>Freerunning</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Freerunning&amp;diff=241998"/>
		<updated>2011-04-08T15:36:25Z</updated>

		<summary type="html">&lt;p&gt;120.28.64.70: /* Assassin&amp;#039;s Creed II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{era|acch|ac|acbl|acl|acr|ac2|ac2d|acb|acpl}}&lt;br /&gt;
{{WP-REAL}}&lt;br /&gt;
&lt;br /&gt;
[[File:Codex_free_run.jpg|thumb|300px|Altaïr&#039;s [[Codex]] sketch on free running.]]&lt;br /&gt;
&#039;&#039;&#039;Free Running&#039;&#039;&#039; or &#039;&#039;&#039;freerunning&#039;&#039;&#039; is a form of acrobatics in which participants, known as free runners, use the city and urban landscape to perform movements through its structures. It is one of the core gameplay mechanics of the [[Assassin&#039;s Creed series|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
It is derived from the French [[wikipedia:parkour|Parkour]] or &#039;&#039;l&#039;art du déplacement&#039;&#039; (English: &#039;&#039;the art of moving&#039;&#039;), but is now considered as a separate discipline. While Parkour emphasizes efficiency, free running embodies complete freedom of movement, which allows the inclusion of many acrobatic maneuvers often simply for aesthetics and challenge.&lt;br /&gt;
&lt;br /&gt;
In this way, the movements that [[Altaïr Ibn-La&#039;Ahad]], [[Ezio Auditore da Firenze]], and [[Desmond Miles]] perform should instead be considered as Parkour, despite being referred to as free running both in the game and by the developers. Characters in the game also use many movements of the Parkour discipline such as Passe-muraille, Balancé, Saut de bras, Planche, etc.&lt;br /&gt;
&lt;br /&gt;
==Known practitioners==&lt;br /&gt;
[[File:654.jpg|thumb|250px|Freerun chase between Ezio and an [[Agiles|Agile Guard]] in [[San Gimignano]].]]&lt;br /&gt;
===Assassins===&lt;br /&gt;
*Most known [[Assassins]] and [[Apprentices]]&lt;br /&gt;
*[[Adam and Eve]]&lt;br /&gt;
*Altaïr Ibn-La&#039;Ahad&lt;br /&gt;
*[[Malik A-Sayf]] (before the amputation of his arm)&lt;br /&gt;
*[[Kadar A-Sayf]]&lt;br /&gt;
*[[Rauf]]&lt;br /&gt;
&lt;br /&gt;
*[[Giovanni Auditore]]&lt;br /&gt;
*Ezio Auditore&lt;br /&gt;
*[[Federico Auditore]]&lt;br /&gt;
*[[Mario Auditore]]&lt;br /&gt;
*[[La Volpe]]&lt;br /&gt;
*[[Antonio]]&lt;br /&gt;
&lt;br /&gt;
*Desmond Miles (through the [[Bleeding effect]] of the [[Animus]])&lt;br /&gt;
*[[Lucy Stillman]]&lt;br /&gt;
&lt;br /&gt;
===Templars===&lt;br /&gt;
*[[Maria Thorpe]] (In [[Acre]], while being chased by Altaïr)&lt;br /&gt;
*All [[Guards]] (except [[Seekers]] and [[Brutes]])&lt;br /&gt;
*[[Borgia Messenger]]s&lt;br /&gt;
*[[Francesco de&#039; Pazzi]]&lt;br /&gt;
*Corrupt [[Cardinal]] (during [[A Wolf In Sheep&#039;s Clothing]])&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; Multiplayer Characters&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*[[Rosa]]&lt;br /&gt;
*[[Thieves]]&lt;br /&gt;
*[[Pickpocketing#Pickpockets|Pickpockets]]&lt;br /&gt;
*[[Followers of Romulus]]&lt;br /&gt;
*[[Salaì]]&lt;br /&gt;
&lt;br /&gt;
==Movements==&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed&#039;&#039;===&lt;br /&gt;
Altaïr can climb up any wall if its surface is not too flat, and possesses anything he can possibly grab onto (such as windows, cracks or ledges). In addition, he can use many of the following Parkour movements:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Balancé&#039;&#039;&#039; (&#039;&#039;Swing&#039;&#039;) is a movement where you swing on a bar and let go, in order to grab another object, or to drop to the ground.&lt;br /&gt;
*&#039;&#039;&#039;Lâché&#039;&#039;&#039; (&#039;&#039;Drop&#039;&#039;) is the act of dropping from a hanging position or from a bar.&lt;br /&gt;
*&#039;&#039;&#039;Passe-muraille&#039;&#039;&#039; (&#039;&#039;Wallpass&#039;&#039;) is the climbing of a tall wall by kicking its surface once to propel upward.&lt;br /&gt;
*&#039;&#039;&#039;Planche&#039;&#039;&#039; (&#039;&#039;Muscle-up&#039;&#039; or &#039;&#039;Climb-up&#039;&#039;) is the movement of climbing an obstacle from a hanging position into a position where your upper body is above the obstacle, supported by the arms.&lt;br /&gt;
*&#039;&#039;&#039;Roulade&#039;&#039;&#039; (&#039;&#039;Roll&#039;&#039;), often called breakfall, is a forward roll where the hands, arms and diagonal of the back contact the ground. It is used primarily to transfer the momentum from jumps, and to minimize impact and prevent a painful landing.&lt;br /&gt;
*&#039;&#039;&#039;Saut de bras&#039;&#039;&#039; (&#039;&#039;Arm jump&#039;&#039;) is to land on the side of an obstacle in a hanging position, the hands gripping the top edge, holding the body, ready to perform a muscle up.&lt;br /&gt;
*&#039;&#039;&#039;Saut de fond&#039;&#039;&#039; &#039;&#039;(Long jump)&#039;&#039; is a jump from a high height, usually followed by a roll.&lt;br /&gt;
*&#039;&#039;&#039;Saut de détente&#039;&#039;&#039; (&#039;&#039;Gap jump&#039;&#039;, &#039;&#039;running jump&#039;&#039;) is similar to a long jump.&lt;br /&gt;
*&#039;&#039;&#039;Saut de précision&#039;&#039;&#039; (&#039;&#039;Precision jump&#039;&#039;) is a static or moving jump from one object to a precise spot on another object of a small surface, such as low walls or pillars.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed II&#039;&#039;===&lt;br /&gt;
[[Video:Uplay Help - Assassin&#039;s Creed II: Parkour Tutorial|thumb|250px|right|Uplay Help - Assassin&#039;s Creed II: Parkour Tutorial]]&lt;br /&gt;
In addition to all the movements of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, several new ones are introduced.&lt;br /&gt;
&lt;br /&gt;
====Fast Climb====&lt;br /&gt;
By moving in High Profile, Ezio can climb up the building much faster than his ancestor. However, the scheme of the ledges he will grab onto must be regular, and he must start in a standing position on a ledge.&lt;br /&gt;
&lt;br /&gt;
====Climb Leap====&lt;br /&gt;
{{quote|Begin in a hanging position, then jump to the ledge above you. As you reach it, grab it with your hand and pull yourself up!|Rosa|Assassin&#039;s Creed II}}&lt;br /&gt;
This movement is first shown by Rosa, and allows Ezio to grab a potentially out-of-reach handhold by performing a vertical jump while climbing.&lt;br /&gt;
&lt;br /&gt;
====Sprint Jump====&lt;br /&gt;
Sprint Jump is a maneuver unlocked in the [[Bonfire of the Vanities]] [[DLC]], but can only be used in the [[Oltrarno District]] of [[Florence]]. The Sprint Jump allows Ezio to jump twice as far as normal. This move is performed by sprinting straight onto and jumping from a springboard.&lt;br /&gt;
====Swinging====&lt;br /&gt;
Ezio can also swing from lanterns and pots hanging by buildings.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*There is a bug present in &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed II &#039;&#039;and &#039;&#039;Assassins Creed: Brotherhood&#039;&#039;, wherein citizens perform free running movements. This bug mostly occurs when the NPC appears on a building or higher platform.&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, while trying to catch [[Lucrezia Borgia]], there is sometimes a bug that makes her free-run over the gardens.&lt;br /&gt;
*In-game hints in &#039;&#039;Assassin&#039;s Creed II&#039;&#039; suggest looking for white sheets, as stacked boxes that serve as a starting point for free running will always have those draped over them.&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, Ezio is able to swing around a wooden beam while free running (if he jumps off of a galloping [[Horses|horse]]), rather than simply pulling himself up.&lt;br /&gt;
*It is worth noting that the &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; multiplayer characters also have the ability to climb leap, even though it was a move that was discovered by Thieves.&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed II&#039;&#039; and &#039;&#039;Brotherhood&#039;&#039;, it is possible to use control exploits to sprint while holding out any weapon (normally, sprinting with any weapon drawn will make Ezio sheathe his weapon). It is done by quickly drawing one&#039;s weapon with the D-pad and very quickly holding X/A while running in high profile or while fast walking.&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery Gameplay]]&lt;/div&gt;</summary>
		<author><name>120.28.64.70</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Subject_15&amp;diff=496732</id>
		<title>Subject 15</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Subject_15&amp;diff=496732"/>
		<updated>2011-04-08T15:32:15Z</updated>

		<summary type="html">&lt;p&gt;120.28.64.70: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Subject 15&#039;&#039;&#039; was a female [[Animus&#039; Subjects|subject]] of [[Abstergo Industries|Abstergo]]&#039;s experimentation with the [[Animus]], who preceded [[Subject 16]] and [[Desmond Miles]]. She faced obstacles due to her being pregnant at the time of her incarceration, as the Animus was confused by the presence of the fetus within her, and kept attempting to read the father&#039;s and the mother&#039;s genetic histories simultaneously. Her current fate is unknown.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>120.28.64.70</name></author>
	</entry>
</feed>