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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_soundtrack&amp;diff=87423</id>
		<title>Assassin&#039;s Creed soundtrack</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_soundtrack&amp;diff=87423"/>
		<updated>2013-08-05T13:23:05Z</updated>

		<summary type="html">&lt;p&gt;120.149.51.157: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|Realworld}}&lt;br /&gt;
{| style=&amp;quot;float:right; width:15em; border:1px solid #999; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:medium; padding:5px; background:#BBB; color:#000;&amp;quot; | Assassin&#039;s Creed&amp;lt;br /&amp;gt;soundtrack&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Image:Assassinscreedost.jpg|265px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composer&#039;&#039;&#039;&lt;br /&gt;
| Jesper Kyd&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Number of CD&#039;s&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Number of Tracks&#039;&#039;&#039;&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Playtime&#039;&#039;&#039;&lt;br /&gt;
| 0:40:34&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Media type&#039;&#039;&#039;&lt;br /&gt;
| OST&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;official soundtrack&#039;&#039;&#039; of &#039;&#039;[[Assassin&#039;s Creed]] &#039;&#039;composed by [[Jesper Kyd]].&lt;br /&gt;
&lt;br /&gt;
==Tracklist==&lt;br /&gt;
1. City of [[Jerusalem]] 3:11&amp;lt;br /&amp;gt;&lt;br /&gt;
2. Flight Through Jerusalem 3:39&amp;lt;br /&amp;gt;&lt;br /&gt;
3. Spirit of [[Damascus]] 1:31&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Trouble In Jerusalem 4:04&amp;lt;br /&amp;gt;&lt;br /&gt;
5. [[Acre]] Underworld 3:24&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Access the [[Animus]] 9:34&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Dunes of Death 1:46&amp;lt;br /&amp;gt;&lt;br /&gt;
8. [[Masyaf]] In Danger 3:43&amp;lt;br /&amp;gt;&lt;br /&gt;
9. Meditation Begins 2:47&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Meditation of the [[Assassin]] 3:43&amp;lt;br /&amp;gt;&lt;br /&gt;
11. The [[Assassin&#039;s Bureau|Bureau]] 3:12&lt;br /&gt;
&lt;br /&gt;
==Creation of the Score==&lt;br /&gt;
Out of more than a dozen composers considered for the job of writing the &#039;&#039;Assassin&#039;s Creed&#039;&#039; score, Jesper Kyd was the one who accepted the challenge of bringing the past and the future together in musical harmony. With a science fiction story set both in modern times and almost a thousand years ago, the job of marrying both very different musical eras and the mixture of cultures would prove difficult but ultimately rewarding. Kyd began initially by creating rules for himself to follow when approaching the composition of certain themes, particularly for [[locations]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acre&#039;&#039;&#039; – With this being the Christian city of the game, he used a western style palette in the creation of the music. Aware that music of the era was based around mostly folk and religious choral chants, he used this as a basis, as well as adding instruments including piano, harp, acoustic guitars and violins as an attempt to lighten the quality of the piece. Kyd noted that with the musical theme of Acre he tried to give it a tragic undertone to reflect the suffering of the city in past battles, seen in the ruins around it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damascus&#039;&#039;&#039; – Kyd referred to this as the ‘proudest’ of the city themes that he had written, as the city had never been overtaken or overthrown. The music here is fleshed around a Middle Eastern style and arrangements, based on that of the period, and that he portrayed it as a heroic anthem for the city. For this effect he used Muslim male vocals, whispering, chanting and prayers, and ethnic instruments such as the Ud (a middle-eastern guitar), Ney flute, mizmar, Mijwiz, Buzuq (duduk) and traditional Egyptian instruments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jerusalem&#039;&#039;&#039; – For this, Kyd mixed both templates created for Acre and Damascus, the meeting of both East and West musically as in the reality of that time, showing the clash of both cultures and religions. His plan was to create a piece that was moving, emotional and spiritual with the use of large choirs, priest chants and even whispering references to the Bible spoken in Latin. He used a combination of orchestral strings, acoustic guitars as well as vocalists singing in both Eastern and Western styles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Masyaf&#039;&#039;&#039; – In contrast to the other grand pieces of the cities of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, for the Assassin Stronghold, Kyd brought the tone down to a calm, meditative one. Using bells, gongs, bowls, whispering, choirs, solo female vocalists and gamelans. He wished to show the discipline and spirituality at the core of the Assassins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;‘Investigation Music’&#039;&#039;&#039; – This is the phrase used by Kyd in reference to the music used when involved with missions that include interrogation, eavesdropping, following targets or pick pocketing. Though he used the same base, Kyd gave each city its own path to this, “Each city has different ‘Approach’ or ‘Interior’ music which reflects the mindset of [[Altaïr]] approaching his target. It has a predator feel and occurs once you&#039;ve investigated and found your target.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;‘Meditation of the Assassin’&#039;&#039;&#039; – This is the piece that follows the ‘Investigation’ piece, and alters depending on the distance between Altaïr and the target. This track reflects the mind of the assassin, and so is meditative, hypnotic yet also alert in style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sci-fi Elements&#039;&#039;&#039; – Though the majority of the score for &#039;&#039;Assassin&#039;s Creed&#039;&#039; is traditional to the time in which the game is set, Kyd was aware that due to the sci-fi nature of the game, and of how the assassin was being observed in the game, that modern flourishes were needed to reflect the grand scope of the story. While it is natural that the scenes with [[Desmond]] has a softer and more modern approach as it is set in modern times, even from the point of view of the assassin it was also necessary. Kyd commented that sci-fi elements arise musically when faced in combat and when the assassin flees the scene of a crime. He explained that this was due to the fact that this is when he is in the most danger, and the glitches on the screen (the effect of the Animus) show that you are closer to death, and from an observers perspective, in danger returning to modern times through de-synchronization.&lt;br /&gt;
==&#039;&#039;&#039;Trivia&#039;&#039;&#039;==&lt;br /&gt;
*Jade Raymond, Producer of Assassin&#039;s Creed, stated that when picking a composer: &amp;quot;We listened to many composers before finding the right person for Assassin&#039;s Creed. Jesper Kyd turned out to be te perfect match for the title because he is able to create epic historical pieces fused with both traditional medieaval instruments and modern synth sounds. For Assassin&#039;s Creed we wanted the score to capture the gruesome atmosphere of medieaval warfare but also be edgy and contemporary. Jesper not only achieved this balance but also underlined the changes in gameplay and pacing in a way that immerses the player even further into the Assassin&#039;s Creed experience.&amp;quot;&lt;br /&gt;
*Several tracks including: &#039;Citry of Jerusalem&#039; and &#039;Flight Through Jerusalem&#039; are available to listen to at: http://www.jesperkyd.com/&lt;br /&gt;
[[Category:Assassin&#039;s Creed]]&lt;br /&gt;
[[Category:Soundtracks]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
#[http://music.ign.com/articles/840/840966p1.html &#039;Jesper Kyd and Assassin&#039;s Creed&#039; - IGN Interview]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed]]&lt;br /&gt;
[[Category:Soundtracks]]&lt;/div&gt;</summary>
		<author><name>120.149.51.157</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_soundtrack&amp;diff=87422</id>
		<title>Assassin&#039;s Creed soundtrack</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_soundtrack&amp;diff=87422"/>
		<updated>2013-08-05T13:20:39Z</updated>

		<summary type="html">&lt;p&gt;120.149.51.157: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|Realworld}}&lt;br /&gt;
{| style=&amp;quot;float:right; width:15em; border:1px solid #999; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:medium; padding:5px; background:#BBB; color:#000;&amp;quot; | Assassin&#039;s Creed&amp;lt;br /&amp;gt;soundtrack&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Image:Assassinscreedost.jpg|265px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composer&#039;&#039;&#039;&lt;br /&gt;
| Jesper Kyd&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Number of CD&#039;s&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Number of Tracks&#039;&#039;&#039;&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Playtime&#039;&#039;&#039;&lt;br /&gt;
| 0:40:34&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Media type&#039;&#039;&#039;&lt;br /&gt;
| OST&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;official soundtrack&#039;&#039;&#039; of &#039;&#039;[[Assassin&#039;s Creed]] &#039;&#039;composed by [[Jesper Kyd]].&lt;br /&gt;
&lt;br /&gt;
==Tracklist==&lt;br /&gt;
1. City of [[Jerusalem]] 3:11&amp;lt;br /&amp;gt;&lt;br /&gt;
2. Flight Through Jerusalem 3:39&amp;lt;br /&amp;gt;&lt;br /&gt;
3. Spirit of [[Damascus]] 1:31&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Trouble In Jerusalem 4:04&amp;lt;br /&amp;gt;&lt;br /&gt;
5. [[Acre]] Underworld 3:24&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Access the [[Animus]] 9:34&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Dunes of Death 1:46&amp;lt;br /&amp;gt;&lt;br /&gt;
8. [[Masyaf]] In Danger 3:43&amp;lt;br /&amp;gt;&lt;br /&gt;
9. Meditation Begins 2:47&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Meditation of the [[Assassin]] 3:43&amp;lt;br /&amp;gt;&lt;br /&gt;
11. The [[Assassin&#039;s Bureau|Bureau]] 3:12&lt;br /&gt;
&lt;br /&gt;
==Creation of the Score==&lt;br /&gt;
Out of more than a dozen composers considered for the job of writing the &#039;&#039;Assassin&#039;s Creed&#039;&#039; score, Jesper Kyd was the one who accepted the challenge of bringing the past and the future together in musical harmony. With a science fiction story set both in modern times and almost a thousand years ago, the job of marrying both very different musical eras and the mixture of cultures would prove difficult but ultimately rewarding. Kyd began initially by creating rules for himself to follow when approaching the composition of certain themes, particularly for [[locations]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acre&#039;&#039;&#039; – With this being the Christian city of the game, he used a western style palette in the creation of the music. Aware that music of the era was based around mostly folk and religious choral chants, he used this as a basis, as well as adding instruments including piano, harp, acoustic guitars and violins as an attempt to lighten the quality of the piece. Kyd noted that with the musical theme of Acre he tried to give it a tragic undertone to reflect the suffering of the city in past battles, seen in the ruins around it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damascus&#039;&#039;&#039; – Kyd referred to this as the ‘proudest’ of the city themes that he had written, as the city had never been overtaken or overthrown. The music here is fleshed around a Middle Eastern style and arrangements, based on that of the period, and that he portrayed it as a heroic anthem for the city. For this effect he used Muslim male vocals, whispering, chanting and prayers, and ethnic instruments such as the Ud (a middle-eastern guitar), Ney flute, mizmar, Mijwiz, Buzuq (duduk) and traditional Egyptian instruments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jerusalem&#039;&#039;&#039; – For this, Kyd mixed both templates created for Acre and Damascus, the meeting of both East and West musically as in the reality of that time, showing the clash of both cultures and religions. His plan was to create a piece that was moving, emotional and spiritual with the use of large choirs, priest chants and even whispering references to the Bible spoken in Latin. He used a combination of orchestral strings, acoustic guitars as well as vocalists singing in both Eastern and Western styles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Masyaf&#039;&#039;&#039; – In contrast to the other grand pieces of the cities of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, for the Assassin Stronghold, Kyd brought the tone down to a calm, meditative one. Using bells, gongs, bowls, whispering, choirs, solo female vocalists and gamelans. He wished to show the discipline and spirituality at the core of the Assassins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;‘Investigation Music’&#039;&#039;&#039; – This is the phrase used by Kyd in reference to the music used when involved with missions that include interrogation, eavesdropping, following targets or pick pocketing. Though he used the same base, Kyd gave each city its own path to this, “Each city has different ‘Approach’ or ‘Interior’ music which reflects the mindset of [[Altaïr]] approaching his target. It has a predator feel and occurs once you&#039;ve investigated and found your target.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;‘Meditation of the Assassin’&#039;&#039;&#039; – This is the piece that follows the ‘Investigation’ piece, and alters depending on the distance between Altaïr and the target. This track reflects the mind of the assassin, and so is meditative, hypnotic yet also alert in style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sci-fi Elements&#039;&#039;&#039; – Though the majority of the score for &#039;&#039;Assassin&#039;s Creed&#039;&#039; is traditional to the time in which the game is set, Kyd was aware that due to the sci-fi nature of the game, and of how the assassin was being observed in the game, that modern flourishes were needed to reflect the grand scope of the story. While it is natural that the scenes with [[Desmond]] has a softer and more modern approach as it is set in modern times, even from the point of view of the assassin it was also necessary. Kyd commented that sci-fi elements arise musically when faced in combat and when the assassin flees the scene of a crime. He explained that this was due to the fact that this is when he is in the most danger, and the glitches on the screen (the effect of the Animus) show that you are closer to death, and from an observers perspective, in danger returning to modern times through de-synchronization.&lt;br /&gt;
==&#039;&#039;&#039;Trivia&#039;&#039;&#039;==&lt;br /&gt;
*Jade Raymond, Producer of Assassin&#039;s Creed, stated that when picking a composer: &amp;quot;We listened to many composers before finding the right person for Assassin&#039;s Creed. Jesper Kyd turned out to be te perfect match for the title because he is able to create epic historical pieces fused with both traditional medieaval instruments and modern synth sounds. For Assassin&#039;s Creed we wanted the score to capture the gruesome atmosphere of medieaval warfare but also be edgy and contemporary. Jesper not only achieved this balance but also underlined the changes in gameplay and pacing in a way that immerses the player even further into the Assassin&#039;s Creed experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
#[http://music.ign.com/articles/840/840966p1.html &#039;Jesper Kyd and Assassin&#039;s Creed&#039; - IGN Interview]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed]]&lt;br /&gt;
[[Category:Soundtracks]]&lt;/div&gt;</summary>
		<author><name>120.149.51.157</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_soundtrack&amp;diff=87421</id>
		<title>Assassin&#039;s Creed soundtrack</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_soundtrack&amp;diff=87421"/>
		<updated>2013-08-05T13:19:58Z</updated>

		<summary type="html">&lt;p&gt;120.149.51.157: Updated with new information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|Realworld}}&lt;br /&gt;
{| style=&amp;quot;float:right; width:15em; border:1px solid #999; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:medium; padding:5px; background:#BBB; color:#000;&amp;quot; | Assassin&#039;s Creed&amp;lt;br /&amp;gt;soundtrack&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Image:Assassinscreedost.jpg|265px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composer&#039;&#039;&#039;&lt;br /&gt;
| Jesper Kyd&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Number of CD&#039;s&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Number of Tracks&#039;&#039;&#039;&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Playtime&#039;&#039;&#039;&lt;br /&gt;
| 0:40:34&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Media type&#039;&#039;&#039;&lt;br /&gt;
| OST&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;official soundtrack&#039;&#039;&#039; of &#039;&#039;[[Assassin&#039;s Creed]] &#039;&#039;composed by [[Jesper Kyd]].&lt;br /&gt;
&lt;br /&gt;
==Tracklist==&lt;br /&gt;
1. City of [[Jerusalem]] 3:11&amp;lt;br /&amp;gt;&lt;br /&gt;
2. Flight Through Jerusalem 3:39&amp;lt;br /&amp;gt;&lt;br /&gt;
3. Spirit of [[Damascus]] 1:31&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Trouble In Jerusalem 4:04&amp;lt;br /&amp;gt;&lt;br /&gt;
5. [[Acre]] Underworld 3:24&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Access the [[Animus]] 9:34&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Dunes of Death 1:46&amp;lt;br /&amp;gt;&lt;br /&gt;
8. [[Masyaf]] In Danger 3:43&amp;lt;br /&amp;gt;&lt;br /&gt;
9. Meditation Begins 2:47&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Meditation of the [[Assassin]] 3:43&amp;lt;br /&amp;gt;&lt;br /&gt;
11. The [[Assassin&#039;s Bureau|Bureau]] 3:12&lt;br /&gt;
&lt;br /&gt;
==Creation of the Score==&lt;br /&gt;
Out of more than a dozen composers considered for the job of writing the &#039;&#039;Assassin&#039;s Creed&#039;&#039; score, Jesper Kyd was the one who accepted the challenge of bringing the past and the future together in musical harmony. With a science fiction story set both in modern times and almost a thousand years ago, the job of marrying both very different musical eras and the mixture of cultures would prove difficult but ultimately rewarding. Kyd began initially by creating rules for himself to follow when approaching the composition of certain themes, particularly for [[locations]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acre&#039;&#039;&#039; – With this being the Christian city of the game, he used a western style palette in the creation of the music. Aware that music of the era was based around mostly folk and religious choral chants, he used this as a basis, as well as adding instruments including piano, harp, acoustic guitars and violins as an attempt to lighten the quality of the piece. Kyd noted that with the musical theme of Acre he tried to give it a tragic undertone to reflect the suffering of the city in past battles, seen in the ruins around it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damascus&#039;&#039;&#039; – Kyd referred to this as the ‘proudest’ of the city themes that he had written, as the city had never been overtaken or overthrown. The music here is fleshed around a Middle Eastern style and arrangements, based on that of the period, and that he portrayed it as a heroic anthem for the city. For this effect he used Muslim male vocals, whispering, chanting and prayers, and ethnic instruments such as the Ud (a middle-eastern guitar), Ney flute, mizmar, Mijwiz, Buzuq (duduk) and traditional Egyptian instruments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jerusalem&#039;&#039;&#039; – For this, Kyd mixed both templates created for Acre and Damascus, the meeting of both East and West musically as in the reality of that time, showing the clash of both cultures and religions. His plan was to create a piece that was moving, emotional and spiritual with the use of large choirs, priest chants and even whispering references to the Bible spoken in Latin. He used a combination of orchestral strings, acoustic guitars as well as vocalists singing in both Eastern and Western styles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Masyaf&#039;&#039;&#039; – In contrast to the other grand pieces of the cities of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, for the Assassin Stronghold, Kyd brought the tone down to a calm, meditative one. Using bells, gongs, bowls, whispering, choirs, solo female vocalists and gamelans. He wished to show the discipline and spirituality at the core of the Assassins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;‘Investigation Music’&#039;&#039;&#039; – This is the phrase used by Kyd in reference to the music used when involved with missions that include interrogation, eavesdropping, following targets or pick pocketing. Though he used the same base, Kyd gave each city its own path to this, “Each city has different ‘Approach’ or ‘Interior’ music which reflects the mindset of [[Altaïr]] approaching his target. It has a predator feel and occurs once you&#039;ve investigated and found your target.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;‘Meditation of the Assassin’&#039;&#039;&#039; – This is the piece that follows the ‘Investigation’ piece, and alters depending on the distance between Altaïr and the target. This track reflects the mind of the assassin, and so is meditative, hypnotic yet also alert in style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sci-fi Elements&#039;&#039;&#039; – Though the majority of the score for &#039;&#039;Assassin&#039;s Creed&#039;&#039; is traditional to the time in which the game is set, Kyd was aware that due to the sci-fi nature of the game, and of how the assassin was being observed in the game, that modern flourishes were needed to reflect the grand scope of the story. While it is natural that the scenes with [[Desmond]] has a softer and more modern approach as it is set in modern times, even from the point of view of the assassin it was also necessary. Kyd commented that sci-fi elements arise musically when faced in combat and when the assassin flees the scene of a crime. He explained that this was due to the fact that this is when he is in the most danger, and the glitches on the screen (the effect of the Animus) show that you are closer to death, and from an observers perspective, in danger returning to modern times through de-synchronization.&lt;br /&gt;
==&#039;&#039;&#039;Trivia&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;&#039;Jade Raymond, Producer of Assassin&#039;s Creed, stated that when picking a composer: &amp;quot;We listened to many composers before finding the right person for Assassin&#039;s Creed. Jesper Kyd turned out to be te perfect match for the title because he is able to create epic historical pieces fused with both traditional medieaval instruments and modern synth sounds. For Assassin&#039;s Creed we wanted the score to capture the gruesome atmosphere of medieaval warfare but also be edgy and contemporary. Jesper not only achieved this balance but also underlined the changes in gameplay and pacing in a way that immerses the player even further into the Assassin&#039;s Creed experience.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
#[http://music.ign.com/articles/840/840966p1.html &#039;Jesper Kyd and Assassin&#039;s Creed&#039; - IGN Interview]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed]]&lt;br /&gt;
[[Category:Soundtracks]]&lt;/div&gt;</summary>
		<author><name>120.149.51.157</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_soundtrack&amp;diff=87420</id>
		<title>Assassin&#039;s Creed soundtrack</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_soundtrack&amp;diff=87420"/>
		<updated>2013-08-05T13:11:09Z</updated>

		<summary type="html">&lt;p&gt;120.149.51.157: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|Realworld}}&lt;br /&gt;
{| style=&amp;quot;float:right; width:15em; border:1px solid #999; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:medium; padding:5px; background:#BBB; color:#000;&amp;quot; | Assassin&#039;s Creed&amp;lt;br /&amp;gt;soundtrack&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Image:Assassinscreedost.jpg|265px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composer&#039;&#039;&#039;&lt;br /&gt;
| Jesper Kyd&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Number of CD&#039;s&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Number of Tracks&#039;&#039;&#039;&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Playtime&#039;&#039;&#039;&lt;br /&gt;
| 0:40:34&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Media type&#039;&#039;&#039;&lt;br /&gt;
| OST&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;official soundtrack&#039;&#039;&#039; of &#039;&#039;[[Assassin&#039;s Creed]] &#039;&#039;composed by [[Jesper Kyd]].&lt;br /&gt;
&lt;br /&gt;
==Tracklist==&lt;br /&gt;
1. City of [[Jerusalem]] 3:11&amp;lt;br /&amp;gt;&lt;br /&gt;
2. Flight Through Jerusalem 3:39&amp;lt;br /&amp;gt;&lt;br /&gt;
3. Spirit of [[Damascus]] 1:31&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Trouble In Jerusalem 4:04&amp;lt;br /&amp;gt;&lt;br /&gt;
5. [[Acre]] Underworld 3:24&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Access the [[Animus]] 9:34&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Dunes of Death 1:46&amp;lt;br /&amp;gt;&lt;br /&gt;
8. [[Masyaf]] In Danger 3:43&amp;lt;br /&amp;gt;&lt;br /&gt;
9. Meditation Begins 2:47&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Meditation of the [[Assassin]] 3:43&amp;lt;br /&amp;gt;&lt;br /&gt;
11. The [[Assassin&#039;s Bureau|Bureau]] 3:12&lt;br /&gt;
&lt;br /&gt;
==Creation of the Score==&lt;br /&gt;
Out of more than a dozen composers considered for the job of writing the &#039;&#039;Assassin&#039;s Creed&#039;&#039; score, Jesper Kyd was the one who accepted the challenge of bringing the past and the future together in musical harmony. With a science fiction story set both in modern times and almost a thousand years ago, the job of marrying both very different musical eras and the mixture of cultures would prove difficult but ultimately rewarding. Kyd began initially by creating rules for himself to follow when approaching the composition of certain themes, particularly for [[locations]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acre&#039;&#039;&#039; – With this being the Christian city of the game, he used a western style palette in the creation of the music. Aware that music of the era was based around mostly folk and religious choral chants, he used this as a basis, as well as adding instruments including piano, harp, acoustic guitars and violins as an attempt to lighten the quality of the piece. Kyd noted that with the musical theme of Acre he tried to give it a tragic undertone to reflect the suffering of the city in past battles, seen in the ruins around it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damascus&#039;&#039;&#039; – Kyd referred to this as the ‘proudest’ of the city themes that he had written, as the city had never been overtaken or overthrown. The music here is fleshed around a Middle Eastern style and arrangements, based on that of the period, and that he portrayed it as a heroic anthem for the city. For this effect he used Muslim male vocals, whispering, chanting and prayers, and ethnic instruments such as the Ud (a middle-eastern guitar), Ney flute, mizmar, Mijwiz, Buzuq (duduk) and traditional Egyptian instruments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jerusalem&#039;&#039;&#039; – For this, Kyd mixed both templates created for Acre and Damascus, the meeting of both East and West musically as in the reality of that time, showing the clash of both cultures and religions. His plan was to create a piece that was moving, emotional and spiritual with the use of large choirs, priest chants and even whispering references to the Bible spoken in Latin. He used a combination of orchestral strings, acoustic guitars as well as vocalists singing in both Eastern and Western styles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Masyaf&#039;&#039;&#039; – In contrast to the other grand pieces of the cities of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, for the Assassin Stronghold, Kyd brought the tone down to a calm, meditative one. Using bells, gongs, bowls, whispering, choirs, solo female vocalists and gamelans. He wished to show the discipline and spirituality at the core of the Assassins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;‘Investigation Music’&#039;&#039;&#039; – This is the phrase used by Kyd in reference to the music used when involved with missions that include interrogation, eavesdropping, following targets or pick pocketing. Though he used the same base, Kyd gave each city its own path to this, “Each city has different ‘Approach’ or ‘Interior’ music which reflects the mindset of [[Altaïr]] approaching his target. It has a predator feel and occurs once you&#039;ve investigated and found your target.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;‘Meditation of the Assassin’&#039;&#039;&#039; – This is the piece that follows the ‘Investigation’ piece, and alters depending on the distance between Altaïr and the target. This track reflects the mind of the assassin, and so is meditative, hypnotic yet also alert in style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sci-fi Elements&#039;&#039;&#039; – Though the majority of the score for &#039;&#039;Assassin&#039;s Creed&#039;&#039; is traditional to the time in which the game is set, Kyd was aware that due to the sci-fi nature of the game, and of how the assassin was being observed in the game, that modern flourishes were needed to reflect the grand scope of the story. While it is natural that the scenes with [[Desmond]] has a softer and more modern approach as it is set in modern times, even from the point of view of the assassin it was also necessary. Kyd commented that sci-fi elements arise musically when faced in combat and when the assassin flees the scene of a crime. He explained that this was due to the fact that this is when he is in the most danger, and the glitches on the screen (the effect of the Animus) show that you are closer to death, and from an observers perspective, in danger returning to modern times through de-synchronization.&lt;br /&gt;
==&#039;&#039;&#039;Trivia&#039;&#039;&#039;==&lt;br /&gt;
*&amp;lt;p style=&amp;quot;margin-top:0px;margin-bottom:0px;padding-bottom:17px;outline:0px;font-size:15px;color:rgb(51,51,51);font-family:&#039;MavenPro&#039;,Arial,sans-serif;line-height:17px;&amp;quot;&amp;gt;Jade Raymond, Producer of Assassin’s Creed, stated that when picking a composer: “We listened to many composers before finding the right person for Assassin’s Creed. Jesper Kyd turned out to be the perfect match for the title because he is able to create epic historical pieces fused with both traditional medieval instruments and modern synth sounds. For Assassin’s Creed we wanted the score to capture the gruesome atmosphere of medieval warfare but also be edgy and contemporary. Jesper not only achieved this balance but also underlined the changes in gameplay and pacing in a way that immerses the player even further into the Assassin’s Creed experience.”&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
#[http://music.ign.com/articles/840/840966p1.html &#039;Jesper Kyd and Assassin&#039;s Creed&#039; - IGN Interview]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed]]&lt;br /&gt;
[[Category:Soundtracks]]&lt;/div&gt;</summary>
		<author><name>120.149.51.157</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Revelations_soundtrack&amp;diff=71456</id>
		<title>Assassin&#039;s Creed: Revelations soundtrack</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Revelations_soundtrack&amp;diff=71456"/>
		<updated>2013-08-05T13:06:26Z</updated>

		<summary type="html">&lt;p&gt;120.149.51.157: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACR|RW}}&lt;br /&gt;
{|style=&amp;quot;float:right; width:15em; border:1px solid #999; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:medium; padding:5px; background:#BBB; color:#000;&amp;quot; |Assassin&#039;s Creed: Revelations&amp;lt;br&amp;gt;(original game soundtrack)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[File:Assassins Creed Revelations Soundtrack.jpg|240px|Assassins Creed: Revelations soundtrack]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Composers&#039;&#039;&#039;&lt;br /&gt;
|[[Jesper Kyd]]&amp;lt;br&amp;gt;[[Lorne Balfe]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of discs&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of tracks&#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total playtime&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Media type&#039;&#039;&#039;&lt;br /&gt;
|Soundtrack&lt;br /&gt;
|}&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039; soundtrack&#039;&#039;&#039; was created by Danish composer [[Jesper Kyd]], alongside Scottish composer [[Lorne Balfe]]. Balfe, with producer {{Wiki|Hans Zimmer}}, scored the music for cutscenes and multiplayer, while Kyd composed most of the music for the gameplay elements.&lt;br /&gt;
&lt;br /&gt;
==Track listing==&lt;br /&gt;
===Disc one===&lt;br /&gt;
#[[Assassin&#039;s Creed (series)|Assassin&#039;s Creed]] Theme&lt;br /&gt;
#[[Animus]] [[Animus Island|Island]]&lt;br /&gt;
#The Road to [[Masyaf]]&lt;br /&gt;
#[[The Wounded Eagle]]&lt;br /&gt;
#The Noose Tightens&lt;br /&gt;
#Sailing to [[Constantinople]]&lt;br /&gt;
#Master and [[Mentor]]&lt;br /&gt;
#Welcome to Kostantiniyye&lt;br /&gt;
#The Crossroads of the World&lt;br /&gt;
#[[Sofia Sartor]]&lt;br /&gt;
#Son of [[Umar Ibn-La&#039;Ahad|Umar]]&lt;br /&gt;
#No Mistakes&lt;br /&gt;
#The [[Haras|Traitor]]&lt;br /&gt;
#A Heated Discussion&lt;br /&gt;
#Ambush&lt;br /&gt;
#A Familiar Face&lt;br /&gt;
#[[Byzantines|Byzantium]]&lt;br /&gt;
#Nova [[Rome|Roma]]&lt;br /&gt;
#[[Templars|Templar]] Occupation&lt;br /&gt;
#Arrocco&lt;br /&gt;
#[[On The Attack|On the Attack]]&lt;br /&gt;
#[[Last of the Palaiologi]]&lt;br /&gt;
#[[Yerebatan Cistern]]&lt;br /&gt;
#Fight or Flight&lt;br /&gt;
#[[Galata Tower]]&lt;br /&gt;
#Die By the Blade&lt;br /&gt;
#[[The Forum of the Ox|Forum of Ox]]&lt;br /&gt;
#[[Suleiman I|Suleiman]]&#039;s Grief&lt;br /&gt;
&lt;br /&gt;
===Disc two===&lt;br /&gt;
#Istanbul&lt;br /&gt;
#We Talk Together&lt;br /&gt;
#[[Altaïr Ibn-La&#039;Ahad|Altaïr]] Escapes&lt;br /&gt;
#Betrayal&lt;br /&gt;
#[[The Mentor&#039;s Return]]&lt;br /&gt;
#Rebuilding the [[Assassins|Brotherhood]]&lt;br /&gt;
#Of Life and Death&lt;br /&gt;
#[[Greek Fire]]&lt;br /&gt;
#An Unsubtle Approach&lt;br /&gt;
#The Hidden City&lt;br /&gt;
#Infiltration&lt;br /&gt;
#Cappadocia&lt;br /&gt;
#Street Fight&lt;br /&gt;
#Mastermind&lt;br /&gt;
#Notorious&lt;br /&gt;
#Constantinopolis&lt;br /&gt;
#Investigation&lt;br /&gt;
#Everything Changes&lt;br /&gt;
#You Have Earned Your Rest&lt;br /&gt;
#Passing the Torch&lt;br /&gt;
#Crossed Swords&lt;br /&gt;
#Scheduled for Deletion&lt;br /&gt;
#Altaïr and [[Darim Ibn-La&#039;Ahad|Darim]]&lt;br /&gt;
#The [[Library of Altaïr Ibn-La&#039;Ahad|Library]]&lt;br /&gt;
#The Revelation&lt;br /&gt;
#Labored and Lost&lt;br /&gt;
#Reunion&lt;br /&gt;
#Enough For One Life&lt;br /&gt;
&lt;br /&gt;
===Disc three===&lt;br /&gt;
#[[Abstergo Industries]]&lt;br /&gt;
#[[Rhodes]]&lt;br /&gt;
#The Hunted&lt;br /&gt;
#[[Antioch]]&lt;br /&gt;
#The Hunter&lt;br /&gt;
#Kill Streak&lt;br /&gt;
#On The Run&lt;br /&gt;
#Constantinople&lt;br /&gt;
#In the Simulation&lt;br /&gt;
#Find the Target&lt;br /&gt;
#[[Florence|Firenze]]&lt;br /&gt;
#Welcome to the Fold&lt;br /&gt;
#[[Souk]]&lt;br /&gt;
#Chase the Target&lt;br /&gt;
#The Lobby&lt;br /&gt;
#[[Venice|Venezia]]&lt;br /&gt;
#Let the Chase Begin&lt;br /&gt;
#[[Siena]]&lt;br /&gt;
#Tracking Templar&lt;br /&gt;
#[[Castel Gandolfo]]&lt;br /&gt;
#On a Kill Streak&lt;br /&gt;
#The Pursuit&lt;br /&gt;
#[[Assassinate]] the Target&lt;br /&gt;
#[[San Donato]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*To reflect the story&#039;s multicultural setting of 16th Century Constantinople, Jesper Kyd crafted a rich and evocative hybrid music score drawing on Greek, Renaissance and Middle-Eastern instrumentation, while combining his emotional melodic writing and acoustic/electronic styles associated with the series.&lt;br /&gt;
*Despite the length of the soundtrack, a few pieces of music were not released: these include music from the memories &amp;quot;[[A Hard Ride]]&amp;quot; and &amp;quot;[[End of the Road]]&amp;quot;, [[Den Defense]] gameplay, and &amp;quot;Party Hard&amp;quot; from the [[Metropolis|fourth memory]] of &#039;&#039;Desmond&#039;s Journey&#039;&#039;.&lt;br /&gt;
*Madeline Bell provided lead vocals for the soundtrack. She was the winner of a contest to pick the voice of Assassin&#039;s Creed: Revelations. The panel that chose her consisted of composers Hans Zimmer, Lorne Balfe and Simon Landry.&lt;br /&gt;
*Several tracks composed by Jesper Kyd are available to listen to, including: &#039;Welcome to Konstantiniyye&#039; and &#039;The Traitor&#039; at: http://www.jesperkyd.com/music/assassins-creed-revelations/&lt;br /&gt;
[[Category:Soundtracks]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://itunes.apple.com/preorder/assassins-creed-revelations/id477790351 iTunes track list]&lt;br /&gt;
*[http://www.amazon.co.uk/Assassins-Revelations-Complete-Recordings-Soundtrack/dp/B0068WOPBY/ref=sr_1_1?ie=UTF8&amp;amp;qid=1321798293&amp;amp;sr=8-1 Amazon track list]&lt;br /&gt;
{{ACR}}&lt;br /&gt;
[[Category:Soundtracks]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations]]&lt;/div&gt;</summary>
		<author><name>120.149.51.157</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Revelations_soundtrack&amp;diff=71455</id>
		<title>Assassin&#039;s Creed: Revelations soundtrack</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Revelations_soundtrack&amp;diff=71455"/>
		<updated>2013-08-05T13:00:25Z</updated>

		<summary type="html">&lt;p&gt;120.149.51.157: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACR|RW}}&lt;br /&gt;
{|style=&amp;quot;float:right; width:15em; border:1px solid #999; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:medium; padding:5px; background:#BBB; color:#000;&amp;quot; |Assassin&#039;s Creed: Revelations&amp;lt;br&amp;gt;(original game soundtrack)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |[[File:Assassins Creed Revelations Soundtrack.jpg|240px|Assassins Creed: Revelations soundtrack]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Composers&#039;&#039;&#039;&lt;br /&gt;
|[[Jesper Kyd]]&amp;lt;br&amp;gt;[[Lorne Balfe]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of discs&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of tracks&#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total playtime&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Media type&#039;&#039;&#039;&lt;br /&gt;
|Soundtrack&lt;br /&gt;
|}&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039; soundtrack&#039;&#039;&#039; was created by Danish composer [[Jesper Kyd]], alongside Scottish composer [[Lorne Balfe]]. Balfe, with producer {{Wiki|Hans Zimmer}}, scored the music for cutscenes and multiplayer, while Kyd composed most of the music for the gameplay elements.&lt;br /&gt;
&lt;br /&gt;
==Track listing==&lt;br /&gt;
===Disc one===&lt;br /&gt;
#[[Assassin&#039;s Creed (series)|Assassin&#039;s Creed]] Theme&lt;br /&gt;
#[[Animus]] [[Animus Island|Island]]&lt;br /&gt;
#The Road to [[Masyaf]]&lt;br /&gt;
#[[The Wounded Eagle]]&lt;br /&gt;
#The Noose Tightens&lt;br /&gt;
#Sailing to [[Constantinople]]&lt;br /&gt;
#Master and [[Mentor]]&lt;br /&gt;
#Welcome to Kostantiniyye&lt;br /&gt;
#The Crossroads of the World&lt;br /&gt;
#[[Sofia Sartor]]&lt;br /&gt;
#Son of [[Umar Ibn-La&#039;Ahad|Umar]]&lt;br /&gt;
#No Mistakes&lt;br /&gt;
#The [[Haras|Traitor]]&lt;br /&gt;
#A Heated Discussion&lt;br /&gt;
#Ambush&lt;br /&gt;
#A Familiar Face&lt;br /&gt;
#[[Byzantines|Byzantium]]&lt;br /&gt;
#Nova [[Rome|Roma]]&lt;br /&gt;
#[[Templars|Templar]] Occupation&lt;br /&gt;
#Arrocco&lt;br /&gt;
#[[On The Attack|On the Attack]]&lt;br /&gt;
#[[Last of the Palaiologi]]&lt;br /&gt;
#[[Yerebatan Cistern]]&lt;br /&gt;
#Fight or Flight&lt;br /&gt;
#[[Galata Tower]]&lt;br /&gt;
#Die By the Blade&lt;br /&gt;
#[[The Forum of the Ox|Forum of Ox]]&lt;br /&gt;
#[[Suleiman I|Suleiman]]&#039;s Grief&lt;br /&gt;
&lt;br /&gt;
===Disc two===&lt;br /&gt;
#Istanbul&lt;br /&gt;
#We Talk Together&lt;br /&gt;
#[[Altaïr Ibn-La&#039;Ahad|Altaïr]] Escapes&lt;br /&gt;
#Betrayal&lt;br /&gt;
#[[The Mentor&#039;s Return]]&lt;br /&gt;
#Rebuilding the [[Assassins|Brotherhood]]&lt;br /&gt;
#Of Life and Death&lt;br /&gt;
#[[Greek Fire]]&lt;br /&gt;
#An Unsubtle Approach&lt;br /&gt;
#The Hidden City&lt;br /&gt;
#Infiltration&lt;br /&gt;
#Cappadocia&lt;br /&gt;
#Street Fight&lt;br /&gt;
#Mastermind&lt;br /&gt;
#Notorious&lt;br /&gt;
#Constantinopolis&lt;br /&gt;
#Investigation&lt;br /&gt;
#Everything Changes&lt;br /&gt;
#You Have Earned Your Rest&lt;br /&gt;
#Passing the Torch&lt;br /&gt;
#Crossed Swords&lt;br /&gt;
#Scheduled for Deletion&lt;br /&gt;
#Altaïr and [[Darim Ibn-La&#039;Ahad|Darim]]&lt;br /&gt;
#The [[Library of Altaïr Ibn-La&#039;Ahad|Library]]&lt;br /&gt;
#The Revelation&lt;br /&gt;
#Labored and Lost&lt;br /&gt;
#Reunion&lt;br /&gt;
#Enough For One Life&lt;br /&gt;
&lt;br /&gt;
===Disc three===&lt;br /&gt;
#[[Abstergo Industries]]&lt;br /&gt;
#[[Rhodes]]&lt;br /&gt;
#The Hunted&lt;br /&gt;
#[[Antioch]]&lt;br /&gt;
#The Hunter&lt;br /&gt;
#Kill Streak&lt;br /&gt;
#On The Run&lt;br /&gt;
#Constantinople&lt;br /&gt;
#In the Simulation&lt;br /&gt;
#Find the Target&lt;br /&gt;
#[[Florence|Firenze]]&lt;br /&gt;
#Welcome to the Fold&lt;br /&gt;
#[[Souk]]&lt;br /&gt;
#Chase the Target&lt;br /&gt;
#The Lobby&lt;br /&gt;
#[[Venice|Venezia]]&lt;br /&gt;
#Let the Chase Begin&lt;br /&gt;
#[[Siena]]&lt;br /&gt;
#Tracking Templar&lt;br /&gt;
#[[Castel Gandolfo]]&lt;br /&gt;
#On a Kill Streak&lt;br /&gt;
#The Pursuit&lt;br /&gt;
#[[Assassinate]] the Target&lt;br /&gt;
#[[San Donato]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*To reflect the story&#039;s multicultural setting of 16th Century Constantinople, Jesper Kyd crafted a rich and evocative hybrid music score drawing on Greek, Renaissance and Middle-Eastern instrumentation, while combining his emotional melodic writing and acoustic/electronic styles associated with the series.&lt;br /&gt;
*Despite the length of the soundtrack, a few pieces of music were not released: these include music from the memories &amp;quot;[[A Hard Ride]]&amp;quot; and &amp;quot;[[End of the Road]]&amp;quot;, [[Den Defense]] gameplay, and &amp;quot;Party Hard&amp;quot; from the [[Metropolis|fourth memory]] of &#039;&#039;Desmond&#039;s Journey&#039;&#039;.&lt;br /&gt;
*Madeline Bell provided lead vocals for the soundtrack.&lt;br /&gt;
*Several tracks composed by Jesper Kyd are available to listen to, including: &#039;Welcome to Konstantiniyye&#039; and &#039;The Traitor&#039; at: http://www.jesperkyd.com/music/assassins-creed-revelations/&lt;br /&gt;
[[Category:Soundtracks]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://itunes.apple.com/preorder/assassins-creed-revelations/id477790351 iTunes track list]&lt;br /&gt;
*[http://www.amazon.co.uk/Assassins-Revelations-Complete-Recordings-Soundtrack/dp/B0068WOPBY/ref=sr_1_1?ie=UTF8&amp;amp;qid=1321798293&amp;amp;sr=8-1 Amazon track list]&lt;br /&gt;
{{ACR}}&lt;br /&gt;
[[Category:Soundtracks]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations]]&lt;/div&gt;</summary>
		<author><name>120.149.51.157</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Brotherhood_soundtrack&amp;diff=60750</id>
		<title>Assassin&#039;s Creed: Brotherhood soundtrack</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Brotherhood_soundtrack&amp;diff=60750"/>
		<updated>2013-08-05T12:54:44Z</updated>

		<summary type="html">&lt;p&gt;120.149.51.157: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACB|RW}}&lt;br /&gt;
{|style=&amp;quot;float:right; width:15em; border:1px solid #999; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:medium; padding:5px; background:#BBB; color:#000;&amp;quot; |&lt;br /&gt;
Assassin&#039;s Creed: Brotherhood&amp;lt;br /&amp;gt;(Original Game Soundtrack)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | [[File:Assassins Creed Brotherhood Soundtrack.jpg|240px|Assassins Creed: Brotherhood Soundtrack]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Composer&#039;&#039;&#039;&lt;br /&gt;
|[[Jesper Kyd]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of Disc&#039;s&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of Tracks&#039;&#039;&#039;&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total Playtime&#039;&#039;&#039;&lt;br /&gt;
|01:08:24&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Media type&#039;&#039;&#039;&lt;br /&gt;
|Soundtrack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; score was composed by [[Jesper Kyd]], who created the scores to previous &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; games&lt;br /&gt;
&lt;br /&gt;
==Assassin&#039;s Creed: Brotherhood - Digital Game Soundtrack==&lt;br /&gt;
The &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; soundtrack was released digitally on November 16, 2010.&lt;br /&gt;
&lt;br /&gt;
===Track listing===&lt;br /&gt;
#[[Master Assassin]] (3:21)&lt;br /&gt;
#City of [[Rome]] (5:32)&lt;br /&gt;
#[[Cesare Borgia]] (2:21)&lt;br /&gt;
#[[Flags]] of Rome (2:36)&lt;br /&gt;
#The [[Assassins|Brotherhood]] Escapes (1:58)&lt;br /&gt;
#Brotherhood of Assassins (3:03)&lt;br /&gt;
#The [[Pantheon]] (3:06)&lt;br /&gt;
#[[Villa Auditore|Villa]] Under Attack (2:13)&lt;br /&gt;
#Echoes of the Roman Ruins (2:51)&lt;br /&gt;
#[[Borgia Tower]] (2:14)&lt;br /&gt;
#[[House of Borgia|Borgia]] Occupation (3:02)&lt;br /&gt;
#Roman Underworld (3:46)&lt;br /&gt;
#Countdown (3:30)&lt;br /&gt;
#Borgia - The Rulers of Rome (3:57)&lt;br /&gt;
#[[Ezio Auditore da Firenze|Ezio]] Confronts [[Lucrezia]] (2:56)&lt;br /&gt;
#Battle in [[Spain]] (1:39)&lt;br /&gt;
#Fight of the Assassins (2:38)&lt;br /&gt;
#[[Desmond Miles]] (4:41)&lt;br /&gt;
#[[Animus Virtual Training Program|VR Room]] (2:43)&lt;br /&gt;
#[[Apple of Eden|Apple]] [[Vault|Chamber]] (4:55)&lt;br /&gt;
&lt;br /&gt;
==Assassin&#039;s Creed: Brotherhood (Codex Edition/Collector&#039;s Edition) - Game Soundtrack==&lt;br /&gt;
A physical release of the soundtrack was available with selected retail editions of &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;. However, the track-listing is altered from the digital release - the Disc has twenty two tracks, including three exclusive pieces, but is missing &amp;quot;Apple Chamber&amp;quot; and &amp;quot;Flags of Rome&amp;quot; present in the digital release. On the other hand, the track &amp;quot;Infiltrating the Borgia Castle&amp;quot; from the Codex Edition/Collector&#039;s Edition soundtrack is actually the same as the track &amp;quot;Flags of Rome&amp;quot; from the digital release.&lt;br /&gt;
&lt;br /&gt;
===Track listing===&lt;br /&gt;
#Borgia Occupation (3:03)&lt;br /&gt;
#Master Assassin (3:21)&lt;br /&gt;
#Cesare Borgia (3:01)&lt;br /&gt;
#Infiltrating the Borgia Castle (2:36)&lt;br /&gt;
#City of Rome (5:33)&lt;br /&gt;
#The Brotherhood Escapes (2:03)&lt;br /&gt;
#Brotherhood of Assassins (3:04)&lt;br /&gt;
#The Pantheon (3:06)&lt;br /&gt;
#Villa Under Attack (2:13)&lt;br /&gt;
#Echoes of the Roman Ruins (2:52)&lt;br /&gt;
#Rome Countryside (3:01)&lt;br /&gt;
#Borgia Tower (2:13)&lt;br /&gt;
#Roman Underworld (3:45)&lt;br /&gt;
#Countdown (3:35)&lt;br /&gt;
#Borgia - The Rulers of Rome (4:00)&lt;br /&gt;
#Ezio Confronts Lucrezia (2:59)&lt;br /&gt;
#Legacy of the Borgia Family (2:31)&lt;br /&gt;
#Battle in Spain (1:36)&lt;br /&gt;
#Fight of the Assassins (2:38)&lt;br /&gt;
#Desmond Miles (4:47)&lt;br /&gt;
#VR Room (2:49)&lt;br /&gt;
#End Fight (&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; Bonus Track) (1:38)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Jesper Kyd stated that: &amp;quot;Researching the history of the Borgia Family it became clear early on that Assassin&#039;s Creed Brotherhood would require a very dark score in order to match the Borgias&#039; aspirations to become the rulers of Italy. The music follows the compelling story of Ezio as a Master Assassin going up against The Borgias.&amp;quot;&lt;br /&gt;
*The track &amp;quot;Apple Chamber&amp;quot; featured in the [[Regret|fifth memory]] of &#039;&#039;Desmond&#039;s Journey&#039;&#039;.&lt;br /&gt;
*Several tracks including: &#039;City of Rome&#039; and &#039;The Brotherhood Escapes&#039; are available to listen to at http://www.jesperkyd.com/music/assassins-creed-brotherhood/&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood]]&lt;br /&gt;
[[Category:Soundtracks]]&lt;/div&gt;</summary>
		<author><name>120.149.51.157</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Brotherhood_soundtrack&amp;diff=60749</id>
		<title>Assassin&#039;s Creed: Brotherhood soundtrack</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Brotherhood_soundtrack&amp;diff=60749"/>
		<updated>2013-08-05T12:54:14Z</updated>

		<summary type="html">&lt;p&gt;120.149.51.157: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACB|RW}}&lt;br /&gt;
{|style=&amp;quot;float:right; width:15em; border:1px solid #999; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:medium; padding:5px; background:#BBB; color:#000;&amp;quot; |&lt;br /&gt;
Assassin&#039;s Creed: Brotherhood&amp;lt;br /&amp;gt;(Original Game Soundtrack)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | [[File:Assassins Creed Brotherhood Soundtrack.jpg|240px|Assassins Creed: Brotherhood Soundtrack]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Composer&#039;&#039;&#039;&lt;br /&gt;
|[[Jesper Kyd]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of Disc&#039;s&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of Tracks&#039;&#039;&#039;&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total Playtime&#039;&#039;&#039;&lt;br /&gt;
|01:08:24&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Media type&#039;&#039;&#039;&lt;br /&gt;
|Soundtrack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; score was composed by [[Jesper Kyd]], who created the scores to previous &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; games&lt;br /&gt;
&lt;br /&gt;
==Assassin&#039;s Creed: Brotherhood - Digital Game Soundtrack==&lt;br /&gt;
The &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; soundtrack was released digitally on November 16, 2010.&lt;br /&gt;
&lt;br /&gt;
===Track listing===&lt;br /&gt;
#[[Master Assassin]] (3:21)&lt;br /&gt;
#City of [[Rome]] (5:32)&lt;br /&gt;
#[[Cesare Borgia]] (2:21)&lt;br /&gt;
#[[Flags]] of Rome (2:36)&lt;br /&gt;
#The [[Assassins|Brotherhood]] Escapes (1:58)&lt;br /&gt;
#Brotherhood of Assassins (3:03)&lt;br /&gt;
#The [[Pantheon]] (3:06)&lt;br /&gt;
#[[Villa Auditore|Villa]] Under Attack (2:13)&lt;br /&gt;
#Echoes of the Roman Ruins (2:51)&lt;br /&gt;
#[[Borgia Tower]] (2:14)&lt;br /&gt;
#[[House of Borgia|Borgia]] Occupation (3:02)&lt;br /&gt;
#Roman Underworld (3:46)&lt;br /&gt;
#Countdown (3:30)&lt;br /&gt;
#Borgia - The Rulers of Rome (3:57)&lt;br /&gt;
#[[Ezio Auditore da Firenze|Ezio]] Confronts [[Lucrezia]] (2:56)&lt;br /&gt;
#Battle in [[Spain]] (1:39)&lt;br /&gt;
#Fight of the Assassins (2:38)&lt;br /&gt;
#[[Desmond Miles]] (4:41)&lt;br /&gt;
#[[Animus Virtual Training Program|VR Room]] (2:43)&lt;br /&gt;
#[[Apple of Eden|Apple]] [[Vault|Chamber]] (4:55)&lt;br /&gt;
&lt;br /&gt;
==Assassin&#039;s Creed: Brotherhood (Codex Edition/Collector&#039;s Edition) - Game Soundtrack==&lt;br /&gt;
A physical release of the soundtrack was available with selected retail editions of &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;. However, the track-listing is altered from the digital release - the Disc has twenty two tracks, including three exclusive pieces, but is missing &amp;quot;Apple Chamber&amp;quot; and &amp;quot;Flags of Rome&amp;quot; present in the digital release. On the other hand, the track &amp;quot;Infiltrating the Borgia Castle&amp;quot; from the Codex Edition/Collector&#039;s Edition soundtrack is actually the same as the track &amp;quot;Flags of Rome&amp;quot; from the digital release.&lt;br /&gt;
&lt;br /&gt;
===Track listing===&lt;br /&gt;
#Borgia Occupation (3:03)&lt;br /&gt;
#Master Assassin (3:21)&lt;br /&gt;
#Cesare Borgia (3:01)&lt;br /&gt;
#Infiltrating the Borgia Castle (2:36)&lt;br /&gt;
#City of Rome (5:33)&lt;br /&gt;
#The Brotherhood Escapes (2:03)&lt;br /&gt;
#Brotherhood of Assassins (3:04)&lt;br /&gt;
#The Pantheon (3:06)&lt;br /&gt;
#Villa Under Attack (2:13)&lt;br /&gt;
#Echoes of the Roman Ruins (2:52)&lt;br /&gt;
#Rome Countryside (3:01)&lt;br /&gt;
#Borgia Tower (2:13)&lt;br /&gt;
#Roman Underworld (3:45)&lt;br /&gt;
#Countdown (3:35)&lt;br /&gt;
#Borgia - The Rulers of Rome (4:00)&lt;br /&gt;
#Ezio Confronts Lucrezia (2:59)&lt;br /&gt;
#Legacy of the Borgia Family (2:31)&lt;br /&gt;
#Battle in Spain (1:36)&lt;br /&gt;
#Fight of the Assassins (2:38)&lt;br /&gt;
#Desmond Miles (4:47)&lt;br /&gt;
#VR Room (2:49)&lt;br /&gt;
#End Fight (&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; Bonus Track) (1:38)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Jesper Kyd stated that: &amp;quot;Researching the history of the Borgia Family it became clear early on that Assassin&#039;s Creed Brotherhood would require a very dark score in order to match the Borgias&#039; aspirations to become the rulers of Italy. The music follows the compelling story of Ezio as a Master Assassin going up against  The Borgias.&amp;quot;&lt;br /&gt;
*The track &amp;quot;Apple Chamber&amp;quot; featured in the [[Regret|fifth memory]] of &#039;&#039;Desmond&#039;s Journey&#039;&#039;.&lt;br /&gt;
*Several tracks including: &#039;City of Rome&#039; and &#039;The Brotherhood Escapes&#039; are available to listen to at http://www.jesperkyd.com/music/assassins-creed-brotherhood/&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood]]&lt;br /&gt;
[[Category:Soundtracks]]&lt;/div&gt;</summary>
		<author><name>120.149.51.157</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_II_soundtrack&amp;diff=85166</id>
		<title>Assassin&#039;s Creed II soundtrack</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_II_soundtrack&amp;diff=85166"/>
		<updated>2013-08-05T12:48:07Z</updated>

		<summary type="html">&lt;p&gt;120.149.51.157: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2&lt;br /&gt;
|Realworld}}&lt;br /&gt;
{| style=&amp;quot;float:right; width:15em; border:1px solid #999; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:medium; padding:5px; background:#BBB; color:#000;&amp;quot; | Assassin&#039;s Creed II&amp;lt;br /&amp;gt;soundtrack&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Image:AC2coverHighRes.jpg|265px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composer&#039;&#039;&#039;&lt;br /&gt;
| Jesper Kyd&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;No. of CDs&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;No. of tracks&#039;&#039;&#039;&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Playtime&#039;&#039;&#039;&lt;br /&gt;
| 01:53:15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Media type&#039;&#039;&#039;&lt;br /&gt;
| OST&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page displays the official soundtrack of &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, composed by [[Jesper Kyd]].&lt;br /&gt;
&lt;br /&gt;
==Track list==&lt;br /&gt;
===CD 1===&lt;br /&gt;
1. Earth (Heart) (3:59)&amp;lt;br /&amp;gt;&lt;br /&gt;
2. [[Venice]] Rooftops (3:19)&amp;lt;br /&amp;gt;&lt;br /&gt;
3. [[Ezio Auditore da Firenze|Ezio]]’s Family (3:58)&amp;lt;br /&amp;gt;&lt;br /&gt;
4. [[Florence]] Tarantella (1:52)&amp;lt;br /&amp;gt;&lt;br /&gt;
5. Home In Florence (4:30)&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Approaching Target 1 (3:36)&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Approaching Target 2 (6:07)&amp;lt;br /&amp;gt;&lt;br /&gt;
8. Venice Fight (2:02)&amp;lt;br /&amp;gt;&lt;br /&gt;
9. Florence Escape (2:50)&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Tour Of Venice (3:16)&amp;lt;br /&amp;gt;&lt;br /&gt;
11. Flight Over Venice (5:10)&amp;lt;br /&amp;gt;&lt;br /&gt;
12. Back In Venice (1:33)&amp;lt;br /&amp;gt;&lt;br /&gt;
13. Dream Of Venice (4:24)&amp;lt;br /&amp;gt;&lt;br /&gt;
14. Home Of The [[Assassin&#039;s Brotherhood|Brotherhood]] (3:27)&amp;lt;br /&amp;gt;&lt;br /&gt;
15. [[Leonardo da Vinci|Leonardo]]’s Inventions Pt1 (2:12)&amp;lt;br /&amp;gt;&lt;br /&gt;
16. Venice Combat Low (1:44)&amp;lt;br /&amp;gt;&lt;br /&gt;
17. Venice Escape (3:27)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playtime: 57:26&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===CD 2===&lt;br /&gt;
1. Darkness Falls In Florence (4:50)&amp;lt;br /&amp;gt;&lt;br /&gt;
2. [[Sanctuary]] (4:06)&amp;lt;br /&amp;gt;&lt;br /&gt;
3. The [[Paola|Madam]] (1:05)&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Approaching The Target 3 (5:53)&amp;lt;br /&amp;gt;&lt;br /&gt;
5. Flight Over Venice 2 (5:19)&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Ezio In Florence (2:19)&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Venice Industry (3:09)&amp;lt;br /&amp;gt;&lt;br /&gt;
8. Stealth (2:23)&amp;lt;br /&amp;gt;&lt;br /&gt;
9. Venice Combat (2:04)&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Notorious (1:15)&amp;lt;br /&amp;gt;&lt;br /&gt;
11. Night Mission In Venice (2:12)&amp;lt;br /&amp;gt;&lt;br /&gt;
12. Chariot Chase (3:21)&amp;lt;br /&amp;gt;&lt;br /&gt;
13. The Plague (3:30)&amp;lt;br /&amp;gt;&lt;br /&gt;
14. [[Romagna|Wetlands]] Combat (2:49)&amp;lt;br /&amp;gt;&lt;br /&gt;
15. Wetlands Escape (2:37)&amp;lt;br /&amp;gt;&lt;br /&gt;
16. Leonardo’s Inventions Pt 2 (2:48)&amp;lt;br /&amp;gt;&lt;br /&gt;
17. [[Hideout]] (2:40)&amp;lt;br /&amp;gt;&lt;br /&gt;
18. The [[Animus 2.0]] (4:14)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playtime: 55:49&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Assassin&#039;s Creed II (Black Edition)==&lt;br /&gt;
Fourteen tracks off of the &#039;&#039;Assassin&#039;s Creed II: Original Soundtrack&#039;&#039; were also released on the &#039;&#039;Assassin&#039;s Creed II&#039;&#039; game disc available with the special pre-order &#039;&#039;Assassin&#039;s Creed II: Black Edition&#039;&#039;.&lt;br /&gt;
===Track listing===&lt;br /&gt;
1. &amp;quot;Earth&amp;quot; (3:59)&amp;lt;br /&amp;gt;&lt;br /&gt;
2. &amp;quot;Venice Rooftops&amp;quot; (3:18)&amp;lt;br /&amp;gt;&lt;br /&gt;
3. &amp;quot;Ezio in Florence&amp;quot; (2:19)&amp;lt;br /&amp;gt;&lt;br /&gt;
4. &amp;quot;Home in Florence&amp;quot; (5:02)&amp;lt;br /&amp;gt;&lt;br /&gt;
5. &amp;quot;Ezio&#039;s Family&amp;quot; (4:21)&amp;lt;br /&amp;gt;&lt;br /&gt;
6. &amp;quot;Sanctuary&amp;quot; (3:56)&amp;lt;br /&amp;gt;&lt;br /&gt;
7. &amp;quot;Stealth&amp;quot; (2:20)&amp;lt;br /&amp;gt;&lt;br /&gt;
8. &amp;quot;Florence Escape&amp;quot; (2:50)&amp;lt;br /&amp;gt;&lt;br /&gt;
9. &amp;quot;Approaching Target 1&amp;quot; (3:34)&amp;lt;br /&amp;gt;&lt;br /&gt;
10. &amp;quot;Approaching Target 2&amp;quot; (6:07)&amp;lt;br /&amp;gt;&lt;br /&gt;
11. &amp;quot;Leonardo&#039;s Invention, Part 1&amp;quot; (2:22)&amp;lt;br /&amp;gt;&lt;br /&gt;
12. &amp;quot;Tour of Venice&amp;quot; (3:16)&amp;lt;br /&amp;gt;&lt;br /&gt;
13. &amp;quot;Flight Over Venice&amp;quot; (4:50)&amp;lt;br /&amp;gt;&lt;br /&gt;
14. &amp;quot;Darkness Falls&amp;quot; (4:05)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The score was composed by Jesper Kyd and later remade by Orivian. Recorded at Capitol Records, the score had a 35-piece string ensemble and 13-person choir. The vocals for the game were provided by Melissa Laplan.&lt;br /&gt;
*14 tracks were also released on the game disc available with the speical pre-order of the Black edition of Assassin&#039;s Creed II.&lt;br /&gt;
*There was also an unreleased track that was originally intended to be [[Rodrigo Borgia]]&#039;s combat theme. Jesper Kyd released this, along with four other tracks, on his Facebook page. The track was released on the [[Assassin&#039;s Creed: Brotherhood soundtrack|Assassin&#039;s Creed: Brotherhood Soundtrack]] as a slightly modified version named &amp;quot;End Fight&amp;quot; and was listed as an &#039;&#039;Assassin&#039;s Creed II&#039;&#039; bonus track.&lt;br /&gt;
*Jesper Kyd remixed the track: &#039;Venice Rooftops&#039; for the game: &#039;Soulcalibur V&#039;, titled: &#039;Venice Rooftops (SCV Mix)&#039;. Kyd stated that &amp;quot;The new mix has been specially arranged and recorded exlusively for the unique gameplay of Soulcalibur while maintaining the essential instrumentation and melodic theme.&amp;quot;&lt;br /&gt;
*Patrice Desilets stated that: &amp;quot;Jesper Kyd&#039;s score for Assassin&#039;s Creed II brings players into the Italian Renaissance by providing a true sense of depth for the poignant moments, while also giving a jolt of adrenaline to the action-packed sequences.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed II]]&lt;br /&gt;
[[Category:Soundtracks]]&lt;/div&gt;</summary>
		<author><name>120.149.51.157</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_II_soundtrack&amp;diff=85165</id>
		<title>Assassin&#039;s Creed II soundtrack</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_II_soundtrack&amp;diff=85165"/>
		<updated>2013-08-05T12:37:02Z</updated>

		<summary type="html">&lt;p&gt;120.149.51.157: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2&lt;br /&gt;
|Realworld}}&lt;br /&gt;
{| style=&amp;quot;float:right; width:15em; border:1px solid #999; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:medium; padding:5px; background:#BBB; color:#000;&amp;quot; | Assassin&#039;s Creed II&amp;lt;br /&amp;gt;soundtrack&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Image:AC2coverHighRes.jpg|265px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composer&#039;&#039;&#039;&lt;br /&gt;
| Jesper Kyd&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;No. of CDs&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;No. of tracks&#039;&#039;&#039;&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Playtime&#039;&#039;&#039;&lt;br /&gt;
| 01:53:15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Media type&#039;&#039;&#039;&lt;br /&gt;
| OST&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page displays the official soundtrack of &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, composed by [[Jesper Kyd]].&lt;br /&gt;
&lt;br /&gt;
==Track list==&lt;br /&gt;
===CD 1===&lt;br /&gt;
1. Earth (Heart) (3:59)&amp;lt;br /&amp;gt;&lt;br /&gt;
2. [[Venice]] Rooftops (3:19)&amp;lt;br /&amp;gt;&lt;br /&gt;
3. [[Ezio Auditore da Firenze|Ezio]]’s Family (3:58)&amp;lt;br /&amp;gt;&lt;br /&gt;
4. [[Florence]] Tarantella (1:52)&amp;lt;br /&amp;gt;&lt;br /&gt;
5. Home In Florence (4:30)&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Approaching Target 1 (3:36)&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Approaching Target 2 (6:07)&amp;lt;br /&amp;gt;&lt;br /&gt;
8. Venice Fight (2:02)&amp;lt;br /&amp;gt;&lt;br /&gt;
9. Florence Escape (2:50)&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Tour Of Venice (3:16)&amp;lt;br /&amp;gt;&lt;br /&gt;
11. Flight Over Venice (5:10)&amp;lt;br /&amp;gt;&lt;br /&gt;
12. Back In Venice (1:33)&amp;lt;br /&amp;gt;&lt;br /&gt;
13. Dream Of Venice (4:24)&amp;lt;br /&amp;gt;&lt;br /&gt;
14. Home Of The [[Assassin&#039;s Brotherhood|Brotherhood]] (3:27)&amp;lt;br /&amp;gt;&lt;br /&gt;
15. [[Leonardo da Vinci|Leonardo]]’s Inventions Pt1 (2:12)&amp;lt;br /&amp;gt;&lt;br /&gt;
16. Venice Combat Low (1:44)&amp;lt;br /&amp;gt;&lt;br /&gt;
17. Venice Escape (3:27)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playtime: 57:26&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===CD 2===&lt;br /&gt;
1. Darkness Falls In Florence (4:50)&amp;lt;br /&amp;gt;&lt;br /&gt;
2. [[Sanctuary]] (4:06)&amp;lt;br /&amp;gt;&lt;br /&gt;
3. The [[Paola|Madam]] (1:05)&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Approaching The Target 3 (5:53)&amp;lt;br /&amp;gt;&lt;br /&gt;
5. Flight Over Venice 2 (5:19)&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Ezio In Florence (2:19)&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Venice Industry (3:09)&amp;lt;br /&amp;gt;&lt;br /&gt;
8. Stealth (2:23)&amp;lt;br /&amp;gt;&lt;br /&gt;
9. Venice Combat (2:04)&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Notorious (1:15)&amp;lt;br /&amp;gt;&lt;br /&gt;
11. Night Mission In Venice (2:12)&amp;lt;br /&amp;gt;&lt;br /&gt;
12. Chariot Chase (3:21)&amp;lt;br /&amp;gt;&lt;br /&gt;
13. The Plague (3:30)&amp;lt;br /&amp;gt;&lt;br /&gt;
14. [[Romagna|Wetlands]] Combat (2:49)&amp;lt;br /&amp;gt;&lt;br /&gt;
15. Wetlands Escape (2:37)&amp;lt;br /&amp;gt;&lt;br /&gt;
16. Leonardo’s Inventions Pt 2 (2:48)&amp;lt;br /&amp;gt;&lt;br /&gt;
17. [[Hideout]] (2:40)&amp;lt;br /&amp;gt;&lt;br /&gt;
18. The [[Animus 2.0]] (4:14)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playtime: 55:49&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Assassin&#039;s Creed II (Black Edition)==&lt;br /&gt;
Fourteen tracks off of the &#039;&#039;Assassin&#039;s Creed II: Original Soundtrack&#039;&#039; were also released on the &#039;&#039;Assassin&#039;s Creed II&#039;&#039; game disc available with the special pre-order &#039;&#039;Assassin&#039;s Creed II: Black Edition&#039;&#039;.&lt;br /&gt;
===Track listing===&lt;br /&gt;
1. &amp;quot;Earth&amp;quot; (3:59)&amp;lt;br /&amp;gt;&lt;br /&gt;
2. &amp;quot;Venice Rooftops&amp;quot; (3:18)&amp;lt;br /&amp;gt;&lt;br /&gt;
3. &amp;quot;Ezio in Florence&amp;quot; (2:19)&amp;lt;br /&amp;gt;&lt;br /&gt;
4. &amp;quot;Home in Florence&amp;quot; (5:02)&amp;lt;br /&amp;gt;&lt;br /&gt;
5. &amp;quot;Ezio&#039;s Family&amp;quot; (4:21)&amp;lt;br /&amp;gt;&lt;br /&gt;
6. &amp;quot;Sanctuary&amp;quot; (3:56)&amp;lt;br /&amp;gt;&lt;br /&gt;
7. &amp;quot;Stealth&amp;quot; (2:20)&amp;lt;br /&amp;gt;&lt;br /&gt;
8. &amp;quot;Florence Escape&amp;quot; (2:50)&amp;lt;br /&amp;gt;&lt;br /&gt;
9. &amp;quot;Approaching Target 1&amp;quot; (3:34)&amp;lt;br /&amp;gt;&lt;br /&gt;
10. &amp;quot;Approaching Target 2&amp;quot; (6:07)&amp;lt;br /&amp;gt;&lt;br /&gt;
11. &amp;quot;Leonardo&#039;s Invention, Part 1&amp;quot; (2:22)&amp;lt;br /&amp;gt;&lt;br /&gt;
12. &amp;quot;Tour of Venice&amp;quot; (3:16)&amp;lt;br /&amp;gt;&lt;br /&gt;
13. &amp;quot;Flight Over Venice&amp;quot; (4:50)&amp;lt;br /&amp;gt;&lt;br /&gt;
14. &amp;quot;Darkness Falls&amp;quot; (4:05)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*There was also an unreleased track that was originally intended to be [[Rodrigo Borgia]]&#039;s combat theme. Jesper Kyd released this, along with four other tracks, on his Facebook page. The track was released on the [[Assassin&#039;s Creed: Brotherhood soundtrack|Assassin&#039;s Creed: Brotherhood Soundtrack]] as a slightly modified version named &amp;quot;End Fight&amp;quot; and was listed as an &#039;&#039;Assassin&#039;s Creed II&#039;&#039; bonus track.&lt;br /&gt;
*Jesper Kyd remixed the track: &#039;Venice Rooftops&#039; for the game: &#039;Soulcalibur V&#039;, titled: &#039;Venice Rooftops (SCV Mix)&#039;. Kyd stated that &amp;quot;The new mix has been specially arranged and recorded exlusively for the unique gameplay of Soulcalibur while maintaining the essential instrumentation and melodic theme.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed II]]&lt;br /&gt;
[[Category:Soundtracks]]&lt;/div&gt;</summary>
		<author><name>120.149.51.157</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Brian_Tyler&amp;diff=124296</id>
		<title>Brian Tyler</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Brian_Tyler&amp;diff=124296"/>
		<updated>2013-08-05T12:27:19Z</updated>

		<summary type="html">&lt;p&gt;120.149.51.157: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|RW}}&lt;br /&gt;
{{WP-REAL|Brian Tyler (composer)}}&lt;br /&gt;
[[File:Bryan Tyler.jpg|thumb|250px|Brian Tyler]]&lt;br /&gt;
&#039;&#039;&#039;Brian Tyler&#039;&#039;&#039; (born 1972) is an American composer, conductor, and producer of both music and films from Los Angeles, California, United States. His works include &#039;&#039;Call of Duty: Modern Warfare 3&#039;&#039;, &#039;&#039;Far Cry 3&#039;&#039;, &#039;&#039;Army of Two:The Devil&#039;s Cartel&#039;&#039;, and &#039;&#039;Iron Man 3&#039;&#039;, as well as many more movies and video games. He is currently set to compose the soundtrack to &#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Tyler was nominated for Film Composer of the Year by the International Film Music Critics Association in 2009.&lt;br /&gt;
**Additionally, Tyler was ranked number one of the top film composers of 2009 by Film Score Monthly.&lt;br /&gt;
*In total, Tyler&#039;s films have grossed $4.6 billion globally.&lt;br /&gt;
*A track from &#039;Assassin&#039;s Creed IV: Black Flag&#039; was played at Video Games Live 2013 at San Diego Comic-Con.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.briantyler.com Brian Tyler]&#039;s official website.&lt;br /&gt;
*[https://www.facebook.com/briantyler Brian Tyler]&#039;s Facebook page.&lt;br /&gt;
*[http://www.imdb.com/name/nm0003911/ Brian Tyler] on the Internet Movie Database.&lt;br /&gt;
*[http://www.imdb.com/name/nm0003911/ Brian Tyler] &#039;s IMDb website. &lt;br /&gt;
{{DEFAULTSORT:Tyler, Brian}}&lt;br /&gt;
[[Category:Development Team]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed IV: Black Flag development team]]&lt;/div&gt;</summary>
		<author><name>120.149.51.157</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_III_soundtrack&amp;diff=84439</id>
		<title>Assassin&#039;s Creed III soundtrack</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_III_soundtrack&amp;diff=84439"/>
		<updated>2013-08-05T12:21:30Z</updated>

		<summary type="html">&lt;p&gt;120.149.51.157: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC3|Realworld}}&lt;br /&gt;
{|style=&amp;quot;float:right; width:15em; border:1px solid #999; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:medium; padding:5px; background:#BBB; color:#000;&amp;quot; |Assassin&#039;s Creed III (original game soundtrack)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[File:Assassins Creed III Soundtrack.jpg|240px|Assassin&#039;s Creed III soundtrack]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Composer&#039;&#039;&#039;&lt;br /&gt;
|[[Lorne Balfe]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of discs&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of tracks&#039;&#039;&#039;&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total playtime&#039;&#039;&#039;&lt;br /&gt;
|1:03:43&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Media type&#039;&#039;&#039;&lt;br /&gt;
|Soundtrack&lt;br /&gt;
|}&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039; soundtrack&#039;&#039;&#039; was created by Scottish composer [[Lorne Balfe]], who also composed the [[Assassin&#039;s Creed: Revelations soundtrack|soundtrack]] of &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039; in collaboration with long-time &#039;&#039;[[Assassin&#039;s Creed (series)|Assassin&#039;s Creed]]&#039;&#039; composer [[Jesper Kyd]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
On June 14, 2012 Lorne Balfe confirmed on Twitter that he would be the sole composer for &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;.&amp;lt;ref&amp;gt;[https://twitter.com/Lornebalfe/status/213315718823940096 Twitter - Lorne Balfe]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In mid-October of 2012, [[Ubisoft]] released several 30-second samples of all the tracks within the &#039;&#039;Assassin&#039;s Creed III&#039;&#039; soundtrack on a [[France|French]] website.&amp;lt;ref&amp;gt;[http://world.idolweb.fr/ubisoft-music/lorne-balfe/assassins-creed-3-original-game-soundtrack/3700551741656.html Ubisoft Music: Assassin&#039;s Creed III (original game soundtrack)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Track listing==&lt;br /&gt;
#&#039;&#039;Assassin&#039;s Creed III&#039;&#039; Main Theme - 3:06&lt;br /&gt;
#An Uncertain Present - 2:10&lt;br /&gt;
#Escape in Style - 2:15&lt;br /&gt;
#Welcome To [[Boston]] - 2:34&lt;br /&gt;
#Freedom Fighter - 2:16&lt;br /&gt;
#A Bitter Truth - 1:36&lt;br /&gt;
#Through the [[Frontier]] - 3:02&lt;br /&gt;
#[[Ratonhnhaké:ton|Connor]]&#039;s Life - 4:56&lt;br /&gt;
#Trouble in Town - 2:25&lt;br /&gt;
#Farewell - 1:05&lt;br /&gt;
#[[Davenport Homestead|Homestead]] - 3:02&lt;br /&gt;
#The [[Battle of Bunker Hill|Battle of Breed&#039;s Hill]] - 2:18&lt;br /&gt;
#Speck of Dust - 2:52&lt;br /&gt;
#[[Modern times|Modern]] [[Assassins|Assassin]] - 3:05&lt;br /&gt;
#[[Desmond Miles|Desmond]]&#039;s Destiny - 1:38&lt;br /&gt;
#The [[Aquila]] - 2:18&lt;br /&gt;
#Fight Club - 2:05&lt;br /&gt;
#Eye of the Storm - 2:07&lt;br /&gt;
#Temple Secrets - 1:41&lt;br /&gt;
#Beer and Friends - 1:10&lt;br /&gt;
#Battle at Sea - 4:02&lt;br /&gt;
#Breaching the Walls - 3:32&lt;br /&gt;
#Wild Instincts - 2:44&lt;br /&gt;
#[[First Civilization|What Came Before]] - 4:11&lt;br /&gt;
#[[Assassin&#039;s Creed III]] Main Theme Variation - 1:33&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;The Tyranny of King Washington&#039;&#039;==&lt;br /&gt;
Balfe&#039;s soundtrack for &#039;&#039;[[The Tyranny of King Washington]]&#039;&#039; DLC was made available to download from iTunes and Amazon on April 23, 2013.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;Assassin&#039;s Creed III&#039;&#039; Main Theme (Wall of Sound Remix) - 3:08&lt;br /&gt;
#Ratonhnhaké:ton - 2:30&lt;br /&gt;
#The Tyrant - 3:19&lt;br /&gt;
#Frozen - 2:56&lt;br /&gt;
#Solitude - 1:38&lt;br /&gt;
#Frontier At Arms - 3:19&lt;br /&gt;
#Winter&#039;s Grasp - 3:10&lt;br /&gt;
#You Must Succeed - 2:16&lt;br /&gt;
#Seekers - 1:28&lt;br /&gt;
#Tracking the Prey - 2:53&lt;br /&gt;
#Against All Odds - 2:35&lt;br /&gt;
#He Is Our Beacon - 2:00&lt;br /&gt;
#The Betrayal - 3:35&lt;br /&gt;
#Swift and Silent - 2:31&lt;br /&gt;
#Rooftop Chase - 2:28&lt;br /&gt;
#Dark Alleys - 2:06&lt;br /&gt;
#The Key - 2:14&lt;br /&gt;
#Escape Artist - 1:50&lt;br /&gt;
#Closed City - 2:18&lt;br /&gt;
#Helpless - 2:26&lt;br /&gt;
#The Ruse - 2:48&lt;br /&gt;
#Nightmares - 2:20&lt;br /&gt;
#The Redemption - 2:54&lt;br /&gt;
#Fallen Warriors - 2:34&lt;br /&gt;
#Wolf in Sheep&#039;s Clothing - 1:11&lt;br /&gt;
#Taking Up Arms - 1:39&lt;br /&gt;
#The True Rulers - 1:21&lt;br /&gt;
#Risking Everything - 2:12&lt;br /&gt;
#Alone Against All - 2:53&lt;br /&gt;
#Unwavering Resolve - 1:41&lt;br /&gt;
#Laying Up the Trap - 0:59&lt;br /&gt;
#The Will to Endure - 2:18&lt;br /&gt;
#King Washington - 3:36&lt;br /&gt;
#Ghost Trail - 2:30&lt;br /&gt;
#Duel At Dawn - 2:17&lt;br /&gt;
#Man With the Wolf Hood - 2:23&lt;br /&gt;
#The Betrayal (Alternate Version) - 3:34&lt;br /&gt;
#The Redemption (Alternate Version) - 2:54&lt;br /&gt;
#King Washington (Alternate Version) - 3:37&lt;br /&gt;
#King Washington (Revisited Version) - 1:48&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The &#039;&#039;Assassin&#039;s Creed III&#039;&#039; soundtrack is the first soundtrack of the series&#039; main games not to feature Jesper Kyd.&lt;br /&gt;
*There are several tracks from the game which are not present on the soundtrack. These include music from the first encounter with Faulkner and the &#039;&#039;Aquila&#039;&#039;, the music which plays whilst in a restricted area, and the fight music which plays when contesting a Templar fort in the Frontier. These tracks can be heard on Lorne Balfe&#039;s offical website: http://www.lornebalfe.com/listen/videogames/ac3unreleased/&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height:19.1875px;&amp;quot;&amp;gt;The track: &#039;Assassin&#039;s Creed III Main Theme&#039; appeared in &#039;Top Gear&#039; on Sunday 7th July on BBC Two at 8pm. It was featured while street-racing in Madrid, Spain as Jeremy Clarkson performed his lap of the circuit.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://itunes.apple.com/us/album/assassins-creed-3-original/id571302933 iTunes - Assassin&#039;s Creed III soundtrack]&lt;br /&gt;
*[http://www.amazon.com/Assassins-Creed-Original-Game-Soundtrack/dp/B009SPT9WS Amazon - Assassin&#039;s Creed III soundtrack]&lt;br /&gt;
*[http://www.lornebalfe.com/listen/videogames/ac3unreleased/ Lorne Balfe&#039;s website - Unreleased tracks]&lt;br /&gt;
{{AC3}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed III]]&lt;br /&gt;
[[Category:Soundtracks]]&lt;/div&gt;</summary>
		<author><name>120.149.51.157</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_III_soundtrack&amp;diff=84438</id>
		<title>Assassin&#039;s Creed III soundtrack</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_III_soundtrack&amp;diff=84438"/>
		<updated>2013-08-05T12:13:41Z</updated>

		<summary type="html">&lt;p&gt;120.149.51.157: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC3|Realworld}}&lt;br /&gt;
{|style=&amp;quot;float:right; width:15em; border:1px solid #999; margin:0 0 1em 1em;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:medium; padding:5px; background:#BBB; color:#000;&amp;quot; |Assassin&#039;s Creed III (original game soundtrack)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[File:Assassins Creed III Soundtrack.jpg|240px|Assassin&#039;s Creed III soundtrack]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Composer&#039;&#039;&#039;&lt;br /&gt;
|[[Lorne Balfe]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of discs&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of tracks&#039;&#039;&#039;&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total playtime&#039;&#039;&#039;&lt;br /&gt;
|1:03:43&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Media type&#039;&#039;&#039;&lt;br /&gt;
|Soundtrack&lt;br /&gt;
|}&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039; soundtrack&#039;&#039;&#039; was created by Scottish composer [[Lorne Balfe]], who also composed the [[Assassin&#039;s Creed: Revelations soundtrack|soundtrack]] of &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039; in collaboration with long-time &#039;&#039;[[Assassin&#039;s Creed (series)|Assassin&#039;s Creed]]&#039;&#039; composer [[Jesper Kyd]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
On June 14, 2012 Lorne Balfe confirmed on Twitter that he would be the sole composer for &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;.&amp;lt;ref&amp;gt;[https://twitter.com/Lornebalfe/status/213315718823940096 Twitter - Lorne Balfe]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In mid-October of 2012, [[Ubisoft]] released several 30-second samples of all the tracks within the &#039;&#039;Assassin&#039;s Creed III&#039;&#039; soundtrack on a [[France|French]] website.&amp;lt;ref&amp;gt;[http://world.idolweb.fr/ubisoft-music/lorne-balfe/assassins-creed-3-original-game-soundtrack/3700551741656.html Ubisoft Music: Assassin&#039;s Creed III (original game soundtrack)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Track listing==&lt;br /&gt;
#&#039;&#039;Assassin&#039;s Creed III&#039;&#039; Main Theme - 3:06&lt;br /&gt;
#An Uncertain Present - 2:10&lt;br /&gt;
#Escape in Style - 2:15&lt;br /&gt;
#Welcome To [[Boston]] - 2:34&lt;br /&gt;
#Freedom Fighter - 2:16&lt;br /&gt;
#A Bitter Truth - 1:36&lt;br /&gt;
#Through the [[Frontier]] - 3:02&lt;br /&gt;
#[[Ratonhnhaké:ton|Connor]]&#039;s Life - 4:56&lt;br /&gt;
#Trouble in Town - 2:25&lt;br /&gt;
#Farewell - 1:05&lt;br /&gt;
#[[Davenport Homestead|Homestead]] - 3:02&lt;br /&gt;
#The [[Battle of Bunker Hill|Battle of Breed&#039;s Hill]] - 2:18&lt;br /&gt;
#Speck of Dust - 2:52&lt;br /&gt;
#[[Modern times|Modern]] [[Assassins|Assassin]] - 3:05&lt;br /&gt;
#[[Desmond Miles|Desmond]]&#039;s Destiny - 1:38&lt;br /&gt;
#The [[Aquila]] - 2:18&lt;br /&gt;
#Fight Club - 2:05&lt;br /&gt;
#Eye of the Storm - 2:07&lt;br /&gt;
#Temple Secrets - 1:41&lt;br /&gt;
#Beer and Friends - 1:10&lt;br /&gt;
#Battle at Sea - 4:02&lt;br /&gt;
#Breaching the Walls - 3:32&lt;br /&gt;
#Wild Instincts - 2:44&lt;br /&gt;
#[[First Civilization|What Came Before]] - 4:11&lt;br /&gt;
#[[Assassin&#039;s Creed III]] Main Theme Variation - 1:33&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;The Tyranny of King Washington&#039;&#039;==&lt;br /&gt;
Balfe&#039;s soundtrack for &#039;&#039;[[The Tyranny of King Washington]]&#039;&#039; DLC was made available to download from iTunes and Amazon on April 23, 2013.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;Assassin&#039;s Creed III&#039;&#039; Main Theme (Wall of Sound Remix) - 3:08&lt;br /&gt;
#Ratonhnhaké:ton - 2:30&lt;br /&gt;
#The Tyrant - 3:19&lt;br /&gt;
#Frozen - 2:56&lt;br /&gt;
#Solitude - 1:38&lt;br /&gt;
#Frontier At Arms - 3:19&lt;br /&gt;
#Winter&#039;s Grasp - 3:10&lt;br /&gt;
#You Must Succeed - 2:16&lt;br /&gt;
#Seekers - 1:28&lt;br /&gt;
#Tracking the Prey - 2:53&lt;br /&gt;
#Against All Odds - 2:35&lt;br /&gt;
#He Is Our Beacon - 2:00&lt;br /&gt;
#The Betrayal - 3:35&lt;br /&gt;
#Swift and Silent - 2:31&lt;br /&gt;
#Rooftop Chase - 2:28&lt;br /&gt;
#Dark Alleys - 2:06&lt;br /&gt;
#The Key - 2:14&lt;br /&gt;
#Escape Artist - 1:50&lt;br /&gt;
#Closed City - 2:18&lt;br /&gt;
#Helpless - 2:26&lt;br /&gt;
#The Ruse - 2:48&lt;br /&gt;
#Nightmares - 2:20&lt;br /&gt;
#The Redemption - 2:54&lt;br /&gt;
#Fallen Warriors - 2:34&lt;br /&gt;
#Wolf in Sheep&#039;s Clothing - 1:11&lt;br /&gt;
#Taking Up Arms - 1:39&lt;br /&gt;
#The True Rulers - 1:21&lt;br /&gt;
#Risking Everything - 2:12&lt;br /&gt;
#Alone Against All - 2:53&lt;br /&gt;
#Unwavering Resolve - 1:41&lt;br /&gt;
#Laying Up the Trap - 0:59&lt;br /&gt;
#The Will to Endure - 2:18&lt;br /&gt;
#King Washington - 3:36&lt;br /&gt;
#Ghost Trail - 2:30&lt;br /&gt;
#Duel At Dawn - 2:17&lt;br /&gt;
#Man With the Wolf Hood - 2:23&lt;br /&gt;
#The Betrayal (Alternate Version) - 3:34&lt;br /&gt;
#The Redemption (Alternate Version) - 2:54&lt;br /&gt;
#King Washington (Alternate Version) - 3:37&lt;br /&gt;
#King Washington (Revisited Version) - 1:48&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The &#039;&#039;Assassin&#039;s Creed III&#039;&#039; soundtrack is the first soundtrack of the series&#039; main games not to feature Jesper Kyd.&lt;br /&gt;
*There are several tracks from the game which are not present on the soundtrack. These include music from the first encounter with Faulkner and the &#039;&#039;Aquila&#039;&#039;, the music which plays whilst in a restricted area, and the fight music which plays when contesting a Templar fort in the Frontier.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height:19.1875px;&amp;quot;&amp;gt;The track: &#039;Assassin&#039;s Creed III Main Theme&#039; appeared in &#039;Top Gear&#039; on Sunday 7th July on BBC Two at 8pm. It was featured while street-racing in Madrid, Spain as Jeremy Clarkson performed his lap of the circuit.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://itunes.apple.com/us/album/assassins-creed-3-original/id571302933 iTunes - Assassin&#039;s Creed III soundtrack]&lt;br /&gt;
*[http://www.amazon.com/Assassins-Creed-Original-Game-Soundtrack/dp/B009SPT9WS Amazon - Assassin&#039;s Creed III soundtrack]&lt;br /&gt;
*[http://www.lornebalfe.com/listen/videogames/ac3unreleased/ Lorne Balfe&#039;s website - Unreleased tracks]&lt;br /&gt;
{{AC3}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed III]]&lt;br /&gt;
[[Category:Soundtracks]]&lt;/div&gt;</summary>
		<author><name>120.149.51.157</name></author>
	</entry>
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