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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Horseman&amp;diff=286142</id>
		<title>Horseman</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Horseman&amp;diff=286142"/>
		<updated>2017-08-12T00:45:02Z</updated>

		<summary type="html">&lt;p&gt;119.92.11.149: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACB|AC3}}&lt;br /&gt;
[[File:Guard-horseman-ACB.png|thumb|250px|A horseman]]&lt;br /&gt;
&#039;&#039;&#039;Horsemen&#039;&#039;&#039; was a term given to those who rode [[horses]] as a part of their daily life. [[Guards]] who were capable of wielding a variety of weapons and riding on horseback were a common sight through [[Renaissance]] [[Europe]].&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Horsemen were mounted on one of two varieties of horse, being either the common horse or the warhorse.&lt;br /&gt;
&lt;br /&gt;
They were equipped with both short-ranged weapons such as [[swords]] or [[blunt weapons]], and long-ranged weapons like [[throwing knives]] and [[Crossbow|crossbows]]. However, they did not possess [[Long weapons|long]] or [[heavy weapons]].&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
[[File:ACB Ezio vs Horseman.png|thumb|left|250px|Ezio fighting a horseman]]&lt;br /&gt;
When a horseman detected an [[Assassins|Assassin]] on foot, they would either charge at them with their short-ranged weapon at the ready, or they would attempt to strike the Assassin with their long-ranged weapon if they tried to flee or begin [[freerunning]].&lt;br /&gt;
&lt;br /&gt;
Horsemen often held an advantage in a fight, as they could move faster, and could use their steeds to knock over enemies on the ground. However, they were vulnerable to long-ranged weapons, and could be unseated if their horses were injured while charging. Should they be unsaddled, horsemen would either challenge their enemies on the ground, or attempt to re-mount their horse.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A guard on foot, usually a captain or Papal Guard, will sometimes mount a nearby horse upon becoming hostile towards [[Ezio Auditore da Firenze|Ezio]]. If no free horse is available, the guard will hijack one from a passing [[Civilians|civilian]].&lt;br /&gt;
*Horsemen cannot be killed with the [[Poison Blade]] while on horseback, and have to be unsaddled first. If shot with a [[Poison darts|poison dart]] however, there is a chance that the horseman might fall off.&lt;br /&gt;
*Horsemen cannot be lured by [[thieves]], attacked by [[mercenaries]], or distracted by [[courtesans]].&lt;br /&gt;
**However, on completing the [[Rome|Roman]] Courtesans&#039; and Thieves&#039; [[Guild challenges (Brotherhood)|guild challenges]], the courtesans will be granted the ability to distract horsemen, making the guard dismount, while thieves will pull the guard from their horse and flee.&lt;br /&gt;
*Certain mounted [[Hermeticists]] share the abilities of horsemen.&lt;br /&gt;
*In the E3 Cinematic of Brotherhood, horsemen took the appearance of a Leader Guard.&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;, [[Officers]] and [[Jägers]] will sometimes mount horses and use [[Firearms|flintlock pistols]] to attack as well as charge the player.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
Concept art of a horseman.jpg|Concept art of a horseman&lt;br /&gt;
A_Blanket_Finish_2.png|Ezio assassinating a [[Cento Occhi]] horseman&lt;br /&gt;
Serf&#039;s_Turf_2.png|Ezio assassinating a Borgia horseman&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&lt;br /&gt;
[[Category:Guards]]&lt;/div&gt;</summary>
		<author><name>119.92.11.149</name></author>
	</entry>
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