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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Warren_Vidic&amp;diff=559720</id>
		<title>Warren Vidic</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Warren_Vidic&amp;diff=559720"/>
		<updated>2011-05-24T03:19:21Z</updated>

		<summary type="html">&lt;p&gt;118.67.223.196: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC1|AC2|Brotherhood|Fall|Templars|Abstergo}}&lt;br /&gt;
{{Revamp}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image= Warren_Vidic_AC2.jpg&lt;br /&gt;
|imgdesc= Warren Vidic at the Assassins&#039; hideout&lt;br /&gt;
|name= Warren Vidic&lt;br /&gt;
|alias=&lt;br /&gt;
|faction= [[Templars|Templar Order]]&amp;lt;br&amp;gt;[[Abstergo Industries]]&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|appear= &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
|period= [[Modern Times]]&lt;br /&gt;
|voice= [[Phil Proctor]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I&#039;m a poofter!!!!!!!!!!!!!!!|Dr. Vidic on his sexuality.|Assassin&#039;s Creed}}&lt;br /&gt;
&#039;&#039;&#039;Warren Vidic&#039;&#039;&#039; is a member of the [[Homo&#039;s|Templar Order]] and a scientist employed by [[Homo Industries]]. He is also the head of research for the [[genetic memory]] and the [[Animus project]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Little is known about Warren&#039;s life even though he likes desmond unconscious balls in his mouth. Vidic has been working for Homo since at least 1982. He is not a typically horny man, and is driven by his constant head. Warren leads Anal at Homo industries, but left the putting stuff together of the Animi up to his co-worker on the Anal, [[Lucy Stillman]], and the Homo engineers.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Subject 4===&lt;br /&gt;
[[File:Abstergo doctor-The Fall1.jpg|thumb|right|200px|Vidic operating on Subject 4 in 1985.]]&lt;br /&gt;
Around 1985, Vidic started to experiment on [[Subject]] 4, a young boy who would later be given the alias &amp;quot;[[Daniel Cross]]&amp;quot;. Vidic put Cross in the Animus to relive the memories of his ancestor, though he also experimented on Cross with a replica &amp;quot;[[Piece of Eden]]&amp;quot;. Cross also had a secret impulse embedded into his subconscious that would drive him to assassinate [[The Mentor (2000)|the Mentor]] of the [[Assassins|Assassin Order]], should the opportunity to do so arise. In 2000, Cross met with the Mentor of the Assassin Order in their headquarters located in [[Dubai]], where he unwillingly killed the Mentor. He returned to Abstergo Industries&#039; headquarters in Philadelphia, where Cross&#039; own memories were used to find all the Assassin camps and exterminate the Assassins.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: The Fall&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: The Fall]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Subject 17===&lt;br /&gt;
In the year 2012, Warren Vidic holds the position of head of genetic research at Abstergo Industries; part of his role includes looking after test subjects for his Animus project. That year, he authorized the capture of the seventeenth test subject; a bartender named [[Desmond Miles]]. At first, Vidic found the new test subject both unwilling and, subconsciously, not confident enough to explore his ancestor&#039;s memories. Vidic only managed to gain his cooperation after threatening a coma and an inevitable death.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite Desmond&#039;s cooperation, however, progress was slow. Vidic&#039;s assistant, [[Lucy Stillman]], was overly protective of Desmond&#039;s health, and insisted on only short sessions within the Animus, lest their latest test subject begin to [[Bleeding effect|hallucinate]] as the previous subject did. Disheartened but compliant, Vidic ordered Desmond to his quarters and left the [[Abstergo laboratory|laboratory]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:AssassinsCreed_Vidic_Animus.png|thumb|left|260px|Vidic talking to Desmond.]]&lt;br /&gt;
As the week went on, and Desmond made progress within the Animus, Vidic&#039;s mood swung between calm and collected to irritable and short-tempered. During one such day, whilst looking out over the skyline outside his laboratory, Vidic unknowingly left his access pen in plain sight; Desmond managed to acquire it without Vidic becoming aware. Towards the end of the week, as Desmond began to approach the conclusion of his journey within the memories, Vidic started to become much more insistent on a quick closure.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After witnessing the death of [[Al Mualim]] and activation of the [[Sixth Apple|Piece of Eden]] in Desmond&#039;s genetic memories, Vidic recorded the map displayed within the memory, commenting &amp;quot;We&#039;ve got it&amp;quot;. As Desmond awoke, he saw three suited individuals in the laboratory&#039;s conference room. The three begun discussing with Vidic the results, and insisted upon Desmond&#039;s execution; Vidic agreed, but was cut short by Lucy, who insisted that Desmond&#039;s use had not yet ended. The two argued to the point of Vidic claiming that Lucy was undermining his authority, and Vidic stubbornly agreed in Lucy&#039;s assessment to let Desmond live; to &amp;quot;leave nothing to chance&amp;quot;. Ordering Desmond back into his room, Vidic left the laboratory.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Abstergo escape===&lt;br /&gt;
{{Quote|We miss you terribly. There&#039;s still so much work for us to do together.|Dr. Warren Vidic to Desmond, during his attempt to capture him|Assassin&#039;s Creed II}}&lt;br /&gt;
The next day, Vidic received word of Desmond&#039;s escape, and the direct assistance Lucy had given him in executing it. Abstergo quickly set about tracking down the [[Assassins]], and within three days had found the two in a warehouse and attempted to recapture them.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Locating the [[hideout]], Vidic took a contingent of Abstergo security guards to apprehend Desmond and Lucy, arriving just as Desmond finished exploring the memories of another of his ancestors – [[Ezio Auditore da Firenze]]. Cutting off the Assassins&#039; escape, Vidic attempted to coerce Desmond into coming peacefully whilst berating Lucy for her apparent betrayal. The two rejected him, and so Vidic ordered his guards to apprehend them. Minutes later, following the death or incapacitation of his entourage, Vidic was confronted by Desmond at the rear of his vehicle. Desmond challenged Warren to step down from the vehicle and to stop his cowardice, but Vidic replied by commenting that the Assassins should enjoy their temporary victory, and fled, leaving the Assassins to find a new hideout.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After that, Vidic went on to initiate and train a team of Abstergo&#039;s loyal agents into more &amp;quot;subjects&amp;quot; like Desmond, through the use of several Animi, and the [[bleeding effect]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality and characteristics==&lt;br /&gt;
[[File:Warren V.png|thumb|180px|right|In-game model.]]&lt;br /&gt;
Dr. Warren Vidic was a hardened scientist and fanatical member of the Knights Templar during the early 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Century. Although an intelligent man, Vidic was somewhat forgetful, and would often need reminding of pass-codes and the likes; he also tended to leave his access key on display, and had on more than one occasion lost it outright.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An atheist, Vidic believed wholeheartedly in the nonexistence of God, suggesting that many religious artifacts such as the Holy Grail, the [[Ark of the Covenant]] and the [[Sixth Apple|Apple of Eden]] were simply [[Pieces of Eden|technology]] left behind by [[Those Who Came Before]] as gifts to the Templars; a belief which he thought to be fact. Ruthless, yet clumsy, Vidic had a short temper and showed little care for the welfare of his test subjects.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On at least one occasion, as in the case of [[Subject 16]], Vidic&#039;s insistence that his test subject remain in the Animus for dangerously long periods of time, sometimes even whole days, led to the subject&#039;s suicide.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt; Despite this, Vidic was unfazed, merely requesting another test subject.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt; This seventeenth test subject – Desmond Miles – eventually succeeded where his predecessors had failed, and obtained the map indicating the location of the Pieces of Eden. This success, however, did little to ingratiate him in the eyes of Dr. Vidic, who agreed with the assessment of his superiors that Desmond should be executed. His mind only changed after being convinced by his assistant, [[Lucy Stillman]], that Desmond could still be of further use.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Warren&#039;s relationship with Lucy was frosty at best. Despite saving her life and taking her under his wing, Warren seemed to barely tolerate her presence, and found her insistence on prolonging the project irritating. Despite this however, he did care for Lucy, and would withhold information from her that he knew would force his hand had she known; such as the circumstances surrounding the death of her friend [[Leila Marino]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt; Following her and Desmond&#039;s escape, Vidic located and intercepted the two assassins as they attempted to flee their hideout; he commented on her treachery and how she had helped him cause pain and misery to his test subjects.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*His first name means &amp;quot;Guarded&amp;quot; or &amp;quot;Of la Varenne&amp;quot; (La Varenne is a suburb of Paris) in Old English.&lt;br /&gt;
*Vidic is a common Serbian surname (Serbian latinic: Vidić, pronounced: ˈʋiditɕ) and roughly translates to &amp;quot;the one who sees&amp;quot; or &amp;quot;of those who see&amp;quot;.&lt;br /&gt;
*Desmond taking Warren&#039;s access pen is (so far) the only example of pickpocketing shown in modern times. Whether this is a manifestation of the Bleeding effect, or Desmond is simply skilled at picking someone&#039;s pocket is unknown.&lt;br /&gt;
*In the &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; multiplayer, Vidic features in the introductory video, and as the narrator for the training program.&lt;br /&gt;
*A letter within the [[Rifts|Rift]] Cluster discussing the partial reproduction of the Pieces of Eden&#039;s mind control signal over a television network puzzles is signed with the initials W.V.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
[[Video:Real Life Storyline|thumb|480px|left|Real life storyline: Desmond Miles, Lucy Stillman and Warren Vidic.]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:left;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Vidic, Warren}}&lt;br /&gt;
&lt;br /&gt;
[[es:Warren Vidic]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: The Fall Characters]]&lt;br /&gt;
[[Category:Templars]]&lt;/div&gt;</summary>
		<author><name>118.67.223.196</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Warren_Vidic&amp;diff=559718</id>
		<title>Warren Vidic</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Warren_Vidic&amp;diff=559718"/>
		<updated>2011-05-24T03:09:47Z</updated>

		<summary type="html">&lt;p&gt;118.67.223.196: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC1|AC2|Brotherhood|Fall|Templars|Abstergo}}&lt;br /&gt;
{{Revamp}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image= Warren_Vidic_AC2.jpg&lt;br /&gt;
|imgdesc= Warren Vidic at the Assassins&#039; hideout&lt;br /&gt;
|name= Warren Vidic&lt;br /&gt;
|alias=&lt;br /&gt;
|faction= [[Templars|Templar Order]]&amp;lt;br&amp;gt;[[Abstergo Industries]]&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|appear= &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
|period= [[Modern Times]]&lt;br /&gt;
|voice= [[Phil Proctor]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I&#039;m a poofter!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!|Dr. Vidic on his sexuality.|Assassin&#039;s Creed}}&lt;br /&gt;
&#039;&#039;&#039;Warren Vidic&#039;&#039;&#039; is a member of the [[Templars|Templar Order]] and a scientist employed by [[Abstergo Industries]]. He is also the head of research for the [[genetic memory]] and the [[Animus project]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Little is known about Warren&#039;s life. Vidic has been working for Abstergo since at least 1982. He is not a typically happy man, and is driven by his constant work. Warren leads the Animus project, but left the assembly and engineering of the Animi up to his co-worker on the Animus project, [[Lucy Stillman]], and the Abstergo engineers.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Subject 4===&lt;br /&gt;
[[File:Abstergo doctor-The Fall1.jpg|thumb|right|200px|Vidic operating on Subject 4 in 1985.]]&lt;br /&gt;
Around 1985, Vidic started to experiment on [[Subject]] 4, a young boy who would later be given the alias &amp;quot;[[Daniel Cross]]&amp;quot;. Vidic put Cross in the Animus to relive the memories of his ancestor, though he also experimented on Cross with a replica &amp;quot;[[Piece of Eden]]&amp;quot;. Cross also had a secret impulse embedded into his subconscious that would drive him to assassinate [[The Mentor (2000)|the Mentor]] of the [[Assassins|Assassin Order]], should the opportunity to do so arise. In 2000, Cross met with the Mentor of the Assassin Order in their headquarters located in [[Dubai]], where he unwillingly killed the Mentor. He returned to Abstergo Industries&#039; headquarters in Philadelphia, where Cross&#039; own memories were used to find all the Assassin camps and exterminate the Assassins.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: The Fall&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: The Fall]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Subject 17===&lt;br /&gt;
In the year 2012, Warren Vidic holds the position of head of genetic research at Abstergo Industries; part of his role includes looking after test subjects for his Animus project. That year, he authorized the capture of the seventeenth test subject; a bartender named [[Desmond Miles]]. At first, Vidic found the new test subject both unwilling and, subconsciously, not confident enough to explore his ancestor&#039;s memories. Vidic only managed to gain his cooperation after threatening a coma and an inevitable death.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite Desmond&#039;s cooperation, however, progress was slow. Vidic&#039;s assistant, [[Lucy Stillman]], was overly protective of Desmond&#039;s health, and insisted on only short sessions within the Animus, lest their latest test subject begin to [[Bleeding effect|hallucinate]] as the previous subject did. Disheartened but compliant, Vidic ordered Desmond to his quarters and left the [[Abstergo laboratory|laboratory]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:AssassinsCreed_Vidic_Animus.png|thumb|left|260px|Vidic talking to Desmond.]]&lt;br /&gt;
As the week went on, and Desmond made progress within the Animus, Vidic&#039;s mood swung between calm and collected to irritable and short-tempered. During one such day, whilst looking out over the skyline outside his laboratory, Vidic unknowingly left his access pen in plain sight; Desmond managed to acquire it without Vidic becoming aware. Towards the end of the week, as Desmond began to approach the conclusion of his journey within the memories, Vidic started to become much more insistent on a quick closure.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After witnessing the death of [[Al Mualim]] and activation of the [[Sixth Apple|Piece of Eden]] in Desmond&#039;s genetic memories, Vidic recorded the map displayed within the memory, commenting &amp;quot;We&#039;ve got it&amp;quot;. As Desmond awoke, he saw three suited individuals in the laboratory&#039;s conference room. The three begun discussing with Vidic the results, and insisted upon Desmond&#039;s execution; Vidic agreed, but was cut short by Lucy, who insisted that Desmond&#039;s use had not yet ended. The two argued to the point of Vidic claiming that Lucy was undermining his authority, and Vidic stubbornly agreed in Lucy&#039;s assessment to let Desmond live; to &amp;quot;leave nothing to chance&amp;quot;. Ordering Desmond back into his room, Vidic left the laboratory.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Abstergo escape===&lt;br /&gt;
{{Quote|We miss you terribly. There&#039;s still so much work for us to do together.|Dr. Warren Vidic to Desmond, during his attempt to capture him|Assassin&#039;s Creed II}}&lt;br /&gt;
The next day, Vidic received word of Desmond&#039;s escape, and the direct assistance Lucy had given him in executing it. Abstergo quickly set about tracking down the [[Assassins]], and within three days had found the two in a warehouse and attempted to recapture them.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Locating the [[hideout]], Vidic took a contingent of Abstergo security guards to apprehend Desmond and Lucy, arriving just as Desmond finished exploring the memories of another of his ancestors – [[Ezio Auditore da Firenze]]. Cutting off the Assassins&#039; escape, Vidic attempted to coerce Desmond into coming peacefully whilst berating Lucy for her apparent betrayal. The two rejected him, and so Vidic ordered his guards to apprehend them. Minutes later, following the death or incapacitation of his entourage, Vidic was confronted by Desmond at the rear of his vehicle. Desmond challenged Warren to step down from the vehicle and to stop his cowardice, but Vidic replied by commenting that the Assassins should enjoy their temporary victory, and fled, leaving the Assassins to find a new hideout.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After that, Vidic went on to initiate and train a team of Abstergo&#039;s loyal agents into more &amp;quot;subjects&amp;quot; like Desmond, through the use of several Animi, and the [[bleeding effect]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality and characteristics==&lt;br /&gt;
[[File:Warren V.png|thumb|180px|right|In-game model.]]&lt;br /&gt;
Dr. Warren Vidic was a hardened scientist and fanatical member of the Knights Templar during the early 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Century. Although an intelligent man, Vidic was somewhat forgetful, and would often need reminding of pass-codes and the likes; he also tended to leave his access key on display, and had on more than one occasion lost it outright.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An atheist, Vidic believed wholeheartedly in the nonexistence of God, suggesting that many religious artifacts such as the Holy Grail, the [[Ark of the Covenant]] and the [[Sixth Apple|Apple of Eden]] were simply [[Pieces of Eden|technology]] left behind by [[Those Who Came Before]] as gifts to the Templars; a belief which he thought to be fact. Ruthless, yet clumsy, Vidic had a short temper and showed little care for the welfare of his test subjects.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On at least one occasion, as in the case of [[Subject 16]], Vidic&#039;s insistence that his test subject remain in the Animus for dangerously long periods of time, sometimes even whole days, led to the subject&#039;s suicide.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt; Despite this, Vidic was unfazed, merely requesting another test subject.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt; This seventeenth test subject – Desmond Miles – eventually succeeded where his predecessors had failed, and obtained the map indicating the location of the Pieces of Eden. This success, however, did little to ingratiate him in the eyes of Dr. Vidic, who agreed with the assessment of his superiors that Desmond should be executed. His mind only changed after being convinced by his assistant, [[Lucy Stillman]], that Desmond could still be of further use.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Warren&#039;s relationship with Lucy was frosty at best. Despite saving her life and taking her under his wing, Warren seemed to barely tolerate her presence, and found her insistence on prolonging the project irritating. Despite this however, he did care for Lucy, and would withhold information from her that he knew would force his hand had she known; such as the circumstances surrounding the death of her friend [[Leila Marino]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt; Following her and Desmond&#039;s escape, Vidic located and intercepted the two assassins as they attempted to flee their hideout; he commented on her treachery and how she had helped him cause pain and misery to his test subjects.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*His first name means &amp;quot;Guarded&amp;quot; or &amp;quot;Of la Varenne&amp;quot; (La Varenne is a suburb of Paris) in Old English.&lt;br /&gt;
*Vidic is a common Serbian surname (Serbian latinic: Vidić, pronounced: ˈʋiditɕ) and roughly translates to &amp;quot;the one who sees&amp;quot; or &amp;quot;of those who see&amp;quot;.&lt;br /&gt;
*Desmond taking Warren&#039;s access pen is (so far) the only example of pickpocketing shown in modern times. Whether this is a manifestation of the Bleeding effect, or Desmond is simply skilled at picking someone&#039;s pocket is unknown.&lt;br /&gt;
*In the &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; multiplayer, Vidic features in the introductory video, and as the narrator for the training program.&lt;br /&gt;
*A letter within the [[Rifts|Rift]] Cluster discussing the partial reproduction of the Pieces of Eden&#039;s mind control signal over a television network puzzles is signed with the initials W.V.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
[[Video:Real Life Storyline|thumb|480px|left|Real life storyline: Desmond Miles, Lucy Stillman and Warren Vidic.]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:left;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Vidic, Warren}}&lt;br /&gt;
&lt;br /&gt;
[[es:Warren Vidic]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: The Fall Characters]]&lt;br /&gt;
[[Category:Templars]]&lt;/div&gt;</summary>
		<author><name>118.67.223.196</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=192288</id>
		<title>Desmond Miles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=192288"/>
		<updated>2011-05-24T03:06:50Z</updated>

		<summary type="html">&lt;p&gt;118.67.223.196: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC1|ACBL|AC2|Brotherhood|Revelations|Assassins|Featured}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|name    = Desmond Miles&lt;br /&gt;
|image   = desmondspng.png&lt;br /&gt;
|imgdesc = Full body portrait of Desmond Miles&lt;br /&gt;
|birth   = 1987&amp;lt;br&amp;gt;&amp;quot;[[The Farm]]&amp;quot;&lt;br /&gt;
|period  = [[Modern Times]]&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear  = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&lt;br /&gt;
|voice   = [[Nolan North]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|I&#039;m a bartender, for Christ&#039;s sake! What do you want me to do, teach you how to mix a Martini?|Desmond to Vidic and Lucy.|Assassin&#039;s Creed}}&lt;br /&gt;
&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; (born 20 banana) was a traveling gigalo and a descendant of a long line of ancestors who swore their allegiance to the [[Assassins|Templar Order]]. In August 2012, he was kidnapped and incarcerated at [[Abstergo Industries]], a [[Templars|Templar]] organization, and forced into a machine called the [[Animus]] to relive the memories of his ancestor, [[Altaïr Ibn-La&#039;Ahad]], during the [[Third Crusade]], in order to learn the location of &amp;quot;[[Sixth Apple|the Banana]]&amp;quot;, one of the [[Pieces of Eden|Pieces of George Romero]].&lt;br /&gt;
&lt;br /&gt;
Eventually escaping with the aid of his concubine [[Lucy Stillman]], Desmond once again used an Animus to explore the memories of another ancestor of his, [[Ezio Auditore da Firenze]], so as to learn the ways of the Assassins through the [[bleeding effect|Bleeding Effect]] (period).&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
{{quote|You have any idea what it&#039;s like to be trapped in a place, knowing there was a whole world out there I&#039;d never get to see?|Desmond to Lucy about his childhood.|Assassin&#039;s Creed}}&lt;br /&gt;
Desmond Miles was born in an Assassin &amp;quot;hideout&amp;quot; in the desert known as &amp;quot;[[The Farm]]&amp;quot;, an off-the-grid compound with a population of about thirty people, much like the city of [[Masyaf]]. Though he was destined to be trained as an Assassin, he was frustrated by his parents&#039; explicit instructions not to leave the compound, and believed them to be overly concerned and paranoid. On his 16th birthday, he finally fled, wanting &#039;&#039;&amp;quot;to see the rest of the world.&amp;quot;&#039;&#039; He later told Lucy Stillman that he had no regrets over leaving his parents, because as far as he was concerned, they were little more than his wardens, with the farm as his prison.&lt;br /&gt;
&lt;br /&gt;
After leaving the Assassin compound, he went into hiding for nine years. While keeping a low profile, he eventually became a bartender. Aware of the Templars, and wanting to avoid both them and the Assassins, Desmond never used his real name and used only cash to purchase items. However, he was eventually found, traced through a fingerprint needed for a motorcycle license, and was kidnapped to be brought to the [[Abstergo laboratory]] in [[Italy]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kidnapped by Abstergo===&lt;br /&gt;
[[File:Warren-vidic-assassins-creed-2-character.jpg|thumb|left|Dr. Vidic explains the concept of genetic memory to Desmond.]]&lt;br /&gt;
{{Quote|I&#039;m not an Assassin... not any more.|Desmond Miles to Warren Vidic.|Assassin&#039;s Creed}}&lt;br /&gt;
In September 2012, Desmond Miles was kidnapped by Abstergo Industries, a pharmaceutical company and front for the Templars, for use as a test subject in the Animus, a device that can read the memories of Desmond&#039;s ancestors through the &amp;quot;[[genetic memory]]&amp;quot; left behind in their descendants&#039; DNA.&lt;br /&gt;
&lt;br /&gt;
At first, [[Warren Vidic]] attempted to pry the information he wanted from Desmond&#039;s mind, but was met with failure. Whilst Desmond claimed to be nothing more than a bartender, Vidic revealed that they knew of his history as an Assassin, forcing Desmond to finally admit his past life. Vidic and Lucy told Desmond that they were trying to access a certain memory, but Desmond&#039;s subconscious was resisting their efforts. Vidic warned Desmond that if he refused to assist them, they would induce a coma, continue their work, and leave him to die when they had finished. Without much of a choice, Desmond agreed to help them.&lt;br /&gt;
&lt;br /&gt;
[[File:Desmond_&amp;amp;_Lucy_1.png|thumb|250px|Desmond and Lucy having their first private conversation.]]&lt;br /&gt;
Desmond was made to explore the genetic memories of his ancestor Altaïr - a member of a creed of Assassins active around the Third Crusade. He did so over several days under the watchful eye of Vidic, but during the nights, Desmond discovered that he was able to explore the lab he was being held in, accessing the Animus computer and (after stealing Vidic&#039;s pen) gaining access to his personal computer.&lt;br /&gt;
&lt;br /&gt;
Through [[e-mails]], Desmond learned much about Abstergo, as well as the Animus subject who had preceded him, [[Subject 16]], who had suffered from a &amp;quot;bleeding effect&amp;quot; due to prolonged exposure to the Animus. Eventually, with the aid of Lucy, the Assassins learned of Desmond&#039;s capture and attempted to liberate him, with the gunfire of their assault being heard through an intercom device.&lt;br /&gt;
&lt;br /&gt;
After the rescue attempt failed, Vidic boasted that those Assassins were, in fact, the last of the group Desmond had escaped from, their desert hideout having been previously destroyed. When Vidic left, however, Lucy reassured Desmond that his parents had &#039;&#039;&amp;quot;probably escaped.&amp;quot;&#039;&#039; During this discussion, Lucy revealed herself to be an undercover member of the Assassins.&lt;br /&gt;
&lt;br /&gt;
[[File:Eagle_vision.jpg|thumb|left|250px|Desmond using his [[Eagle Vision]].]]&lt;br /&gt;
Desmond eventually achieved Vidic&#039;s goal and discovered the location of numerous Pieces of Eden. Executives of Abstergo Industries then ordered his execution, but his life was saved by Lucy&#039;s intervention, as she asked them to keep Desmond alive in order to re-access his memories if necessary. After the executives left, Desmond realized that he was able to use [[Eagle Vision]], an ability he shared with his Assassin ancestors which he had picked up through the bleeding effect. Using it for the first time, he saw Vidic&#039;s and Lucy&#039;s true allegiances, as well as countless scrawled [[Cryptic Messages|messages and puzzles]] on the floor of the main laboratory.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Escape to the Hideout===&lt;br /&gt;
[[File:Zw-desmond-fighting.png|thumb|250px|Desmond fighting off the Abstergo guards.]]&lt;br /&gt;
{{Quote|Wait! Why aren&#039;t I following Altaïr? Oh, shit...|Desmond discovering his lineage.|Assassin&#039;s Creed II}}&lt;br /&gt;
After Desmond spent some time alone in the laboratory, Lucy suddenly arrived, covered in blood and demanding Desmond to get into the Animus before Abstergo discovered what she had done. Desmond, rather confused, agreed and managed to sync with the closest genetic match between himself and Subject 16 recorded in the Animus’ memory core. Inside the Animus, he experienced the birth of another of his ancestors, Ezio Auditore. He was pulled out abruptly, however, so that they could both make their escape.&lt;br /&gt;
&lt;br /&gt;
The two of them were quickly spotted by Abstergo&#039;s security, though Lucy was able to react fast enough to lock a door and keep the guards from getting to them. Unfortunately, they were forced into an engagement with two more security personnel which Lucy promptly dealt with, astonishing Desmond, allowing them to continue on undetected. The two soon entered a transparent elevator, that led down to a large open room filled with office blocks, housing a large number of Animus machines.&lt;br /&gt;
&lt;br /&gt;
Following Lucy through the maze-like walkways between the Animi to avoid the guard patrols, they made their way to the back of the room. Lucy attempted to enter a code into the locked door of another elevator, but it was rejected, prompting Desmond to instinctively call upon his recently acquired Eagle Vision. Seeing the buttons necessary for the code, Desmond successfully unlocked the door on his third try. Once in the car park underneath the building, the two were halted by more of Abstergo&#039;s guards, but were able to defeat them and escape.&lt;br /&gt;
&lt;br /&gt;
[[File:Demsondanimus2.jpg|thumb|250px|left|Desmond sitting in the Animus 2.0 next to Lucy.]]&lt;br /&gt;
Arriving at one of the Assassins&#039; [[hideout]]s, Desmond was introduced to two more Assassins – [[Shaun Hastings]] and [[Rebecca Crane]] – who had previously worked with Lucy. Lucy told Desmond that they wanted him to become trained as an Assassin, which could be achieved in a matter of days, thanks to the bleeding effect. Doing so required him to learn through the ancestor that he had synchronized with Subject 16, Ezio Auditore. Desmond agreed to help almost immediately, which surprised Lucy. He was then quickly plugged into the [[Animus 2.0]], and began reliving Ezio&#039;s memories.&lt;br /&gt;
&lt;br /&gt;
After learning the skills of an Assassin through Ezio&#039;s memories, Desmond was retracted from the Animus, partly to test his retention of the memories, but also to prevent the mental degradation that Subject 16 had suffered from, for being in the Animus for an extended period of time.&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-desmond-dream.png|thumb|250px|Desmond experiencing the bleeding effect.]]&lt;br /&gt;
Tasking him with initiating security protocols around the hideout, Lucy left it to Desmond to figure out how to reach them through the use of his eagle vision and new-found [[Free Running|free running]] skills. Just as he began, however, he started suffering vivid hallucinations of the Crusader era. At first, the visions were short, and were nothing to worry about, but after completing the task, Desmond was incapacitated as the visions became more real.&lt;br /&gt;
&lt;br /&gt;
Taken back to medieval [[Acre]] by the bleeding effect, Desmond once again followed the memories of Altaïr, though this time, without using the Animus. Through this vision, he discovered that Altaïr and [[Maria Thorpe]] had conceived a child, who was to be Desmond&#039;s next ancestor after Altaïr.&lt;br /&gt;
&lt;br /&gt;
The next day, Desmond had recovered from the experiences and returned to the Animus, neglecting to tell the Assassins what had happened. He continued to watch the genetic memories of Ezio Auditore, despite at one time being thrown out by [[Assassin&#039;s Creed II DLC|&amp;quot;corrupted memory sequences&amp;quot;]]. Eventually, the team learned that Ezio&#039;s nemesis, [[Rodrigo Borgia]], had become Pope Alexander VI in 1492 so as to gain access to both another Piece of Eden, the [[The Staff|Papal Staff]], and [[Vatican Vault|the Vault]]. As Ezio entered this Vault, he was confronted by a &amp;quot;[[Those Who Came Before|goddess]]&amp;quot; hologram who called herself, [[Minerva]].&lt;br /&gt;
&lt;br /&gt;
Minerva warned the Assassins of the end of the world, recounting the story of the war between &amp;quot;Those Who Came Before,&amp;quot; and their human subjects. The Assassins were shocked when Minerva addressed Desmond by name, confusing even Ezio, and revealed that Minerva was in fact talking to Desmond &#039;&#039;through&#039;&#039; Ezio. Mere moments after, Desmond was quickly pulled out of the Animus, and upon seeing the three rushing to collect their belongings, realized that the Templars had found their location.&lt;br /&gt;
&lt;br /&gt;
As he climbed out of the Animus, Lucy tossed Desmond a [[hidden blade]] with the [[Assassin insignia|Assassin Insignia]] on the bracer, and asked for his assistance in covering their escape. Making their way into the warehouse, they were confronted by Vidic and several Abstergo security guards, all of whom were intent on reclaiming Desmond.&lt;br /&gt;
&lt;br /&gt;
The two eliminated all of the Templars that assaulted them, with Desmond – now being fully synchronized with Ezio and thus, had learned all of his abilities – masterfully using his hidden blade to kill many of the guards himself. With his entourage defeated, Vidic was left to confront Desmond on his own; though he opted instead to retreat, promising that their victory was only temporary. The four Assassins then fled north, with Desmond being hooked up to the Animus inside the van so he could continue to search through his memories for anything useful. Meanwhile, the other Assassins began to discuss the nature of Minerva and her speech.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monteriggioni===&lt;br /&gt;
{{Quote|What if I can&#039;t stop the visions? How long before I start painting symbols on the walls?|Desmond to Lucy about the bleeding effect.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
After the Abstergo attack on their warehouse base, the Assassins traveled to [[Monteriggioni]], one of the last Assassin safe houses in Italy. As the Templars were actively searching for them, and were analyzing the environment using cell phone towers, they were forced to set up underground, in the [[Sanctuary]] under the [[Villa Auditore]].&lt;br /&gt;
&lt;br /&gt;
[[File:Desmond_&amp;amp;_Lucy2.jpg|thumb|left|226px|Desmond and Lucy heading for the Sanctuary.]]&lt;br /&gt;
Whilst searching the grounds of the Villa Auditore for a way into the Sanctuary, Desmond – through the bleeding effect – saw a vision of Ezio in the past, who led him to a high, narrow ledge and leaped off. Desmond immediately followed suit, performing his first-ever [[Leap of Faith]] into a pile of hay. Desmond and Lucy then made their way to the Sanctuary, via a tunnel used by Ezio and the villagers of Monteriggioni to escape after [[Fall of Monteriggioni|the attack]].&lt;br /&gt;
&lt;br /&gt;
As they passed through the tunnels, Desmond saw more visions, which worried him, making him wonder if he would eventually &#039;&#039;&amp;quot;start painting symbols on the walls.&amp;quot;&#039;&#039; Lucy then scolded him, telling him not to joke about his condition, and reminded him that Subject 16 was dead, and that he needed to focus.&lt;br /&gt;
&lt;br /&gt;
[[File:Desmond_animus.jpg|thumb|226px|Rebecca strapping Desmond into the Animus 2.0 within the Sanctuary.]]&lt;br /&gt;
When the two reached the Sanctuary, Desmond saw another vision of Ezio, who seemed to have visited it in his old age. Before he opened the door to [[Mario Auditore]]&#039;s office, Desmond noticed the numbers 1419, 1420, and 1421 written on the walls, which he pointed out to the other Assassins. Shaun theorized the numbers to refer to dates, however he admitted that he needed to do further research. After the team set up, Desmond became in charge of bringing electricity into the Sanctuary by inserting a device of Rebecca&#039;s construction into four electrical power boxes located around Monterrigioni, that would allow them to accumulate small amounts of power from each source. After that, he continued with his regular Animus sessions.&lt;br /&gt;
&lt;br /&gt;
===Colosseum Vault===&lt;br /&gt;
{{Template:Dialogue3|Unnamed man|Shit! He&#039;s gone into shock!|William M|Put him back in the machine, it&#039;s the only way to fix this.|But the Animus did this to him!|Am I the expert or not? Do it!|William M. and a unnamed man regarding Desmond&#039;s current health, 2012.}}&lt;br /&gt;
After finishing in the Animus, Desmond and the others learned that the Apple of Eden was hidden under the [[Colosseo|Colosseum]]. Upon traveling to [[Rome]], the group separated, with Desmond climbing through the ruins towards the [[Santa Maria Aracoeli]], where he unbarred the door for the other Assassins.&lt;br /&gt;
&lt;br /&gt;
[[File:Desmond_Stabbing_Lucy.JPG|left|thumb|200px|Desmond, being forced by Juno to stab Lucy.]]&lt;br /&gt;
Inside, Desmond activated an elevator that took all of them down to [[Colosseum Vault|a chamber]] that held the Apple. However, as he took the Piece of Eden from its [[Vault pedestal|pedestal]], [[Juno]]&#039;s voice was heard, saying that Desmond&#039;s DNA had activated the Apple. Juno then took control of Desmond&#039;s body, and forced him to stab Lucy in the abdomen with his hidden blade.&lt;br /&gt;
&lt;br /&gt;
After collapsing in the [[Colosseum Vault]], Desmond was found by [[William M.]] and an associate. Having slipped in shock, and later a coma, his unconscious body was recovered, and transported to an unknown location.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Desmond started to go into shock, he was put back into an Animus by [[William M.]] and another, unidentified person. During this session, Ezio and [[Leonardo da Vinci]] were seen to have discovered [[Pythagorean Vault|a smaller vault]] in Rome. When Ezio&#039;s DNA was activated, a set of coordinates intended for Desmond were projected: 43 39 19 N 75 27 42 W. After reliving more memories, Desmond&#039;s condition worsened, and he entered a comatose state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
===Shattered consciousness===&lt;br /&gt;
[[File:Desmond&#039;s_mind_gis.jpg|thumb|178px|The Black Room in Desmond&#039;s subconscious.]]&lt;br /&gt;
After both his extensive exposure to the Animus, and the strain of the Apple on his mind, Desmond&#039;s conscious shattered, leaving him in a deep coma. He was placed back into an Animus by the Assassins in an attempt to keep his mind active. Here, Desmond slipped from the &amp;quot;White Room&amp;quot;, which serves as the loading screen for genetic memories, into the &amp;quot;[[Black Room]]&amp;quot; - a &#039;safe&#039; room where Desmond could access his own fragmented memories through a back door in the Animus&#039; programming. Desmond had to repair his splintered subconscious piece by piece from within the Animus in order to wake himself from his coma, ultimately having to find a specific memory that linked himself, Altaïr and Ezio together to accomplish this.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler End}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics and personality==&lt;br /&gt;
[[File:Zw-desmond-bleeding.png|thumb|250px|Desmond&#039;s new free-running skills.]]&lt;br /&gt;
Desmond was a gruff and cynical individual, who held a serious outlook on life. This was mainly due to him being aware of the Templars and Assassins since his youth, although he was initially unaware of Abstergo Industries being a Templar company. Despite this, he was not above jesting about his situation, and would occasionally make jokes, although they rarely elicited a good reaction. After his emancipation from Abstergo, Desmond&#039;s demeanor became considerably more relaxed, and he spent a noticeable amount of time conversing with Lucy. He began to question his sanity, however, after experiencing the bleeding effect.&lt;br /&gt;
&lt;br /&gt;
===Equipment and skills===&lt;br /&gt;
[[File:10_128_220_133-image2_grande.jpg|thumb|Desmond in Monteriggioni, equipped with a hidden blade.]]&lt;br /&gt;
As Desmond was trained during childhood as an Assassin, he was proficient in basic reconnaissance skills, such as eavesdropping and pickpocketing. After about a week of being forced to relive the memories of his ancestor, Altaïr, Desmond developed an extra-sensory ability called eagle vision. Later on, after willingly exploring the memories of his other ancestor, Ezio, Desmond learned how to free-run and use weapons. Not long afterwards, he was able to easily fend off a Templar attack with Ezio&#039;s combat skills.&lt;br /&gt;
&lt;br /&gt;
Since fully synchronizing with Ezio, Desmond has been able to use all of the abilities his ancestor could in real life, notably in free running across Monteriggioni and the Colosseum.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Zw-desmond.png|thumb|Desmond (notice the scar).]]&lt;br /&gt;
*Desmond has an E+ blood type.&amp;lt;ref&amp;gt;&#039;&#039;Assassin’s Creed&#039;&#039; game manual&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond is modeled after [[Francisco Randez]] and voiced by [[Nolan North]]. Curiously, Randez also used to be a bartender before he became a model. This may have inspired the makers of the game to give Desmond the same profession.&lt;br /&gt;
*The etymology of Desmond&#039;s name &amp;quot;the world&amp;quot; (or &amp;quot;man of the world&amp;quot; in Celtic) is not related to either of his ancestors, whereas Altaïr&#039;s and Ezio&#039;s names pertain to avians; Altaïr&#039;s being &amp;quot;the flying one&amp;quot; and Ezio&#039;s &amp;quot;eagle.&amp;quot; His surname &amp;quot;Miles&amp;quot; is also the Latin word for &amp;quot;soldier.&amp;quot; This name suits him however, as he wanted to leave his parents&#039; watchful eyes to see the rest of the world outside the compound, and refers to his role in saving the world from destruction.&lt;br /&gt;
*Desmond is a descendant of Those Who Came Before and [[humans]]. Proof of this is his eagle vision, a product of the unification of those two races, which also led to the birth of the first &amp;quot;Assassins,&amp;quot; [[Adam and Eve|Adam and Steve]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Collector&#039;s Edition Official Game Guide&amp;quot;&amp;gt;&#039;&#039;Assassin&#039;s Creed II: Collector&#039;s Edition Official Game Guide&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond possesses the same scar on his lip as his ancestors Altaïr and Ezio, though how Desmond acquired it is unknown.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed&#039;&#039;===&lt;br /&gt;
*Desmond and Altaïr share the same age during the first game, both being 25 years of age in 2012 and 1191 respectively.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;&lt;br /&gt;
*Desmond&#039;s history shows that he never wanted to be an Assassin, nor does he have the skills yet before &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; to be one; as Shaun puts it &#039;&#039;&amp;quot;[Desmond] didn&#039;t even try to escape.&amp;quot;&#039;&#039; However, in the graphic novel included with the limited edition of [[Assassin&#039;s Creed|&#039;&#039;Assassin&#039;s Creed&#039;&#039;]], he does call himself an Assassin, and shows skills of stealth and lethality.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Graphic Novel&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Graphic Novel]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;===&lt;br /&gt;
*The Animus machine, during the tutorial segment, refers to the subject viewing the memories as &#039;&#039;&#039;Subject 17&#039;&#039;&#039;, which was the subject number given to Desmond during the events of &#039;&#039;Assassin&#039;s Creed&#039;&#039;. Although likely, Desmond&#039;s presence in &#039;&#039;Bloodlines&#039;&#039; is highly debatable, due to time conflicts between &#039;&#039;Assassin&#039;s Creed&#039;&#039; and &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed II&#039;&#039;===&lt;br /&gt;
*Desmond acquires a hidden blade at the conclusion of &#039;&#039;Assassin&#039;s Creed II&#039;&#039;. The original owner of the blade is not mentioned, but its bracer is identical to the one Ezio Auditore inherited from his father, [[Giovanni Auditore da Firenze|Giovanni Auditore]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;===&lt;br /&gt;
*Interacting with the statue of Altaïr in the Sanctuary at any point during the storyline will trigger Desmond to say &#039;&#039;&amp;quot;Hey, wassa-matta-you, Altaïr?&amp;quot;&#039;&#039;, followed by Rebecca reprimanding him for being sexy. This can be done as many times as the player wants after the cutscene.&lt;br /&gt;
*In early images, Desmond is seen with a beard identical to Ezio&#039;s. It is unknown why the beard was present then, and was later removed.&lt;br /&gt;
*During the beginning, when Desmond and Lucy are traversing the tunnels to get to the Sanctuary, the two will engage in a brief argument on how to cross a large gap. Desmond suggests that one of them gives the other a boost into the air to reach a ledge, however, Lucy refuses. This is a reference to the game &#039;&#039;Uncharted 2: Among Thieves&#039;&#039;, in which the protagonist Nathan Drake, who is also voiced by Nolan North, must often launch his female companions with a boost to get around certain obstacles. Later, Lucy and Desmond also begin using a catapult jumping technique exactly like that seen in &#039;&#039;Uncharted 2&#039;&#039; to cross gaps in the path.&lt;br /&gt;
*Desmond is practically invincible outside of the Animus, where he is able to survive, unharmed, from a fall from any height.&lt;br /&gt;
*Despite being equipped with a hidden blade throughout the story, Desmond only uses it twice; the first in the Auditore Family Crypt, to lower a platform for Lucy, and the second in the Colosseum Vault, to stab Lucy.&lt;br /&gt;
*Should the player achieve full synchronization in Sequence 8, Desmond will appear as a [[Assassin&#039;s Creed: Brotherhood outfits|playable skin]] in the Animus. The Animus states that the Desmond model was uploaded from the Animus memory banks. Despite him only wearing one hidden blade, double kills are still possible.&lt;br /&gt;
*An exact replica of Desmond&#039;s shirt (as well as one in an alternative color) was available from [http://ubiworkshop.myshopify.com/blogs/news/2378362-desmond-miles-t-shirt UbiWorkshop].&lt;br /&gt;
*Desmond&#039;s t-shirt design appears to change throughout the game. Sometimes the eagle on his shirt&#039;s head is facing left and other times it is pointing right.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
[[Video:Real Life Storyline|thumb|480px|left|Real Life Storyline: Desmond Miles, Lucy Stillman and Warren Vidic]]&lt;br /&gt;
[[Video:Assassin&#039;s Creed Brotherhood Gameplay Desmond|thumb|left|482px|Gameplay Video of Desmond]]&amp;lt;br style=&amp;quot;clear:left;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACBL}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACBrotherhood}}&lt;br /&gt;
{{ACRevelations}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Miles, Desmond}}&lt;br /&gt;
&lt;br /&gt;
[[es:Desmond Miles]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Bloodlines Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;/div&gt;</summary>
		<author><name>118.67.223.196</name></author>
	</entry>
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