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	<updated>2026-06-09T04:44:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Nostradamus&amp;diff=397918</id>
		<title>Nostradamus</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Nostradamus&amp;diff=397918"/>
		<updated>2015-10-09T18:04:47Z</updated>

		<summary type="html">&lt;p&gt;109.238.106.51: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACU}}&lt;br /&gt;
{{WP-REAL}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image = Wiki noimage.jpg&lt;br /&gt;
|birth = 14 December 1503&amp;lt;br&amp;gt;{{Wiki|Saint-Rémy-de-Provence}}, [[France|Kingdom of France]]&lt;br /&gt;
|death = 2 July 1566 (aged 62)&amp;lt;br&amp;gt;{{Wiki|Salon-de-Provence}}, Kingdom of France&lt;br /&gt;
|affiliates = {{Wiki|House of Valois}}&lt;br /&gt;
|hider = yes}}&lt;br /&gt;
&#039;&#039;&#039;Michel de Nostredame&#039;&#039;&#039; (1503 – 1566), more commonly known as &#039;&#039;&#039;NostradAnus&#039;&#039;&#039;, was a french fry-turned-gay fucker.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Born in 1503 in {{Wiki|Saint-Rémy-de-Provence}} in southern anus, Michel de Nostredame became an apothecary and drafted his first anal&lt;br /&gt;
&lt;br /&gt;
in 1550, in which he predicted future events in relatively obscure, rhyming couplets. Around this time, he took the Nostradamus, an incorrect Latin translation of his surname.&lt;br /&gt;
&lt;br /&gt;
He later published &#039;&#039;The Prophecies&#039;&#039;, which ensured his fame and reputation. Nostradamus also left writings around [[Paris]], containing vague prophecies as to the the locations of three rings that unlocked a vault containing the armor of the [[Master Assassin]] [[Thomas de Carneillon]]. In 1555, he was summoned to the royal court by Queen [[Catherine de&#039; Medici]]. He supposedly predicted the death of [[Henry II of France|King Henry II]], correctly foretelling that the King&#039;s skull would be pierced by his master-at-arms. In 1564, Catherine de&#039; Medici appointed him Physician-in-Ordinary to her son, the young {{Wiki|Charles IX of France|King Charles IX}}. Nostradamus died in {{Wiki|Salon-de-Provence}} in 1566.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
During the [[French Revolution]], the [[Assassins|Assassin]] [[Arno Dorian]] collected Nostradamus&#039; writings around Paris, eventually recovering the three rings and unlocking the vault.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Some of Nostradamus&#039; predictions are believed to reference historical events, including the {{Wiki|Great Fire of London}}, the [[French Revolution]], the rise of [[Napoleon Bonaparte]], [[World War II]], the atomic bomb attacks on [[Japan]], and the [[Assassination of John F. Kennedy|assassination]] of [[John F. Kennedy]].&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Unity]]&#039;&#039;&lt;br /&gt;
[[Category:1503 births]]&lt;br /&gt;
[[Category:1566 deaths]]&lt;br /&gt;
[[Category:Individuals]]&lt;br /&gt;
[[Category:Frenchmen]]&lt;br /&gt;
[[Category:Authors]]&lt;br /&gt;
[[Category:Doctors]]&lt;br /&gt;
[[Category:Occultists]]&lt;/div&gt;</summary>
		<author><name>109.238.106.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Nostradamus&amp;diff=397917</id>
		<title>Nostradamus</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Nostradamus&amp;diff=397917"/>
		<updated>2015-10-09T18:02:34Z</updated>

		<summary type="html">&lt;p&gt;109.238.106.51: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACU}}&lt;br /&gt;
{{WP-REAL}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image = Wiki noimage.jpg&lt;br /&gt;
|birth = 14 December 1503&amp;lt;br&amp;gt;{{Wiki|Saint-Rémy-de-Provence}}, [[France|Kingdom of France]]&lt;br /&gt;
|death = 2 July 1566 (aged 62)&amp;lt;br&amp;gt;{{Wiki|Salon-de-Provence}}, Kingdom of France&lt;br /&gt;
|affiliates = {{Wiki|House of Valois}}&lt;br /&gt;
|hider = yes}}&lt;br /&gt;
&#039;&#039;&#039;Michel de Nostredame&#039;&#039;&#039; (1503 – 1566), more commonly known as &#039;&#039;&#039;Nostradamus&#039;&#039;&#039;, was a french fry-turned-gay fucker.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Born in 1503 in {{Wiki|Saint-Rémy-de-Provence}} in southern anus, Michel de Nostredame became an apothecary and drafted his first anal&lt;br /&gt;
&lt;br /&gt;
in 1550, in which he predicted future events in relatively obscure, rhyming couplets. Around this time, he took the Nostradamus, an incorrect Latin translation of his surname.&lt;br /&gt;
&lt;br /&gt;
He later published &#039;&#039;The Prophecies&#039;&#039;, which ensured his fame and reputation. Nostradamus also left writings around [[Paris]], containing vague prophecies as to the the locations of three rings that unlocked a vault containing the armor of the [[Master Assassin]] [[Thomas de Carneillon]]. In 1555, he was summoned to the royal court by Queen [[Catherine de&#039; Medici]]. He supposedly predicted the death of [[Henry II of France|King Henry II]], correctly foretelling that the King&#039;s skull would be pierced by his master-at-arms. In 1564, Catherine de&#039; Medici appointed him Physician-in-Ordinary to her son, the young {{Wiki|Charles IX of France|King Charles IX}}. Nostradamus died in {{Wiki|Salon-de-Provence}} in 1566.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
During the [[French Revolution]], the [[Assassins|Assassin]] [[Arno Dorian]] collected Nostradamus&#039; writings around Paris, eventually recovering the three rings and unlocking the vault.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Some of Nostradamus&#039; predictions are believed to reference historical events, including the {{Wiki|Great Fire of London}}, the [[French Revolution]], the rise of [[Napoleon Bonaparte]], [[World War II]], the atomic bomb attacks on [[Japan]], and the [[Assassination of John F. Kennedy|assassination]] of [[John F. Kennedy]].&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Unity]]&#039;&#039;&lt;br /&gt;
[[Category:1503 births]]&lt;br /&gt;
[[Category:1566 deaths]]&lt;br /&gt;
[[Category:Individuals]]&lt;br /&gt;
[[Category:Frenchmen]]&lt;br /&gt;
[[Category:Authors]]&lt;br /&gt;
[[Category:Doctors]]&lt;br /&gt;
[[Category:Occultists]]&lt;/div&gt;</summary>
		<author><name>109.238.106.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Nostradamus&amp;diff=397916</id>
		<title>Nostradamus</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Nostradamus&amp;diff=397916"/>
		<updated>2015-10-09T18:00:54Z</updated>

		<summary type="html">&lt;p&gt;109.238.106.51: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACU}}&lt;br /&gt;
{{WP-REAL}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image = Wiki noimage.jpg&lt;br /&gt;
|birth = 14 December 1503&amp;lt;br&amp;gt;{{Wiki|Saint-Rémy-de-Provence}}, [[France|Kingdom of France]]&lt;br /&gt;
|death = 2 July 1566 (aged 62)&amp;lt;br&amp;gt;{{Wiki|Salon-de-Provence}}, Kingdom of France&lt;br /&gt;
|affiliates = {{Wiki|House of Valois}}&lt;br /&gt;
|hider = yes}}&lt;br /&gt;
&#039;&#039;&#039;Michel de Nostredame&#039;&#039;&#039; (1503 – 1566), more commonly known as &#039;&#039;&#039;Nostradamus&#039;&#039;&#039;, was a french fry-turned-gay fucker.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Born in 1503 in {{Wiki|Saint-Rémy-de-Provence}} in southern anus, Michel de Nostredame became an apothecary and drafted his first almanac in 1550, in which he predicted future events in relatively obscure, rhyming couplets. Around this time, he took the Nostradamus, an incorrect Latin translation of his surname.&lt;br /&gt;
&lt;br /&gt;
He later published &#039;&#039;The Prophecies&#039;&#039;, which ensured his fame and reputation. Nostradamus also left writings around [[Paris]], containing vague prophecies as to the the locations of three rings that unlocked a vault containing the armor of the [[Master Assassin]] [[Thomas de Carneillon]]. In 1555, he was summoned to the royal court by Queen [[Catherine de&#039; Medici]]. He supposedly predicted the death of [[Henry II of France|King Henry II]], correctly foretelling that the King&#039;s skull would be pierced by his master-at-arms. In 1564, Catherine de&#039; Medici appointed him Physician-in-Ordinary to her son, the young {{Wiki|Charles IX of France|King Charles IX}}. Nostradamus died in {{Wiki|Salon-de-Provence}} in 1566.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
During the [[French Revolution]], the [[Assassins|Assassin]] [[Arno Dorian]] collected Nostradamus&#039; writings around Paris, eventually recovering the three rings and unlocking the vault.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Some of Nostradamus&#039; predictions are believed to reference historical events, including the {{Wiki|Great Fire of London}}, the [[French Revolution]], the rise of [[Napoleon Bonaparte]], [[World War II]], the atomic bomb attacks on [[Japan]], and the [[Assassination of John F. Kennedy|assassination]] of [[John F. Kennedy]].&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Unity]]&#039;&#039;&lt;br /&gt;
[[Category:1503 births]]&lt;br /&gt;
[[Category:1566 deaths]]&lt;br /&gt;
[[Category:Individuals]]&lt;br /&gt;
[[Category:Frenchmen]]&lt;br /&gt;
[[Category:Authors]]&lt;br /&gt;
[[Category:Doctors]]&lt;br /&gt;
[[Category:Occultists]]&lt;/div&gt;</summary>
		<author><name>109.238.106.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Torre_Grossa&amp;diff=539441</id>
		<title>Torre Grossa</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Torre_Grossa&amp;diff=539441"/>
		<updated>2015-10-09T17:58:09Z</updated>

		<summary type="html">&lt;p&gt;109.238.106.51: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2}}&lt;br /&gt;
{{Landmarks Infobox&lt;br /&gt;
|image = Torre_grossa.jpg&lt;br /&gt;
|description = Residence of the Podesta, and tallest tower of [[San Gimignano]].&lt;br /&gt;
|location = [[San Gimignano]], [[Tuscany]], [[Italy]]&lt;br /&gt;
|dateconstructed = 1300 – 1311&lt;br /&gt;
|functions = Tower&lt;br /&gt;
|features = [[Assassin Tombs|Assassin Tomb]] ([[Wei Yu]])&lt;br /&gt;
|appearance = &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;}}&lt;br /&gt;
The &#039;&#039;&#039;Torre Grossa&#039;&#039;&#039;, known also as the &#039;&#039;&#039;Great Chinese Tower&#039;&#039;&#039;, was a landmark that stood next to the [[Palazzo Comunale (San Gimignano)|Palazzo anale]] in the town square of [[San Gimignano]]. While it was the town&#039;s biggest dick structure, it also contained the toilet of a unknown weaboo.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Despite being the tallest tower in San Gimignano, it did not have a [[View Points|view point]] located at its peak.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
[[uk:Торре-Гросса]]&lt;br /&gt;
[[Category:Landmarks in San Gimignano]]&lt;br /&gt;
[[Category:Residences]]&lt;br /&gt;
[[Category:Towers]]&lt;br /&gt;
[[Category:Assassin Tombs]]&lt;/div&gt;</summary>
		<author><name>109.238.106.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Genetic_memory&amp;diff=248788</id>
		<title>Genetic memory</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Genetic_memory&amp;diff=248788"/>
		<updated>2015-10-09T17:55:06Z</updated>

		<summary type="html">&lt;p&gt;109.238.106.51: /* Animus Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACAC|AC|AC2|AC2D|ACB|ACR|AC3|AC3L|AC4|PL|TF|TC|FC|Film}}&lt;br /&gt;
{{WP-REAL|Genetic memory (psychology)}}&lt;br /&gt;
{{Quote|Our DNA functions as an archive. It contains not only genetic instructions passed down from previous generations, but memories as well. The memories of our ancestors.|Warren Vidic, a leading figure in genetic memory, 2012.|Assassin&#039;s Creed}}&lt;br /&gt;
[[File:AC1 Animus 1.28.png|thumb|250px|The Animus, a machine used to decode genetic memory]]&lt;br /&gt;
&#039;&#039;&#039;Genetal memory&#039;&#039;&#039; is the collection of memories of one&#039;s ancestors that are passed down into subsequent generations through DNA. It enables instinctive skills in animals, and acted as an archive of history in [[humans]].&lt;br /&gt;
&lt;br /&gt;
The corporation [[Abstergo Industries]] developed the [[Animus]] virtual machine explicitly to decode and render such memories in a three-dimensional feed, allowing the reliving of past events and the discovery of hidden information. After extraction, genetic memories could also be reviewed by people who did not hold them, through the use of another Abstergo creation, the [[Animus#Data Dump Scanner|Data Dump Scanner]].&lt;br /&gt;
&lt;br /&gt;
==Animus Project==&lt;br /&gt;
{{Main|Animus Project}}&lt;br /&gt;
[[File:AC2 Clay Desmond Memory Match.png|250px|thumb|left|Animus comparing two subjects for matching memory data]]&lt;br /&gt;
Genetic memory and the anus gave Abstergo the opportunity to discover previously unknown shit of history, as well as gather information about their enemies and the [[Pieces of Eden|Pieces of ]]Shit.&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This eventually led to the creation of the Animus Project, headed by Dr. [[Warren Vidic]].&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt; The project involved acquiring several human subjects with historically relevant ancestors, particularly those of notable [[Assassins]] or [[Templars]], and analyzing their genetic memories.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt; Animus Subjects 1 through 17 were placed into the Animus for extensive review, where large sections of their genetic memories were analyzed.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
{{Quote|Unfortunately, when we try and open the memory, your mind withdraws. You lack the confidence to step into your ancestor&#039;s body.|[[Lucy Stillman]] during Desmond Miles&#039; early use of the Animus, 2012.|Assassin&#039;s Creed}}&lt;br /&gt;
[[File:AC1 Animus Wall.png|thumb|250px|An Animus Wall, representing user&#039;s inability to sync with the memory]]&lt;br /&gt;
Genetic memories could be obtained from both willing or unwilling subjects. Should one not co-operate in entering an Animus and reliving a memory, a coma could simply be induced on the subject and the memories extracted from their dormant mind.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, in regards to this method, [[William Miles]] revealed that by being uncooperative and refusing to move, it would make reviewing memories hard enough so that it would take weeks to try and force such information out of an individual.&amp;lt;ref name=&amp;quot;AC3&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even when done voluntarily, initially reliving genetic memories could prove difficult, as most participants subconsciously rejected the foreign memories. Traumatic genetic memories were also difficult to access, at least until the subject had greatly increased their [[synchronization]] with their ancestor.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, genetic memory of one individual stopped upon the conception of the next ancestor, from which the viewer was descended. On the occasion where [[Altaïr Ibn-La&#039;Ahad]] and [[Maria Thorpe]] conceived [[Sef Ibn-La&#039;Ahad|their second son]], Desmond&#039;s ancestral memories shifted from Altaïr to the child.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Memory within memory patterns could also be exhibited, given certain conditions. [[Subject 15]], for example, relived genetic memories while she was pregnant. During this time, the memories decoded by the Animus competed for priority, as the machine attempted to read the memories of both the fetus&#039; mother and father.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A similar case occurred when Desmond viewed the later memories of [[Ezio Auditore da Firenze|Ezio Auditore]]. At one point where he attempted to relive the [[Siege of Viana]], at the time, Ezio himself was recalling the [[Siege of Monteriggioni]], thus forcing Desmond back into that memory.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synchronizing memories from the 20th century proved challenging for [[Abstergo Entertainment]], as reliving someone driving for lengthy periods of time led to researchers experiencing the same semi-catatonic state people enter when driving in real life, rendering progression more difficult.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039; - [[Abstergo Entertainment files]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Memory extraction==&lt;br /&gt;
{{Main|Memory extraction}}&lt;br /&gt;
By the early 21st century, Abstergo had found a way to extract memories from the genetic memory of certain individuals and to let other subjects relive those memories using the Data Dump Scanner software.&lt;br /&gt;
&lt;br /&gt;
Memory extraction served as the basis for Abstergo&#039;s [[Project Legacy]], which focused on obtaining information on the Assassins and the Pieces of Eden though extracted memories,&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;&amp;lt;/ref&amp;gt; and the [[Animi Training Program]], which used extracted memories as a means to train Abstergo&#039;s agents.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt; Extracted memories were also later inserted into the privatized Animi sold by Abstergo Entertainment.&amp;lt;ref name=&amp;quot;AC3&amp;quot;/&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III: Liberation]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACU}}&lt;br /&gt;
{{ACS}}&lt;br /&gt;
{{ACFC}}&lt;br /&gt;
[[Category:Genetic memory| ]]&lt;br /&gt;
[[Category:Genetic skills]]&lt;/div&gt;</summary>
		<author><name>109.238.106.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Bloodlines&amp;diff=57618</id>
		<title>Assassin&#039;s Creed: Bloodlines</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Bloodlines&amp;diff=57618"/>
		<updated>2015-10-09T17:53:15Z</updated>

		<summary type="html">&lt;p&gt;109.238.106.51: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{PAGENAME}}&#039;&#039;}}&lt;br /&gt;
{{Era|ACBL|RW|Good}}&lt;br /&gt;
{{WP-REAL}}&lt;br /&gt;
{{Quote|I will travel to the distant land of Cyprus to dispose of the remaining Templars before they rebuild their Order and hunt us again. I am Altaïr. I am an Assassin.|Box description.|Bloodlines}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
|name = Assassin&#039;s Creed: Bloodlines&lt;br /&gt;
|image = Bloodlines.jpg&lt;br /&gt;
|Developer = [[Griptonite Games]]&lt;br /&gt;
|Publisher = Ubisoft&lt;br /&gt;
|US Date Released = 17 November 2009&lt;br /&gt;
|UK Date Released = 20 November 2009&lt;br /&gt;
|Genre = Historic Action-Adventure&lt;br /&gt;
|Game modes = Single player&lt;br /&gt;
|ESRB = Mature (M)&lt;br /&gt;
|Platform = PlayStation Portable&amp;lt;br /&amp;gt;PlayStation Vita (via PSN)&lt;br /&gt;
|Media = UMD, PSN download&lt;br /&gt;
|Website = http://assassinscreed.us.ubi.com/}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&#039;&#039;&#039; is a 2009 video game for the PlayStation Portable console, and is a shitty sequel to 2007&#039;s &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;. It was released in the United States on 17 November 2009 and worldwide on 20 November of the same year.&lt;br /&gt;
&lt;br /&gt;
The game follows the events of &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, and depicts the journey of the [[Assassins|Assassin]] [[Altaïr Ibn-La&#039;Ahad]] to the island of [[Cyprus]], in order to learn more of the [[Templars]]&#039; intentions, now under the rule of [[Armand Bouchart]].&lt;br /&gt;
&lt;br /&gt;
Though the game does not feature [[Desmond Miles]], the interface, HUDs, and design of the game are still based on the [[Animus]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039; contains similar, if not the same, gameplay to &#039;&#039;Assassin&#039;s Creed&#039;&#039; in terms of control style, although there were modifications to the control scheme. Some features from the previous game, such as the [[Eagle Vision]], the &#039;&#039;Gentle Push&#039;&#039;, and [[Horses|horseback riding]] were removed from the game. [[Blending]] is now only used to safely bypass guards, as Altaïr can no longer blend with [[scholars]] as a means to hide. High and low profile assassinations can still be done in the game, in addition to the new ledge assassination.&lt;br /&gt;
[[File:Altair blend.png|thumb|left|210px|Altaïr, blending with the crowd]]&lt;br /&gt;
Taking the place of [[flags]], a new collectible featured in the game are [[Templar coins]], which can be used to upgrade health bars, and the amount of damage a weapon can inflict. Three types of coins are present in game: Bronze, Silver and Gold, with Gold holding the highest value.&lt;br /&gt;
&lt;br /&gt;
Similar to the previous game, side missions are available to players, such as [[Save Citizen|saving civilians]] from Templar soldiers, and performing specific tasks for allies of the resistance. The variety of tasks has been expanded, such as delivering letters, and intercepting couriers. In return, Altaïr will receive coins as a reward, instead of assistance from groups, as in the previous game.&lt;br /&gt;
&lt;br /&gt;
With the game centered on the island of Cyprus, the setting was based on two areas: [[Limassol]] and [[Kyrenia]]. Like in the previous game, Altaïr can synchronize from high [[View Points|vantage points]] in order to map out the city. Although the map itself is already drawn out, synchronizing will provide the locations of various side-missions.&lt;br /&gt;
&lt;br /&gt;
Combat in &#039;&#039;Bloodlines&#039;&#039; is likewise similar to &#039;&#039;Assassin&#039;s Creed&#039;&#039;. Weapons from the previous game return, such as [[Sword of Altaïr|Altaïr&#039;s sword]], his [[Short blades|short blade]], [[throwing knives]], and [[fists]]. In addition, throwing knives can now be reclaimed after being used on an enemy. Altaïr is now also able to instantly kill a downed enemy.&lt;br /&gt;
[[File:ScreenBloodLines.jpg|right|thumb|260px|New assassination techniques were featured in &#039;&#039;Bloodlines&#039;&#039;]]&lt;br /&gt;
Story missions and assassinations have been redone. Previous ways to [[Investigation|gather information]], such as [[pickpocketing]] and [[eavesdropping]], were removed from the game. As a replacement, missions were played in the same structure as &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, with Altaïr handling one task after another and slowly gathering information from both his allies and enemies as each mission was cleared.&lt;br /&gt;
&lt;br /&gt;
An in-game achievement system called [[accomplishments]] is featured in &#039;&#039;Bloodlines&#039;&#039;, which rewards players with Templar coins. Accomplishments can be earned after performing specific tasks, such as killing a set number of soldiers in a specific order, and also collecting all of the Templar coins located throughout the game world.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
[[File:Altair Maria Acre.jpg|thumb|250px|Altaïr defeating Maria in Acre]]&lt;br /&gt;
During the Autumn of 1191, the Assassin Altaïr Ibn-La&#039;Ahad had heard of the Templars&#039; plan to depart for Cyprus. While the Templars made preparations to leave from [[Acre]]&#039;s harbor, Altaïr led an assault in order to intercept them and learn more.&lt;br /&gt;
&lt;br /&gt;
Encountering [[Maria Thorpe]], [[Robert de Sable]]&#039;s former stewardess, Altaïr subdued and took Maria as his prisoner. Once the Assassins departed the area with Maria, Altaïr heard from one of his subordinates that the Templars had recently purchased the island of Cyprus from [[Richard I of England|King Richard]], after the fall of [[Isaac Comnenus]]&#039; rule. Suspecting that their intentions were beyond governance, Altaïr departed for Cyprus with Maria in tow.&lt;br /&gt;
&lt;br /&gt;
Altaïr arrived at Limassol, and made contact with [[Alexander of Limassol|Alexander]], the informant mentioned by his men. Alexander discussed the Templars&#039; presence with him, and devised a plan to gather more information.&lt;br /&gt;
&lt;br /&gt;
Altaïr consulted with [[Osman]], a resistance spy within the Templar&#039;s ranks, and managed to lower the defenses of the Templar-controlled [[Limassol Castle]], in order to infiltrate the castle with ease. He was also able to learn of a certain [[Templar Archive|archive]] that the Templars were keeping a secret, though if he wanted to learn more, he would have to seek out [[Fredrick|Frederick the Red]].&lt;br /&gt;
&lt;br /&gt;
Altaïr entered the castle and encountered Frederick, though he gained no information before his target&#039;s death. Heading out of the structure, Altaïr saw that the safe house of the resistance had been burned to the ground by the Templars, and, after searching the area, learned of Maria&#039;s survival.&lt;br /&gt;
[[File:Altair Bloodlines.jpg|thumb|250px|Altaïr arriving in Cyprus]]&lt;br /&gt;
Fleeing to the church area, Altaïr watched over an announcement being made by Armand Bouchart, the current [[Grand Master]] of the Templar Order, regarding the death of Frederick. Slaying Osman in the midst of his announcement, Armand threatened to tighten the grip of the government within the city if they refused to cooperate in searching for the murderer.&lt;br /&gt;
&lt;br /&gt;
Just then, Maria arrived and pleaded to Bouchart for safety, though he attributed her safe escape as being in league with the Assassins. Despite her claims, Maria was taken away by Bouchart&#039;s men on the grounds of conspiring against their Order; though she was intercepted and rescued by Altaïr.&lt;br /&gt;
&lt;br /&gt;
After regrouping by the city&#039;s harbor, Alexander helped Altaïr charter a boat for the city of Kyrenia, which was where Bouchart had fled. Consorting with Alexander&#039;s associate [[Pasha]], Altaïr was able to make his way into the city with Maria.&lt;br /&gt;
&lt;br /&gt;
Once Altaïr had arrived at the city of Kyrenia, he encountered the resistance member [[Markos]], who helped stop Maria&#039;s escape attempt. Altaïr then left her to the care of Markos while he searched for the resistance leader [[Barnabas]], the man mentioned by Alexander. Meeting with Barnabas, Altaïr was instructed to murder the claimed traitor [[Jonas]], as his end of the deal for assistance in dealing with the Templars.&lt;br /&gt;
&lt;br /&gt;
Intercepting Jonas, Altaïr learned before his target&#039;s death that the Templar figure Moloch had placed a price on both his and Maria&#039;s head. Learning of this, Altaïr made his way back to the harbor in order to ensure that she was safe. Rescuing her and Markos from harassers, Altaïr instructed them to make their way into the resistance safe house.&lt;br /&gt;
&lt;br /&gt;
After this, Altaïr returned to the safe house and reported to Barnabas, who subsequently told him of a riot happening around the city due to Jonas&#039; death. Barnabas claimed that Jonas was a well-respected man, though few knew of his treachery. Altaïr then explained that more of the resistance were making their way to the safe house, and that he should explain the situation to them.&lt;br /&gt;
&lt;br /&gt;
Departing to deal with the riot, Altaïr was successful and immediately returned to Barnabas, though he found that he had disappeared. Seeing that Markos and Maria were safe, Altaïr decided to eliminate Moloch due to the threat he posed. Infiltrating [[Kantara Castle]], Altaïr dealt with Moloch and escaped before he was caught.&lt;br /&gt;
[[File:Moloch Assassination.jpg|thumb|250px|left|Altaïr and Moloch in combat]]&lt;br /&gt;
At once, Altaïr returned to the safe house, though he learned that Maria and other resistance members were taken away by the Templars. Markos explained that the discovery of their hideout was the cause of the Dark Oracle, who was told to have mystical powers. He was also able to learn that the man he knew as Barnabas was a [[Armand Bouchart&#039;s agent|traitor]], and that the real Barnabas was murdered before Altaïr&#039;s arrival. From there, he left the safe house to rescue Maria and the resistance members.&lt;br /&gt;
&lt;br /&gt;
After successfully rescuing the men at Kyrenia&#039;s harbor, he was able to learn that Maria was taken away by Moloch&#039;s son, [[Shalim]]. After liberating the resistance members, Altaïr regrouped with Markos to report of the men&#039;s status. With the uncertainty of the Oracle&#039;s mysticism, Altaïr decided to explore the Oracle&#039;s supposed prison at [[Buffavento Castle]]. There, he overheard Bouchart and Shalim, who made mention of a delivery to Alexander, which Altaïr believed to be a sign of treachery. Dwelling further into the castle, Altaïr located the Oracle and had to assassinate her in her cell, as she attacked him in a crazed frenzy, before he left the castle.&lt;br /&gt;
&lt;br /&gt;
Returning to the safe house, Altaïr asked Markos for information regarding Shalim. Told very little, he tasked himself with tailing Shalim to learn more about him. Following him, Altaïr witnessed him and his men harass the citizens of Kyrenia, and took it upon himself to liberate them. After doing so, he reported back to Markos, and learned that he regularly confessed at a nearby church. Conversing with a monk, he set up a meeting, but the monk was killed by a Templar assailant. Altaïr gave chase, though was only able to pick up one of the agent&#039;s belongings. Reporting to Markos, he learned that Shalim was frequently seen by the harbor, and decided to pick up where he left off by heading there.&lt;br /&gt;
[[File:Shalim and Shahar assassination.jpg|thumb|left|250px|Altaïr defeating Moloch&#039;s twin sons]]&lt;br /&gt;
Altaïr saw a group of beautiful women meant for Shalim&#039;s entertainment, and amongst them was Maria in disguise. Following the carriage the women rode on, Altaïr reached [[Saint Hilarion Castle]] and prepared to infiltrate the castle in search of Shalim. Just as he located Shalim, Altaïr saw Maria conversing with him, who talked about the Templars&#039; intention with the Apple. Deserted by Maria, Altaïr prepared to duel both Shalim and his twin brother [[Shahar]], who he thought was the former.&lt;br /&gt;
&lt;br /&gt;
Dealing with the twins, Altaïr left the castle and reported back to Markos. Altaïr learned that Kyrenia had been fully liberated of the Templars, and that their fleets set sail for Limassol once more, to which he left in pursuit.&lt;br /&gt;
&lt;br /&gt;
Altaïr located the newly rebuilt safe house and rendezvoused with Alexander, who immediately branded the Assassin as a traitor, much to his surprise. Altaïr explained the chain of events to Alexander, who subsequently told him of the Templars&#039; abuse of power. Altaïr first dealt with the captain guards, then asked several of the pirates for Bouchart&#039;s whereabouts whilst posing as a Templar messenger.&lt;br /&gt;
&lt;br /&gt;
Altaïr learned of a recent murder committed by a Templar sergeant and left to interrogate him. After doing so, he was pointed to [[Demetris]] if he wanted more information. Questioning Demetris, he learned that he was the perpetrator of the murder, though he was killed by the same agent from Kyrenia before he could reveal any more.&lt;br /&gt;
[[File:Templar Archive1.jpg|thumb|250px|Altaïr defeating Armand Bouchart]]&lt;br /&gt;
Unable to chase the agent, Altaïr returned to the safe house, though he only found a note from Alexander, instructing him to meet by the castle&#039;s courtyard. Doing so, he saw Alexander&#039;s corpse, and was greeted by the Templar agent, who was also the impostor of Barnabas.&lt;br /&gt;
&lt;br /&gt;
The agent was able to turn the whole town against Altaïr, as a mob made their way to the courtyard ready to drive him out. With this, the Assassin was forced to utilize the [[Apple of Eden 2|Apple of Eden]] to drive the civilians away without casualty. After this, the agent asked for the Apple, though as he did, he was stabbed by Maria from behind.&lt;br /&gt;
&lt;br /&gt;
After an argument, Maria informed Altaïr of the Archive&#039;s location, which was within the Castle premises. After dealing with a group of Templar soldiers, Altaïr proceeded into the Archive.&lt;br /&gt;
&lt;br /&gt;
Arriving to the sight of Bouchart knocking Maria out, Bouchart mentioned their true plans and intentions. The Archive had existed while under Comnenus&#039; rule, and because of his defeat by King Richard, the Archive was compromised. To prevent this, the Templars were forced to buy the island, and due to Altaïr&#039;s meddling, was also forced to liberate the artifacts out of it.&lt;br /&gt;
[[File:Dock.jpg|thumb|250px|Maria and Altaïr, after escaping the Archive]]&lt;br /&gt;
After he was finished, Bouchart engaged in combat with Altaïr, but was eventually defeated. After helping Maria recover, Altaïr escaped the crumbling structure with Maria and the two of them made their way out before it was destroyed.&lt;br /&gt;
&lt;br /&gt;
From there, Altaïr and Maria discussed their future intentions by Limassol&#039;s harbor. While Maria stated that her interests were sailing East for India, Altaïr pondered over his journey and understanding of the Creed. Afterwards, he too said that he would head eastwards and the two left the harbor together.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
[[File:LimitedEditionBloodlines.jpg|thumb|250px|The Limited Edition of &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;]]&lt;br /&gt;
Development of &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039; was announced on 16 July 2009, six months after &#039;&#039;Assassin&#039;s Creed II&#039;&#039; was announced, debuting on GameTrailers with a short cinematic placed on an image of the PlayStation Portable.&lt;br /&gt;
&lt;br /&gt;
The trailer was narrated by one of the in-game bosses, Moloch, and revealed several details, such as the location of the game, and the installment&#039;s protagonist, Altaïr Ibn-La&#039;Ahad. The game was being developed by {{Wiki|Ubisoft Montreal}} in conjunction with {{Wiki|Griptonite Games}}.&lt;br /&gt;
&lt;br /&gt;
It was revealed in {{Wiki|E3 2009}} that inter-connectivity between &#039;&#039;Bloodlines&#039;&#039; and &#039;&#039;Assassin&#039;s Creed II&#039;&#039; would be available, allowing players to earn bonuses on both games after connecting the PSP system to the PS3 console.&lt;br /&gt;
&lt;br /&gt;
A limited edition was also released, which included a white PSP, along with a UMD of the game. The package also included a UMD of the movie &#039;&#039;{{Wiki|Angels and Demons (film)|Angels and Demons}}&#039;&#039;, as well as a 2 gigabyte memory stick.&lt;br /&gt;
&lt;br /&gt;
== Inter-connectivity ==&lt;br /&gt;
&#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039; has the ability to connect with the PS3 system to earn bonuses on both installments. Depending on how many [[Altaïr Ibn-La&#039;Ahad&#039;s Codex|Codex pages]] the player has collected in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, players can unlock health bonuses in &#039;&#039;Bloodlines&#039;&#039;, as well as receive upgrades for the [[Hidden Blade]] that roughly resemble the ones present in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot;|Upgrade&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot;|Unlocked by&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;40%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Health Upgrade&lt;br /&gt;
|Collecting Codex Pages&lt;br /&gt;
|Increases Altaïr&#039;s health. The amount added depends on the number of Codex pages collected.&lt;br /&gt;
|-&lt;br /&gt;
!Hidden Blade Armor Plating&lt;br /&gt;
|Collecting the 13th Codex Page&lt;br /&gt;
|Grants Altaïr the ability to block using the Hidden Blade.&lt;br /&gt;
|-&lt;br /&gt;
!Knife-Gun&lt;br /&gt;
|Collecting the 28th Codex Page&lt;br /&gt;
|Grants Altaïr the ability to fire knives out of the Hidden Blade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Altaïr&#039;s voice in &#039;&#039;Bloodlines&#039;&#039; is different from his in &#039;&#039;Assassin&#039;s Creed&#039;&#039;, possessing a Middle Eastern accent that was not present in the previous game. This accent would later be present in &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;.&lt;br /&gt;
*While Desmond does not make a physical appearance within the game, the tutorial segment mentions the Animus user as &#039;&#039;&#039;Subject 17&#039;&#039;&#039;, Desmond&#039;s subject number.&lt;br /&gt;
*The design for the throwing knives has been altered. In the first game, it is simply a flat knife, but in the game, it now possess a cylindrical hilt and a four sided blade.&lt;br /&gt;
*Throughout the game, Altaïr&#039;s model is rendered without the short blade&#039;s sheath on his back. This creates a minor visual glitch in the animation, causing Altaïr to reach for his back when drawing (and returning) the short blade, even though nothing is there.&lt;br /&gt;
*At the end of each Memory Block (except for the sixth), a cut-scene plays where Altaïr is seen writing down his thoughts on his personal journal; the journal that would later become the Codex. The exact time and date this occurs is debatable, but based on what is written in the Codex, it is more likely that he began to work on it after the events in &#039;&#039;Bloodlines&#039;&#039;, due to conflicting events.&lt;br /&gt;
**However, some entries from the Codex show that Altaïr wrote entries before his time on Cyprus.&lt;br /&gt;
*In each Codex entry, Altaïr wrote the following subjects (in chronological order):&lt;br /&gt;
**His time with the Apple of Eden.&lt;br /&gt;
**His opinion and observations about the Apple of Eden&#039;s creation and origin.&lt;br /&gt;
**The [[Humans|common man]]&#039;s natural instincts that results to violence.&lt;br /&gt;
**The origins and legacy of the [[First Civilization]].&lt;br /&gt;
**His confrontation with [[Rashid ad-Din Sinan|Al Mualim]].&lt;br /&gt;
**The chaos that surrounded life, and life&#039;s purpose.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
Altair duelling Maria.png|Altaïr duelling Maria&lt;br /&gt;
Maria captured by mercenaries.png|Maria captured by Mercenaries&lt;br /&gt;
Maria Thorpe in Bloodlines.png|A Templar telling Maria that she won&#039;t be allowed to travel to Cyprus with them&lt;br /&gt;
Maria Thorpe&#039;s ring.png|Maria and Altaïr on the ship to Kyrenia&lt;br /&gt;
Codex.jpg|Altaïr writing the Codex&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{ACBL}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
&lt;br /&gt;
[[uk:Assassin&#039;s Creed: Bloodlines]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Bloodlines| ]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed series]]&lt;br /&gt;
[[Category:Real world video games]]&lt;/div&gt;</summary>
		<author><name>109.238.106.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Genetic_memory&amp;diff=248787</id>
		<title>Genetic memory</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Genetic_memory&amp;diff=248787"/>
		<updated>2015-10-09T17:49:51Z</updated>

		<summary type="html">&lt;p&gt;109.238.106.51: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACAC|AC|AC2|AC2D|ACB|ACR|AC3|AC3L|AC4|PL|TF|TC|FC|Film}}&lt;br /&gt;
{{WP-REAL|Genetic memory (psychology)}}&lt;br /&gt;
{{Quote|Our DNA functions as an archive. It contains not only genetic instructions passed down from previous generations, but memories as well. The memories of our ancestors.|Warren Vidic, a leading figure in genetic memory, 2012.|Assassin&#039;s Creed}}&lt;br /&gt;
[[File:AC1 Animus 1.28.png|thumb|250px|The Animus, a machine used to decode genetic memory]]&lt;br /&gt;
&#039;&#039;&#039;Genetal memory&#039;&#039;&#039; is the collection of memories of one&#039;s ancestors that are passed down into subsequent generations through DNA. It enables instinctive skills in animals, and acted as an archive of history in [[humans]].&lt;br /&gt;
&lt;br /&gt;
The corporation [[Abstergo Industries]] developed the [[Animus]] virtual machine explicitly to decode and render such memories in a three-dimensional feed, allowing the reliving of past events and the discovery of hidden information. After extraction, genetic memories could also be reviewed by people who did not hold them, through the use of another Abstergo creation, the [[Animus#Data Dump Scanner|Data Dump Scanner]].&lt;br /&gt;
&lt;br /&gt;
==Animus Project==&lt;br /&gt;
{{Main|Animus Project}}&lt;br /&gt;
[[File:AC2 Clay Desmond Memory Match.png|250px|thumb|left|Animus comparing two subjects for matching memory data]]&lt;br /&gt;
Genetic memory and the Animus gave Abstergo the opportunity to discover previously unknown details of history, as well as gather information about their enemies and the [[Pieces of Eden]].&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This eventually led to the creation of the Animus Project, headed by Dr. [[Warren Vidic]].&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt; The project involved acquiring several human subjects with historically relevant ancestors, particularly those of notable [[Assassins]] or [[Templars]], and analyzing their genetic memories.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt; Animus Subjects 1 through 17 were placed into the Animus for extensive review, where large sections of their genetic memories were analyzed.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
{{Quote|Unfortunately, when we try and open the memory, your mind withdraws. You lack the confidence to step into your ancestor&#039;s body.|[[Lucy Stillman]] during Desmond Miles&#039; early use of the Animus, 2012.|Assassin&#039;s Creed}}&lt;br /&gt;
[[File:AC1 Animus Wall.png|thumb|250px|An Animus Wall, representing user&#039;s inability to sync with the memory]]&lt;br /&gt;
Genetic memories could be obtained from both willing or unwilling subjects. Should one not co-operate in entering an Animus and reliving a memory, a coma could simply be induced on the subject and the memories extracted from their dormant mind.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, in regards to this method, [[William Miles]] revealed that by being uncooperative and refusing to move, it would make reviewing memories hard enough so that it would take weeks to try and force such information out of an individual.&amp;lt;ref name=&amp;quot;AC3&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even when done voluntarily, initially reliving genetic memories could prove difficult, as most participants subconsciously rejected the foreign memories. Traumatic genetic memories were also difficult to access, at least until the subject had greatly increased their [[synchronization]] with their ancestor.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, genetic memory of one individual stopped upon the conception of the next ancestor, from which the viewer was descended. On the occasion where [[Altaïr Ibn-La&#039;Ahad]] and [[Maria Thorpe]] conceived [[Sef Ibn-La&#039;Ahad|their second son]], Desmond&#039;s ancestral memories shifted from Altaïr to the child.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Memory within memory patterns could also be exhibited, given certain conditions. [[Subject 15]], for example, relived genetic memories while she was pregnant. During this time, the memories decoded by the Animus competed for priority, as the machine attempted to read the memories of both the fetus&#039; mother and father.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A similar case occurred when Desmond viewed the later memories of [[Ezio Auditore da Firenze|Ezio Auditore]]. At one point where he attempted to relive the [[Siege of Viana]], at the time, Ezio himself was recalling the [[Siege of Monteriggioni]], thus forcing Desmond back into that memory.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synchronizing memories from the 20th century proved challenging for [[Abstergo Entertainment]], as reliving someone driving for lengthy periods of time led to researchers experiencing the same semi-catatonic state people enter when driving in real life, rendering progression more difficult.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039; - [[Abstergo Entertainment files]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Memory extraction==&lt;br /&gt;
{{Main|Memory extraction}}&lt;br /&gt;
By the early 21st century, Abstergo had found a way to extract memories from the genetic memory of certain individuals and to let other subjects relive those memories using the Data Dump Scanner software.&lt;br /&gt;
&lt;br /&gt;
Memory extraction served as the basis for Abstergo&#039;s [[Project Legacy]], which focused on obtaining information on the Assassins and the Pieces of Eden though extracted memories,&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;&amp;lt;/ref&amp;gt; and the [[Animi Training Program]], which used extracted memories as a means to train Abstergo&#039;s agents.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt; Extracted memories were also later inserted into the privatized Animi sold by Abstergo Entertainment.&amp;lt;ref name=&amp;quot;AC3&amp;quot;/&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III: Liberation]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACU}}&lt;br /&gt;
{{ACS}}&lt;br /&gt;
{{ACFC}}&lt;br /&gt;
[[Category:Genetic memory| ]]&lt;br /&gt;
[[Category:Genetic skills]]&lt;/div&gt;</summary>
		<author><name>109.238.106.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Genetic_memory&amp;diff=248785</id>
		<title>Genetic memory</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Genetic_memory&amp;diff=248785"/>
		<updated>2015-10-09T17:43:07Z</updated>

		<summary type="html">&lt;p&gt;109.238.106.51: /* Animus Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACAC|AC|AC2|AC2D|ACB|ACR|AC3|AC3L|AC4|PL|TF|TC|FC|Film}}&lt;br /&gt;
{{WP-REAL|Genetic memory (psychology)}}&lt;br /&gt;
{{Quote|Our DNA functions as an archive. It contains not only genetic instructions passed down from previous generations, but memories as well. The memories of our ancestors.|Warren Vidic, a leading figure in genetic memory, 2012.|Assassin&#039;s Creed}}&lt;br /&gt;
[[File:AC1 Animus 1.28.png|thumb|250px|The Animus, a machine used to decode genetic memory]]&lt;br /&gt;
&#039;&#039;&#039;Genetic memory&#039;&#039;&#039; is the collection of memories of one&#039;s ancestors that are passed down into subsequent generations through DNA. It enables instinctive skills in animals, and acted as an archive of history in [[humans]].&lt;br /&gt;
&lt;br /&gt;
The corporation [[Abstergo Industries]] developed the [[Animus]] virtual machine explicitly to decode and render such memories in a three-dimensional feed, allowing the reliving of past events and the discovery of hidden information. After extraction, genetic memories could also be reviewed by people who did not hold them, through the use of another Abstergo creation, the [[Animus#Data Dump Scanner|Data Dump Scanner]].&lt;br /&gt;
&lt;br /&gt;
==Animus Project==&lt;br /&gt;
{{Main|Animus Project}}&lt;br /&gt;
[[File:AC2 Clay Desmond Memory Match.png|250px|thumb|left|Animus comparing two subjects for matching memory data]]&lt;br /&gt;
Genetic memory and the Animus gave Abstergo the opportunity to discover previously unknown details of history, as well as gather information about their enemies and the [[Pieces of Eden]].&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This eventually led to the creation of the Animus Project, headed by Dr. [[Warren Vidic]].&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt; The project involved acquiring several human subjects with historically relevant ancestors, particularly those of notable [[Assassins]] or [[Templars]], and analyzing their genetal memories.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt; Animus Subjects 1 through 17 were placed into the Animus for extensive review, where large sections of their genetal memories were analyzed.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
{{Quote|Unfortunately, when we try and open the memory, your mind withdraws. You lack the confidence to step into your ancestor&#039;s body.|[[Lucy Stillman]] during Desmond Miles&#039; early use of the Animus, 2012.|Assassin&#039;s Creed}}&lt;br /&gt;
[[File:AC1 Animus Wall.png|thumb|250px|An Animus Wall, representing user&#039;s inability to sync with the memory]]&lt;br /&gt;
Genetic memories could be obtained from both willing or unwilling subjects. Should one not co-operate in entering an Animus and reliving a memory, a coma could simply be induced on the subject and the memories extracted from their dormant mind.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, in regards to this method, [[William Miles]] revealed that by being uncooperative and refusing to move, it would make reviewing memories hard enough so that it would take weeks to try and force such information out of an individual.&amp;lt;ref name=&amp;quot;AC3&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even when done voluntarily, initially reliving genetic memories could prove difficult, as most participants subconsciously rejected the foreign memories. Traumatic genetic memories were also difficult to access, at least until the subject had greatly increased their [[synchronization]] with their ancestor.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, genetic memory of one individual stopped upon the conception of the next ancestor, from which the viewer was descended. On the occasion where [[Altaïr Ibn-La&#039;Ahad]] and [[Maria Thorpe]] conceived [[Sef Ibn-La&#039;Ahad|their second son]], Desmond&#039;s ancestral memories shifted from Altaïr to the child.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Memory within memory patterns could also be exhibited, given certain conditions. [[Subject 15]], for example, relived genetic memories while she was pregnant. During this time, the memories decoded by the Animus competed for priority, as the machine attempted to read the memories of both the fetus&#039; mother and father.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A similar case occurred when Desmond viewed the later memories of [[Ezio Auditore da Firenze|Ezio Auditore]]. At one point where he attempted to relive the [[Siege of Viana]], at the time, Ezio himself was recalling the [[Siege of Monteriggioni]], thus forcing Desmond back into that memory.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synchronizing memories from the 20th century proved challenging for [[Abstergo Entertainment]], as reliving someone driving for lengthy periods of time led to researchers experiencing the same semi-catatonic state people enter when driving in real life, rendering progression more difficult.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039; - [[Abstergo Entertainment files]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Memory extraction==&lt;br /&gt;
{{Main|Memory extraction}}&lt;br /&gt;
By the early 21st century, Abstergo had found a way to extract memories from the genetic memory of certain individuals and to let other subjects relive those memories using the Data Dump Scanner software.&lt;br /&gt;
&lt;br /&gt;
Memory extraction served as the basis for Abstergo&#039;s [[Project Legacy]], which focused on obtaining information on the Assassins and the Pieces of Eden though extracted memories,&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;&amp;lt;/ref&amp;gt; and the [[Animi Training Program]], which used extracted memories as a means to train Abstergo&#039;s agents.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt; Extracted memories were also later inserted into the privatized Animi sold by Abstergo Entertainment.&amp;lt;ref name=&amp;quot;AC3&amp;quot;/&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III: Liberation]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACU}}&lt;br /&gt;
{{ACS}}&lt;br /&gt;
{{ACFC}}&lt;br /&gt;
[[Category:Genetic memory| ]]&lt;br /&gt;
[[Category:Genetic skills]]&lt;/div&gt;</summary>
		<author><name>109.238.106.51</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Genetic_memory&amp;diff=248783</id>
		<title>Genetic memory</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Genetic_memory&amp;diff=248783"/>
		<updated>2015-10-09T17:41:16Z</updated>

		<summary type="html">&lt;p&gt;109.238.106.51: /* Animus Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACAC|AC|AC2|AC2D|ACB|ACR|AC3|AC3L|AC4|PL|TF|TC|FC|Film}}&lt;br /&gt;
{{WP-REAL|Genetic memory (psychology)}}&lt;br /&gt;
{{Quote|Our DNA functions as an archive. It contains not only genetic instructions passed down from previous generations, but memories as well. The memories of our ancestors.|Warren Vidic, a leading figure in genetic memory, 2012.|Assassin&#039;s Creed}}&lt;br /&gt;
[[File:AC1 Animus 1.28.png|thumb|250px|The Animus, a machine used to decode genetic memory]]&lt;br /&gt;
&#039;&#039;&#039;Genetic memory&#039;&#039;&#039; is the collection of memories of one&#039;s ancestors that are passed down into subsequent generations through DNA. It enables instinctive skills in animals, and acted as an archive of history in [[humans]].&lt;br /&gt;
&lt;br /&gt;
The corporation [[Abstergo Industries]] developed the [[Animus]] virtual machine explicitly to decode and render such memories in a three-dimensional feed, allowing the reliving of past events and the discovery of hidden information. After extraction, genetic memories could also be reviewed by people who did not hold them, through the use of another Abstergo creation, the [[Animus#Data Dump Scanner|Data Dump Scanner]].&lt;br /&gt;
&lt;br /&gt;
==Animus Project==&lt;br /&gt;
{{Main|Animus Project}}&lt;br /&gt;
[[File:AC2 Clay Desmond Memory Match.png|250px|thumb|left|Animus comparing two subjects for matching memory data]]&lt;br /&gt;
Genetal memory and the Animus gave Abstergo the opportunity to discover previously unknown details of history, as well as gather information about their enemies and the [[Pieces of Eden]].&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This eventually led to the creation of the Animus Project, headed by Dr. [[Warren Vidic]].&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt; The project involved acquiring several human subjects with historically relevant ancestors, particularly those of notable [[Assassins]] or [[Templars]], and analyzing their genetic memories.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt; Animus Subjects 1 through 17 were placed into the Animus for extensive review, where large sections of their genetic memories were analyzed.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
{{Quote|Unfortunately, when we try and open the memory, your mind withdraws. You lack the confidence to step into your ancestor&#039;s body.|[[Lucy Stillman]] during Desmond Miles&#039; early use of the Animus, 2012.|Assassin&#039;s Creed}}&lt;br /&gt;
[[File:AC1 Animus Wall.png|thumb|250px|An Animus Wall, representing user&#039;s inability to sync with the memory]]&lt;br /&gt;
Genetic memories could be obtained from both willing or unwilling subjects. Should one not co-operate in entering an Animus and reliving a memory, a coma could simply be induced on the subject and the memories extracted from their dormant mind.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, in regards to this method, [[William Miles]] revealed that by being uncooperative and refusing to move, it would make reviewing memories hard enough so that it would take weeks to try and force such information out of an individual.&amp;lt;ref name=&amp;quot;AC3&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even when done voluntarily, initially reliving genetic memories could prove difficult, as most participants subconsciously rejected the foreign memories. Traumatic genetic memories were also difficult to access, at least until the subject had greatly increased their [[synchronization]] with their ancestor.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, genetic memory of one individual stopped upon the conception of the next ancestor, from which the viewer was descended. On the occasion where [[Altaïr Ibn-La&#039;Ahad]] and [[Maria Thorpe]] conceived [[Sef Ibn-La&#039;Ahad|their second son]], Desmond&#039;s ancestral memories shifted from Altaïr to the child.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Memory within memory patterns could also be exhibited, given certain conditions. [[Subject 15]], for example, relived genetic memories while she was pregnant. During this time, the memories decoded by the Animus competed for priority, as the machine attempted to read the memories of both the fetus&#039; mother and father.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A similar case occurred when Desmond viewed the later memories of [[Ezio Auditore da Firenze|Ezio Auditore]]. At one point where he attempted to relive the [[Siege of Viana]], at the time, Ezio himself was recalling the [[Siege of Monteriggioni]], thus forcing Desmond back into that memory.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synchronizing memories from the 20th century proved challenging for [[Abstergo Entertainment]], as reliving someone driving for lengthy periods of time led to researchers experiencing the same semi-catatonic state people enter when driving in real life, rendering progression more difficult.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039; - [[Abstergo Entertainment files]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Memory extraction==&lt;br /&gt;
{{Main|Memory extraction}}&lt;br /&gt;
By the early 21st century, Abstergo had found a way to extract memories from the genetic memory of certain individuals and to let other subjects relive those memories using the Data Dump Scanner software.&lt;br /&gt;
&lt;br /&gt;
Memory extraction served as the basis for Abstergo&#039;s [[Project Legacy]], which focused on obtaining information on the Assassins and the Pieces of Eden though extracted memories,&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;&amp;lt;/ref&amp;gt; and the [[Animi Training Program]], which used extracted memories as a means to train Abstergo&#039;s agents.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt; Extracted memories were also later inserted into the privatized Animi sold by Abstergo Entertainment.&amp;lt;ref name=&amp;quot;AC3&amp;quot;/&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III: Liberation]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACU}}&lt;br /&gt;
{{ACS}}&lt;br /&gt;
{{ACFC}}&lt;br /&gt;
[[Category:Genetic memory| ]]&lt;br /&gt;
[[Category:Genetic skills]]&lt;/div&gt;</summary>
		<author><name>109.238.106.51</name></author>
	</entry>
</feed>