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	<updated>2026-06-07T15:04:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/AC:_Revelations_Gameplay_Trailer/@comment-109.121.221.114-20110818092402&amp;diff=968648</id>
		<title>User blog comment:D. Cello/AC: Revelations Gameplay Trailer/@comment-109.121.221.114-20110818092402</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/AC:_Revelations_Gameplay_Trailer/@comment-109.121.221.114-20110818092402&amp;diff=968648"/>
		<updated>2011-08-18T09:24:02Z</updated>

		<summary type="html">&lt;p&gt;109.121.221.114: Created page with &amp;quot;Desmond is in the video as well. I think he is in 1:52 exactly after Altair is shown. And is it me or does he have beard ?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desmond is in the video as well. I think he is in 1:52 exactly after Altair is shown. And is it me or does he have beard ?&lt;/div&gt;</summary>
		<author><name>109.121.221.114</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:Alta%C3%AFr/New_gameplay_trailer_with_Ezio_and_Desmond!/@comment-109.121.221.114-20101020163348&amp;diff=962994</id>
		<title>User blog comment:Altaïr/New gameplay trailer with Ezio and Desmond!/@comment-109.121.221.114-20101020163348</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:Alta%C3%AFr/New_gameplay_trailer_with_Ezio_and_Desmond!/@comment-109.121.221.114-20101020163348&amp;diff=962994"/>
		<updated>2010-10-20T16:33:48Z</updated>

		<summary type="html">&lt;p&gt;109.121.221.114: Created page with &amp;quot;Why doesn&amp;#039;t Desmond have a tattoo on his arm ?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why doesn&#039;t Desmond have a tattoo on his arm ?&lt;/div&gt;</summary>
		<author><name>109.121.221.114</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Horse&amp;diff=285702</id>
		<title>Horse</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Horse&amp;diff=285702"/>
		<updated>2010-10-20T14:29:51Z</updated>

		<summary type="html">&lt;p&gt;109.121.221.114: /* Assassin&amp;#039;s Creed: Brotherhood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Assassins-creed-altair-1.jpg|right|thumb|250px|Altaïr fighting on horseback against a Templar.]]&lt;br /&gt;
&#039;&#039;&#039;Horses&#039;&#039;&#039; are a means of travel in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Upon starting your first real assassination quest, the assassination of [[Tamir]], you receive the option to travel across the [[Kingdom]] by horseback. Three horses wait outside the gates of [[Masyaf]], and the player can choose to ride whichever horse they prefer.&lt;br /&gt;
&lt;br /&gt;
All of the horses gallop the same speed, but they are all different colors. The horses waiting outside a city all keep the same color when passing through different regions, however, the non-purebred horses change color when passing through different regions. It&#039;s unclear why, but the speed and other stats of the horse remain the same when you pass through one region to the next, even if the color does not. Horses outside cities will always be black, white or ginger.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[File:E3-2010-assassins-creed-ii-brotherhood-preview-20100613080117910.jpg|thumb|right|250px| Ezio on horseback riding in Rome.]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;===&lt;br /&gt;
To control a horse, walk up to it and the player should mount it automatically, if not, press the feet button. Use the feet button to blend when on a horse. While blending only Knights Templars will attack you, and Altaïr can pass regular guards without attracting attention. Pressing only the forward button will make the horse trot, holding the high profile button and forward will make the horse canter. Holding forward, high profile and feet button makes the horse speed up into a gallop. Pressing the attack button while standing still causes the horse to rear, startling nearby civilians. Pressing it while holding high profile draws Altaïr&#039;s sword, after which he can attempt to fight NPC&#039;s on horseback (feet button sheaths the sword). To jump, simply trot, canter or gallop up to an applicable object and the horse will jump, there is no need to press the feet button.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;===&lt;br /&gt;
Horse gameplay stays exactly the same as in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, besides the fact that the &#039;blend&#039; feature is removed. Instead a new &#039;walk&#039; feature is enabled, allowing the player to pass through crowds without knocking over any civilians.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, for the first time in any Assassin&#039;s Creed game, you can ride a horse inside the city and perform assassinations from horseback. Horseback combat mechanics have been improved, and Ezio will face mounted opponents. Ezio will also be able to use most weapons, both long and short ranged, while on horseback. Ezio can also assassinate [[Guards]] while they are on their horses and steal their mounts. Unlike the other games, &#039;&#039;[[Assassins Creed: Brotherhood]] &#039;&#039;will include many different types of horse, one of these being the heavily-armoured warhorse. Pressing the head button will call [[Ezio Auditore da Firenze|Ezio&#039;s]] horse to him. Horses will also be shown in the GPS with a horse icon.&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
Some possible moves are:&lt;br /&gt;
* Jump forward off your horse into a haystack or acrobatic/free running sequence&lt;br /&gt;
* Do a 180 degree turn while rearing&lt;br /&gt;
* Kick out at guards behind you&lt;br /&gt;
* Jump off your horse and attack someone with the hidden blade&lt;br /&gt;
&lt;br /&gt;
Beware, if knocked off the horse, it may crush and instantly kill you. After dismounting in battle, the horse may potentially run away, forcing the player to find it again or mount another one. In [[Assassin&#039;s Creed]] and [[Assassin&#039;s Creed II]], only the sword and [[Eagle Vision]] can be used while on a horse.&lt;br /&gt;
&lt;br /&gt;
A horse will sometimes follow you if you dismount and are not fighting. Sometimes, if you jump off a horse and fight a group of guards nearby, the horse will rear and kick the guards, and causes them to stumble, though this isn&#039;t a fully reliable way to defeat the opponents.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
108horseLogo.jpg|Horse rearing outside [[Masyaf]]&lt;br /&gt;
AC2_S_089_Tuscany_HorseLeapIntoSpears.jpg|Horse jumping in [[Tuscany]]&lt;br /&gt;
www.totalvideogames.com_69739_AC2_S_082_Rome_HorseChase.jpg|Horse running from soldiers on the [[ Passetto Di Borgo]]&lt;br /&gt;
File:Horse_combat_1.jpg|Ezio jumping from his horse to air assassinate a Borgia soldier.&lt;br /&gt;
Assassin s Creed Brotherhood 1 .jpg|A horseback battle between Ezio and a Borgia soldier&lt;br /&gt;
Ground to Horse combat.jpg|Ezio throwing a spear at a mounted guard.&lt;br /&gt;
Mounted Assassins.jpg|Ezio and his Apprentices on horseback.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;br /&gt;
[[Category:Usable transportation]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Gameplay]]&lt;/div&gt;</summary>
		<author><name>109.121.221.114</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191810</id>
		<title>Desmond Miles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191810"/>
		<updated>2010-10-03T15:27:41Z</updated>

		<summary type="html">&lt;p&gt;109.121.221.114: /* Escape to the Hideout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FAimp}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|name    = Desmond Miles&lt;br /&gt;
|image   = Desmond_Miles.jpg&lt;br /&gt;
|imgdesc = &lt;br /&gt;
|birth   = 1987&amp;lt;br&amp;gt;&amp;quot;[[The Farm]]&amp;quot;&lt;br /&gt;
|death   =&lt;br /&gt;
|period  = [[Modern Times]]&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear  = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
|voice   = [[Nolan North]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|I&#039;m a bartender, for Christ&#039;s sake! What do you want me to do, teach you how to mix a Martini?|Desmond to Vidic and Lucy.|Assassin&#039;s Creed}}&lt;br /&gt;
&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; (born 1987) is the main protagonist of &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed Brotherhood]]&#039;&#039; and the descendant of a long line of ancestors who swore their allegiance to the [[Assassins|Assassin Order]]. He is initially forced to use a machine, called the [[Animus]], created by [[Abstergo Industries]] – the modern front of the [[Knights Templar]] – to relive the memories of his ancestor, [[Altaïr Ibn-La&#039;Ahad]] during the Crusader era, in their quest to locate the [[Piece of Eden|&amp;quot;Apple&amp;quot;]], a [[Piece of Eden]].&lt;br /&gt;
&lt;br /&gt;
Eventually escaping with the aid of modern day [[Assassins]], Desmond once again uses an improved version of the Animus to explore the memories of his second ancestor, [[Ezio Auditore da Firenze]], so as to learn the ways of the Assassins in a [[Bleeding Effect|much faster way than normal]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
{{quote|You have any idea what it&#039;s like to be trapped in a place, knowing there was a whole world out there I&#039;d never get to see.|Desmond to Lucy about his childhood|Assassin&#039;s Creed}}&lt;br /&gt;
Desmond Miles was born in an Assassin &amp;quot;hideout&amp;quot; in the desert, an &amp;quot;off the grid&amp;quot; compound with a population of about thirty people, much like the city of [[Masyaf]], where he was destined to be trained as an Assassin. He was frustrated by his parents&#039; explicit instructions not to leave the compound, and believed them to be overly concerned and paranoid. On his 16th birthday, he finally fled, &amp;quot;wanting to see the rest of the world.&amp;quot; He later told [[Lucy Stillman]] that he had no regrets over leaving his parents, because as far as he was concerned, they were little more than his &amp;quot;wardens.&amp;quot; After leaving the Assassin compound, he went into hiding for nine years. While keeping a low profile, he eventually became a bartender. Aware of the Knights Templar, and wanting to avoid both them and the Assassins, Desmond never used his real name and used only cash to purchase items. However, he was eventually found, traced through a fingerprint needed for a motorcycle license, and was brought to [[Abstergo|Abstergo Laboratory]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kidnapped by Abstergo===&lt;br /&gt;
[[File:Warren-vidic-assassins-creed-2-character.jpg|thumb|left|200px|Dr. Vidic watches Desmond inside the Animus.]]&lt;br /&gt;
{{Quote|I&#039;m not an assassin&amp;amp;hellip; not any more.|Desmond Miles to Warren Vidic.|Assassin&#039;s Creed}}&lt;br /&gt;
&lt;br /&gt;
In September 2012, Desmond Miles was kidnapped by [[Abstergo Industries]], a pharmaceutical company and front for the [[Knights Templar]], for use as a test subject in the [[Animus]], a device that can read the memories of Desmond&#039;s ancestors through the &amp;quot;genetic memory&amp;quot; left behind in their descendants&#039; DNA. At first [[Warren Vidic]], attempted to pry the information he wanted from Desmond&#039;s mind, but was met with failure. Whilst Desmond claimed to be nothing more than a bartender, Vidic revealed that they knew of his history as an Assassin, forcing Desmond to finally admit his past life. Vidic and [[Lucy Stillman]] told Desmond that they were trying to access a certain memory, but Desmond&#039;s subconscious was resisting their efforts. Vidic warned Desmond that if he refused to assist them, they would induce a coma, continue their work, and when done with Desmond, leave him to die. Without much choice, Desmond agreed to help them.&lt;br /&gt;
[[File:Desmond_&amp;amp;_Lucy_1.png|thumb|200px|Desmond &amp;amp; Lucy having their first private conversation.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eagle_vision.jpg|thumb|200px|Desmond&#039;s Eagle Vision]]&lt;br /&gt;
&lt;br /&gt;
Desmond was made to explore the genetic memories of his ancestor – [[Altaïr Ibn-La&#039;Ahad]], a member of a clan of Assassins during the [[Third Crusade]], specifically Altaïr&#039;s experiences during the year 1191 – and does so over several days under the watchful eye of Warren Vidic. During the nights however, Desmond discovered that he was able to explore the lab he was being held in, accessing the Animus computer and, after stealing Warren Vidic&#039;s pen, gaining access to his personal computer. Through e-mails, Desmond learned of a [[Subject 16]] who had suffered from a &amp;quot;[[bleeding effect]]&amp;quot; due to prolonged exposure to the Animus, as well as tidbits of information from the outside world. Eventually, with the aid of Lucy, the Assassins learned of Desmond&#039;s capture and attempted to liberate him, with the gunfire of their assault being heard through an intercom device, although the rescue attempt failed. Vidic boasts that those Assassins were in fact the last of the group; their desert hideout having been previously destroyed. Lucy Stillman&#039;s actions, however, suggest otherwise, and when Desmond asked if Lucy knew anything about his parents, she responded by saying that she didn&#039;t know, but that they probably escaped. During this discussion, Lucy revealed herself to be an undercover member of the Assassins. Desmond eventually achieved Vidic&#039;s goal and discovered the location of numerous Pieces of Eden. Executives of Abstergo Industries ordered his execution, but his life was saved by Stillman&#039;s intervention, who asked to keep Desmond alive in order to re-access his memories if need be. After the executives leave, Desmond suddenly accesses the &amp;quot;[[Eagle Vision|eagle vision]]&amp;quot; of his ancestor Altaïr, seeing Warren and Lucy for their true allegiances, as well as countless scrawled messages and puzzles on the floor of the main laboratory.&lt;br /&gt;
&lt;br /&gt;
===Escape to the [[Hideout]]===&lt;br /&gt;
{{Quote|Wait! Why aren&#039;t I following Altair! Oh SHIT!...|Desmond discovering the birth of his lineage|Assassin&#039;s Creed II}}&lt;br /&gt;
At the beginning of [[Assassin&#039;s Creed II]], Desmond was still being held within the laboratory at [[Abstergo]], continuing directly from the last game from a couple of hours. [[Lucy]] suddenly arrives, covered in blood and demanding Desmond to get into the [[Animus]] before Abstergo discovers what she’d done. Desmond, rather confused, agrees and manages to sync with closest genetic match recorded in the Animus’ memory core. Inside the Animus, he experiences the birth of another of his ancestors, [[Ezio Auditore da Firenze]], a joint ancestor of his and Subject 16&#039;s. He was quickly pulled out, though, and both make their escape.&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-desmond-fighting.png|thumb|200px|Desmond fighting off the [[Abstergo]] guards]]&lt;br /&gt;
&lt;br /&gt;
They were quickly spotted by Abstergo security and forced into an engagement which [[Lucy]] quickly ended, allowing them to continue on stealthily. The two soon entered a large open room filled with office blocks, and lined with a large number of Animi, although Desmond&#039;s questions about them are met with silence. Desmond instinctively called upon his recently activated [[Eagle Vision]] to open the door to an elevator, locked with a password that Lucy did not have. Once in the car park, the two were halted by yet more Abstergo guards, but were able to overcome them and escape. &lt;br /&gt;
&lt;br /&gt;
Arriving at the [[Assassin&#039;s hideout]], Desmond was introduced to two more Assassins – [[Shaun Hastings]] and [[Rebecca Crane]] – who have worked with Lucy over the years. Lucy told Desmond that they wanted him to become trained in the ways of the Assassin, and thanks to the [[Bleeding Effect]], they could achieve this in a matter of days, although it required him learning the ways of an Assassin through a new ancestor; [[Ezio]]. Desmond agrees to help almost immediately, and was quickly plugged in the [[Animus 2.0]].&lt;br /&gt;
&lt;br /&gt;
After learning the ways of the Assassin through Ezio&#039;s memories, Desmond was retracted from the Animus, partly to test his retention of the memories, but also to prevent the mental&lt;br /&gt;
degradation that [[Subject 16]] had suffered from being in the Animus for an extended period of time.&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-desmond-dream.png|thumb|220px|left|Desmond experiencing the [[bleeding effect]]]]  &lt;br /&gt;
Tasking him with initiating security protocols around the Assassin hideout, Lucy left it to Desmond to work out how to reach them through the use of his [[Eagle Vision]] and new-found [[Free Running]] skills. Just as he began, however, he started suffering vivid hallucinations of the [[Third Crusade|Crusader era]] and the [[Renaissance|Italian Renaissance]]. At first the visions were short, and were nothing to worry about, but after completing the task, Desmond was incapacitated as the visions became more real. &lt;br /&gt;
&lt;br /&gt;
Taken back to [[Acre]], Desmond once again followed the memories of [[Altaïr]], this time without the use of the Animus, and discovered Altaïr and [[Maria Thorpe]] conceived a child, Desmond&#039;s next ancestor.&lt;br /&gt;
[[File:Demsondanimus2.jpg|thumb|250px|Desmond sitting in the [[Animus|Animus 2.0]] next to [[Lucy]].]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The next day, Desmond had recovered from the experiences and returned to the Animus, neglecting to tell the Assassins what had happened. He continued the watch over the genetic memories of Ezio Auditore, despite at one time being thrown out by a &amp;quot;corrupted memory sequence.&amp;quot; Eventually, they learn that Ezio&#039;s arch-nemesis, the Templar Grandmaster [[Rodrigo Borgia]] had, in 1492 become Pope Alexander VI, so as to gain access to yet another Piece of Eden, the Papal Staff, as well as [[the Vault]]. As Ezio&#039;s story began to conclude, Desmond and the Assassins watched deep within [[the Vault]] beneath the Vatican. Ezio found himself confronted by a &amp;quot;[[Those Who Have Gone Before|god]]&amp;quot; hologram who called herself [[Minerva]]; Minerva warns the Assassins of the end of the world, as well as retelling the story of the war between &amp;quot;Those Who Came Before,&amp;quot; and their human subjects. The Assassins are shocked when Minerva addresses Desmond by name, confusing even Ezio, and it is revealed that Minerva was in fact talking to Desmond &#039;&#039;through&#039;&#039; Ezio. Desmond was quickly pulled out of the Animus, and upon seeing the three rushing to collect their belongings, realized that the Templars had found their location.&lt;br /&gt;
&lt;br /&gt;
Immediately after getting out of the Animus, Lucy tossed Desmond a [[Hidden Blade]] with the Assassin&#039;s emblem on it, and asks for his assistance in covering the escape. Making their way into the warehouse, Vidic appeared, flanked by Abstergo security officials with the intent of reclaiming Desmond. The two Assassins fought off the Templars, with Desmond, now fully synchronized with Ezio, masterfully using his Hidden Blade to kill many of the guards. With his entourage eliminated, Vidic was left to confront Desmond on his own, but instead retreats, promising that their victory is only temporary. The four Assassins then fled north, and Desmond is hooked up to the Animus inside the van and told to continue to search through his memories for anything useful. Meanwhile, the other Assassins begin to discuss the nature of [[Minerva]] and her talk.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characteristics and personality==&lt;br /&gt;
[[File:Zw-desmond-bleeding.png|thumb|300px|Desmond&#039;s new free-running skills.]]&lt;br /&gt;
Desmond has an uncanny resemblance to both Altaïr Ibn-La&#039;Ahad and Ezio Auditore da Firenze, despite having very little in common with their personalities. And being a discreet individual, he does not wear extravagant clothing, accustomed to a white hooded jacket, jeans, and white sneakers. Interestingly, if raised, the hood exhibits a beak-like feature similar to Ezio&#039;s and Altaïr&#039;s. In Assassin&#039;s Creed Brotherhood, his attire differs, now having a backpack, black converses, white hooded jacket with a red collar, similar to Ezio, with a black shirt underneath. His sleeves are rolled up to reveal a tattoo where the Hidden Blade should be. Also, he has been shown to have grown a beard out making his appearance more like Ezio in Assassin&#039;s Creed Brotherhood.&lt;br /&gt;
&lt;br /&gt;
Desmond was a gruff and cynical individual, who held a serious outlook on life, due to being aware of the Templars and Assassins since his youth, although he was unaware of Abstergo Industries being a Templar company. Despite this, he was not above jesting about his situation, and would occasionally make jokes, although they rarely elicited a good reaction. After his emancipation from Abstergo, Desmond&#039;s demeanor became considerably more relaxed, and he spent a noticeable amount of time conversing with Lucy.&lt;br /&gt;
&lt;br /&gt;
===Equipment and skills===&lt;br /&gt;
Being that Desmond was trained during childhood as an Assassin, he was proficient in basic reconnaissance skills, such as eavesdropping and pickpocketing, and was also a competent fist fighter. After about a week of being forced to relive the memories of his ancestor, Altaïr, Desmond began to experience the [[Bleeding Effect]], and developed an extra-sensory ability called [[Eagle Vision]]. Later on, after willingly exploring the memories of another ancestor, Ezio Auditore, Desmond learned how to free-run and use weapons. Not long afterwards, he was able to easily fend off a Templar attack with Ezio&#039;s combat skills.&lt;br /&gt;
&lt;br /&gt;
Desmond is now able to use all of the skills and abilities his ancestor Ezio Auditore da Firenze could, both within the Animus and in real life.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*He is modelled after [[Francisco Randez]] and voiced by [[Nolan North]]. Curiously, Randez also used to be a bartender before he became a model. This may have inspired the makers of the game to give Desmond the same profession.&lt;br /&gt;
*His face changes slightly in Assassin&#039;s Creed II to match the look of Ezio, whose face also slightly differs from Altaïr&#039;s in the first game. &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*In [[Assassin&#039;s Creed: Brotherhood]] he grows a beard and his skin is more pale, similar to the look Ezio gained near the end of [[Assassin&#039;s Creed II]]. &lt;br /&gt;
*Desmond possesses the same scar on his lip as his ancestors Altaïr and Ezio had. &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;[[File:Zw-desmond.png|thumb|Desmond (notice the scar).]]&lt;br /&gt;
*Desmond and Altaïr share the same age during the first game, both being 25 years of age in 2012 and 1191 respectively. &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond is a descendant of [[Those Who Came Before]] and [[Humans]]. Proof of this is his [[Eagle Vision]], product of the unification of those two races, which also led to the birth of the first &amp;quot;Assassins&amp;quot;, [[Adam and Eve]]. &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Collector&#039;s Edition Official Game Guide&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II: Collector&#039;s Edition Official Game Guide]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond has A+ blood type. &amp;lt;ref&amp;gt;[[“Assassin’s Creed” game manual]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond&#039;s history shows he never wanted to be an assassin, nor does he have the skills yet before the second game to be one. However in the graphic novel, included with the limited edition of the first game, he does call himself an assassin and shows skills of stealth and lethality. &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Graphic Novel&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Graphic Novel]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond acquires a [[Hidden Blade]] at the conclusion of [[Assassin&#039;s Creed II]]. The original owner of the blade is uncertain, but it shares the same design as the one Ezio inherited from his father, [[Giovanni]].&lt;br /&gt;
*The relationship between him and Subject 16 is currently unknown.&lt;br /&gt;
**Due to the fact that Desmond and Subject 16 are both descendants of Ezio, it is certain that they are somewhat blood related.&lt;br /&gt;
*The etymology of Desmond&#039;s name &amp;quot;The World&amp;quot; (or Man of the World in Celtic and Latin) is not related to either of his ancestors, whereas [[Altaïr]]&#039;s and [[Ezio]]&#039;s names pertain to avians; Altaïr&#039;s being &amp;quot;The Flying One&amp;quot; and Ezio&#039;s &amp;quot;The Eagle&amp;quot;. His surname &amp;quot;Miles&amp;quot; is also the Latin word for &amp;quot;Soldier&amp;quot;.&lt;br /&gt;
**The name however suits him, as he wanted to leave his parents&#039; watchful eyes to see the rest of the world outside the compound, and refers to his role in saving it from [[File:Desmond3.png|thumb|Desmond as he appears in &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;]]destruction.&lt;br /&gt;
**Desmond is also known as Subject 17, for he is the 17th person that was used to test the Animus.&lt;br /&gt;
*Desmond&#039;s hood changes subtly between the events of AC1 and AC2. It visibly begins to take the shape of Ezio&#039;s hood, becoming pointier, while in AC1 it was rounder and more similar to [[Altaïr]]&#039;s.  In [[Assassin&#039;s Creed: Brotherhood]] Desmond&#039;s hoodie changes drastically,  to look more like Ezio&#039;s Master Assassin cloak. It is unknown what his backpack is used for.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
[[Video:Real Life Storyline|thumb|480px|left|Real Life Storyline: Desmond Miles, Lucy Stillman and Warren Vidic]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:left;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACBrotherhood}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassins|Miles, Desmond]]&lt;br /&gt;
[[Category:Descendant of Altaïr|Miles, Desmond]]&lt;/div&gt;</summary>
		<author><name>109.121.221.114</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:Grand_Assassin/Assassin%27s_Creed_3/@comment-109.121.221.114-20101001165919&amp;diff=979713</id>
		<title>User blog comment:Grand Assassin/Assassin&#039;s Creed 3/@comment-109.121.221.114-20101001165919</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:Grand_Assassin/Assassin%27s_Creed_3/@comment-109.121.221.114-20101001165919&amp;diff=979713"/>
		<updated>2010-10-01T16:59:19Z</updated>

		<summary type="html">&lt;p&gt;109.121.221.114: Created page with &amp;quot;hmh....the sries end in AC 3 right...so they gotta finish this , I think that Desmond is going to become a Master Assassin while bulding a rank in  the Brotherhood(not the game ,…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hmh....the sries end in AC 3 right...so they gotta finish this , I think that Desmond is going to become a Master Assassin while bulding a rank in  the Brotherhood(not the game , just the assassin order) he might eaven become The Grand Master of the assassins and send other assassins to collect the pieces of eden , but he&#039;ll probably take a few of him self , if he wants too...Where would it take place in ? Mhmmh...I&#039;m gonna go for Italy , because they  have some of the maps bilt for it and the next hideout in AC : Brotherhood is the Sanctuary as you all now...Here&#039;s something that I just thought of yesterday...what if we could rebilt the Villa again , just like in AC 2 ? Heh... it doesn&#039;t sound right but i would want to rebuilt it , as log it doesn&#039;t get distroyd xD&lt;/div&gt;</summary>
		<author><name>109.121.221.114</name></author>
	</entry>
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