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		<title>Assassin&#039;s Creed: Syndicate</title>
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		<summary type="html">&lt;p&gt;100.3.169.176: /* Editions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{PAGENAME}}&#039;&#039;}}&lt;br /&gt;
{{Era|ACS|RW}}&lt;br /&gt;
{{Spoilerhd}}&lt;br /&gt;
{{Youmay|the video game|the [[The Syndicate|short film]]}}&lt;br /&gt;
{{Quote|A different revolution is rising. More subtle. A blaze from the ashes of an old brotherhood. We shall rise. Street gangs will be our armies. The slums, our fortress. They say this is the modern era. I say, it&#039;s time for a rebirth. And we shall lead the way.|Jacob Frye.|Assassin&#039;s Creed: Syndicate}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
|name = &#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039;&lt;br /&gt;
|image = ACS Box art icon.jpg&lt;br /&gt;
|Developer = Ubisoft Quebec&lt;br /&gt;
|Publisher = Ubisoft&lt;br /&gt;
|US Date Released = 23 October 2015 (Xbox One, PS4)&amp;lt;br&amp;gt;November 19 2015 (PC)&lt;br /&gt;
|UK Date Released = 23 October 2015 (Xbox One, PS4)&amp;lt;br&amp;gt;November 19 2015 (PC)&lt;br /&gt;
|Genre = Historic Action-Adventure&lt;br /&gt;
|Game modes = Single-player&lt;br /&gt;
|ESRB = M (Mature)&lt;br /&gt;
|Platform = Xbox One, PS4, PC&lt;br /&gt;
|Media = DVD, Blu-ray Disc, Digital download&lt;br /&gt;
|Website =http://assassinscreed.ubi.com/en-US/games/assassins-creed-syndicate/index.aspx}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039;&#039;&#039;&#039; is the  ninth main installment in the [[Assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]]. The conceptual title and screenshots of the game were first leaked on 2 December 2014, following which [[Ubisoft]] acknowledged the leaked assets about Victory as genuine.&lt;br /&gt;
&lt;br /&gt;
The game was released on 23 October 2015 worldwide on PlayStation 4 and Xbox One, with the PC version releasing on 19 November 2015.&amp;lt;ref&amp;gt;[http://blog.ubi.com/assassins-creed-syndicate-pc-release-date/ Ubiblog - &#039;&#039;Assassin&#039;s Creed: Syndicate is coming to PC in November&#039;&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game is set in 19th century [[London]], during the {{Wiki|Victorian era}}, with twin protagonists, [[Jacob Frye|Jacob]] and [[Evie Frye]], both of whom are playable. The two arrive in London in 1868, as the [[Industrial Revolution]] reaches its climax, bringing its lot of inequality and poverty in a city controlled by the [[Templars]]. To stop their rule, the Fryes will take over the organized crime in an effort to gather an army and free London.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Ubisoft Quebec is handling &#039;&#039;Syndicate&#039;&#039;&#039;s lead development, in conjunction with eight other studios from Montreal, Singapore, Annecy, Montpellier, Chengdu, Shanghai, Kiev and Reflections. Teams from Ubisoft Sofia, Barcelona and Toronto are also involved in the game&#039;s completion.&amp;lt;ref name=&amp;quot;Singapore FB&amp;quot;&amp;gt;[https://www.facebook.com/ubisoftsingapore/photos/a.184457324459.152941.118722064459/10154175399284460/?type=1&amp;amp;theater &#039;&#039;Ubisoft Singapore&#039;&#039; Facebook page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having gained solid brand experience from their contributions to previous entries in the &#039;&#039;Assassin&#039;s Creed&#039;&#039; franchise, Ubisoft Quebec has reportedly been working on &#039;&#039;Syndicate&#039;&#039; for more than two years. They are collaborating closely with Ubisoft Montreal, whose significant contributions to the game include producing London&#039;s landmarks, creating &amp;quot;living and breathing&amp;quot; crowds and improving the parkour gameplay&#039;s smoothness.&amp;lt;ref name=&amp;quot;Singapore FB&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ubisoft Singapore, who pioneered the naval gameplay seen in &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039; and subsequent entries, as well &#039;&#039;[[Assassin&#039;s Creed: Unity]]&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s time anomalies, has focused on new gameplay along the River [[Thames]]. Ubisoft Annecy is responsible for the development of the dynamic Train Hideout, a mobile headquarters for the Assassins around which several side missions will center. These missions will feature a strong narrative that enriches &#039;&#039;Syndicate&#039;&#039;&#039;s &amp;quot;gang fantasy&amp;quot;.&amp;lt;ref name=&amp;quot;Singapore FB&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the game&#039;s boroughs, Whitechapel, is being developed Ubisoft Montpellier, who are also working on side missions related to historical figures and specific sections within main missions. Ubisoft Reflections is a developer known for working on racing games, and has been brought in to create the free roaming vehicle gameplay. Along with vehicle degradation and in-vehicle combat mechanics, Reflections has produced several side activities that involve racing with horse-drawn carriages.&amp;lt;ref name=&amp;quot;Singapore FB&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ubisoft Chengdu is responsible for a large variety of boats, environment assets and crowd animations, while Ubisoft Shanghai handles architecture and character assets. As with previous entries, Ubisoft Kiev is working on &#039;&#039;Syndicate&#039;&#039;&#039;s PC version.&amp;lt;ref name=&amp;quot;Singapore FB&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game&#039;s 3 hour long score is composed by [[Austin Wintory]], intended to &amp;quot;evoke the prowess and sarcasm&amp;quot; of the game&#039;s two heroes.&amp;lt;ref&amp;gt;[http://www.gamespot.com/articles/assassins-creed-syndicate-taps-grammy-nominated-co/1100-6430457/ &#039;&#039;GameSpot&#039;&#039; - Assassin&#039;s Creed Syndicate Taps Grammy-Nominated Composer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Location===&lt;br /&gt;
&#039;&#039;Syndicate&#039;&#039;&#039;s London is 30% bigger than [[Paris]] from &#039;&#039;[[Assassin&#039;s Creed: Unity]]&#039;&#039; and is composed of seven boroughs: Westminster, the Strand, the City of London, The Thames, Whitechapel, Southwark, and Lambeth.&amp;lt;ref&amp;gt;[http://assassinscreed.ubi.com/en-US/games/assassins-creed-syndicate/gameplay-london.aspx Ubisoft - &#039;&#039;Assassin&#039;s Creed: Syndicate Gameplay - London&#039;&#039;]&amp;lt;/ref&amp;gt; To create as much contrast between these areas as possible, certain architectural styles were isolated to certain boroughs.&amp;lt;ref name=&amp;quot;Gamasutra World Design&amp;quot;&amp;gt;[http://www.gamasutra.com/view/news/253678/The_world_design_of_Assassins_Creed_Syndicate.php Gamasutra - The world design of &#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because photography had already been invented by the time of the Industrial Revolution, the developers had a rich bank of real footage and photos to aid them in their recreation of London. Still, the city was streamlined to accomodate gameplay; the landmarks&#039; locations are geographically accurate, but the distance in between them was adjusted.&amp;lt;ref name=&amp;quot;Gamasutra World Design&amp;quot;/&amp;gt; While London is the main setting of the game, locations outside of London will be visited during the storyline.&amp;lt;ref name=&amp;quot;ATA Q&amp;amp;A&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=mh02n_3HjaY Youtube - &#039;&#039;Assassin&#039;s Creed Q&amp;amp;A with Scott Phillips - Gamescom 2015&#039;&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are drastic architectural changes between &#039;&#039;Unity&#039;&#039; and &#039;&#039;Syndicate&#039;&#039;, including larger avenues and more floors in higher buildings. These changes conducted to the addition of the rope launcher to the Assassin&#039;s arsenal, to facilitate the navigation through the city.&amp;lt;ref&amp;gt;[http://www.gamespot.com/articles/assassin-s-creed-syndicate-s-new-rope-launcher-add/1100-6427218/ Gamespot: &#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039;&#039;s New Rope Launcher]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Transportation and activities===&lt;br /&gt;
Carriages serve as the fastest vehicular mode of transportation through the city, with the crowds now being restricted to the pavements on the sides of the road. Trains and steamboats also appear, and are primarily used to travel the city, though boats are restricted as freerunning platforms across the Thames, while the Assassins possess a Train Hideout that crosses the city.&amp;lt;ref name=&amp;quot;Gamespot SCS&amp;quot;&amp;gt;[http://www.gamespot.com/articles/assassin-s-creed-syndicate-story-characters-and-se/1100-6427217/ Gamespot: &#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039; Story, Characters and Setting]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To liberate the boroughs of London, various activities are available, including bounty hunting, Templar assassinations, attacking strongholds and liberating children from factories. Once the Templars&#039; control over the area was sufficiently weakened, a gang war would be initiated, culminating in the borough being taken over entirely by the Rooks. &lt;br /&gt;
&lt;br /&gt;
Money is counted in pounds, and can be procured by completing missions, pickpocketing, opening chests, participating in street races, winning in fight clubs and accomplishing train robberies&amp;lt;ref&amp;gt;[http://assassinscreed.ubi.com/en-US/games/assassins-creed-syndicate/gangs-weapons.aspx?ncid=22-3836-None--2-odsocmed-17-23-ACS_GP_20150923_TW--17-19-10-0915 Ubisoft - &#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039; Gangs &amp;amp; Weapons]&amp;lt;/ref&amp;gt;, and cargo escorts.&lt;br /&gt;
&lt;br /&gt;
Kidnapping is introduced as both a stealth mechanic and mission objective. The former allows for any enemy not aware of Jacob/Evie, to be kidnapped and used as a form of blending, allowing access to restricted areas. During kidnapping, a ring appears around the characters, signifying how close other enemies can get before realizing the ruse. It shortens the slower they walk, and increased greatly if running. Occasionally, the victim will try to escape, needing to be restrained. When their purpose is over, they can be assassinated or knocked out. For missions, primarily Bounty Hunts, targets can be kidnapped, and loaded in carriages.&lt;br /&gt;
&lt;br /&gt;
===Characters, customization and weapons===&lt;br /&gt;
Both playable characters will have different skill trees and the Frye twins&#039; play-styles will reflect their different personalities. There will be the possibility to switch at will between characters between the missions.&amp;lt;ref&amp;gt;[http://www.gameinformer.com/b/features/archive/2015/05/12/five-things-to-know-about-assassins-creed-syndicate-game-informer.aspx GameInformer: Five Things to Know About &#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039;]&amp;lt;/ref&amp;gt; However, each mission will be attributed to only one of the twins, with around 75% for Jacob and consequently 25% for Evie.&amp;lt;ref&amp;gt;[http://kotaku.com/sources-you-can-play-as-a-woman-in-assassins-creed-sy-1703598017 Kotaku: You Can Play as a Woman in &#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the reckless and brawler twin, Jacob has multiple tools at his disposal: [[Poison darts|hallucinogenic darts]] fired from his [[Hidden Blade]], [[throwing knives]] that can be used from range – but with the new feature of activating traps in the environment such as hanging barrels – and a six-shot [[Firearms|revolver]]. Owing to the era&#039;s stricter regulations on carrying weapons, Jacob also wields a kukri in his trench coat, a pair of brass knuckles, and at some point wields a cane sword, concealing a short sword and a scythe blade at its extremity.&amp;lt;ref name=&amp;quot;Gamespot SCS&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being level-headed and less exuberant than her brother, Evie is more focused on stealth.&amp;lt;ref name=&amp;quot;IGN&amp;quot;&amp;gt;[http://www.ign.com/articles/2015/05/12/assassins-creed-syndicate-officially-announced IGN: &#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039; Officially Announced]&amp;lt;/ref&amp;gt; She is equipped with the same [[Assassin Gauntlet|gauntlet]] that her brother possesses and will also, at some point, have access to a cane sword. However, her sword will have a different design than her brother&#039;s weapon, with the blade splitting in three, like a trident.&amp;lt;ref&amp;gt;[http://www.vg247.com/2015/06/09/assassins-creed-syndicate-to-get-collectible-replica-weapons-and-novel/ VG247: &#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039; to get collectible replica weapons and novel]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Experience points and levelling===&lt;br /&gt;
By performing Assassin-like actions, such as air assassinations, and completing missions, players gain experience points. For every 1000 experience points, a skill point is unlocked which can then be spent to unlock a particular skill, though higher skills require multiple points. The amount of unlocked skills Jacob and Evie have determines their level. &lt;br /&gt;
&lt;br /&gt;
The Rooks under their control can also be upgraded.&amp;lt;ref name=&amp;quot;ATA Q&amp;amp;A&amp;quot; /&amp;gt; This demonstrates as stronger combat prowess, reducing the effectiveness of the enemy, and better vehicles becoming more abundant in the streets.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Due to the restriction on open weaponry, much of the combat will be carried out through [[Fists|fistfights]]. The combat mechanics will be similar to &#039;&#039;Unity&#039;&#039;, but at a quicker pace. Contextual kills will also make a return from &#039;&#039;[[Assassin&#039;s Creed: Rogue]]&#039;&#039;, and allowing the stunning of multiple opponents, before chaining together a series of quick multi-kills.&amp;lt;ref&amp;gt;[http://blog.ubi.com/assassins-creed-syndicate-combat-navigation-stealth/ Ubiblog: &#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039; - Combat, Navigation, Stealth]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
There will be no competitive or co-op multiplayer game mode in &#039;&#039;Syndicate&#039;&#039;, the developers instead choosing to concentrate their efforts on the single-player content.&amp;lt;ref name=&amp;quot;Cote interview&amp;quot;&amp;gt;[http://www.gameinformer.com/b/features/archive/2015/05/12/interview-the-finer-points-of-assassins-creed-syndicate.aspx GameInformer: Interview with Marc-Alexis Côté]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Syndicate&#039;&#039; has also been revealed to offer microtransactions. However, Ubisoft has stated that all in-game content can be unlocked through conventional means; with the microtransactions being there as an option for people who wish to save time on gameplay and accelerate their progress.&amp;lt;ref&amp;gt;[http://www.gamespot.com/articles/assassins-creed-syndicate-has-microtransactions/1100-6431044/ GameSpot - Assassin&#039;s Creed Syndicate Has Microtransactions]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Contrary to most previous installments, which spanned for about a decade, &#039;&#039;Syndicate&#039;&#039;&#039;s main storyline will be set only during the year 1868.&amp;lt;ref name=&amp;quot;Cote interview&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Downloadable content==&lt;br /&gt;
Two additional singleplayer missions, [[The Darwin and Dickens Conspiracy]] and [[Runaway Train]], are available by pre-ordering certain editions.&amp;lt;ref&amp;gt;[http://assassinscreed.ubi.com/en-gb/purchase/assassins-creed-syndicate.aspx Ubisoft - &#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039; Purchase]&amp;lt;/ref&amp;gt; Ubisoft has also announced a Season Pass, which will include the aforementioned singleplayer missions, as well as the following content:&lt;br /&gt;
&lt;br /&gt;
*[[Jack the Ripper (DLC)|Jack the Ripper]] singleplayer campaign - Set in 1888, the rise of [[Jack the Ripper]] poses a threat to London and the Assassin Brotherhood;&amp;lt;ref name=&amp;quot;Season Pass&amp;quot;&amp;gt;[http://assassinscreed.ubi.com/en-US/games/assassins-creed-syndicate/season-pass.aspx Ubisoft - &#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039; Season Pass]&amp;lt;/ref&amp;gt; players will join forces with Inspector [[Frederick Abberline]] of Scotland Yard to hunt down the infamous serial killer.&amp;lt;ref&amp;gt;[http://www.ign.com/articles/2015/09/15/tgs-2015-assassins-creed-syndicate-getting-jack-the-ripper-dlc IGN - TGS 2015: &#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039; Getting Jack the Ripper DLC]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[The Last Maharaja]] mission pack - Jacob and Evie aid [[Duleep Singh]] in his quest to reclaim his birthright as the Maharaja.&lt;br /&gt;
*[[A Long Night]] mission - Jacob tracks down an endangered gang member and brings him back to the hideout in a &amp;quot;fast-paced, wild and dangerous ride&amp;quot;.&lt;br /&gt;
*Steampunk and Victorian Legends outfit packs&lt;br /&gt;
*Permanent experience boost&amp;lt;ref name=&amp;quot;Season Pass&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marketing==&lt;br /&gt;
As with previous entries, &#039;&#039;Syndicate&#039;&#039; will have content exclusive to the PlayStation 4. Similar to the Murder Mysteries of &#039;&#039;Assassin&#039;s Creed: Unity&#039;&#039;, &amp;quot;&#039;&#039;The Dreadful Crimes&#039;&#039;&amp;quot; will include ten side missions in which the player will investigate kidnappings, murders and other crimes within London. Solving the crimes correctly will reward the player with special gear and exclusive artwork.&amp;lt;ref&amp;gt;[http://blog.eu.playstation.com/2015/06/16/introducing-assassins-creed-syndicate-the-dreadful-crimes/ PlayStation Blog: &#039;&#039;Assassin&#039;s Creed: Syndicate - The Dreadful Crimes&#039;&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like &#039;&#039;Unity&#039;&#039;, the game was promoted at the {{Wiki|San Diego Comic-Con}} with the Assassin Experience obstacle course, and &#039;&#039;The Syndicate&#039;&#039;, an animated short directed by {{Wiki|F. Gary Gray}}.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=M6ilboNT8ik YouTube: Behind the Scenes of F. Gary Gray’s &#039;&#039;The Syndicate&#039;&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==lelelelelelelelelelelelelele==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Gold Edition=&lt;br /&gt;
[[File:ACS Gold Edition.jpg|right|150px]]&lt;br /&gt;
*A retail copy of &#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039;.&lt;br /&gt;
*The Baker Street Outfit.&lt;br /&gt;
*The Season Pass.&lt;br /&gt;
*One exclusive single player mission: [[The Darwin and Dickens Conspiracy]].&lt;br /&gt;
{{-}}&lt;br /&gt;
|-|&lt;br /&gt;
The Rooks Edition=&lt;br /&gt;
[[File:Syndicate-Rooks edition.jpg|right|250px]]&lt;br /&gt;
*A retail copy of &#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039;.&lt;br /&gt;
*A collector&#039;s box.&lt;br /&gt;
*A copy of the official soundtrack.&lt;br /&gt;
*A copy of the official artbook.&lt;br /&gt;
*A double-sided London map.&lt;br /&gt;
*Two exclusive single player missions: The Darwin and Dickens Conspiracy and [[Runaway Train]].&lt;br /&gt;
|-|&lt;br /&gt;
Collector&#039;s Edition=&lt;br /&gt;
[[File:Syndicate-Collector&#039;s edition.jpg|right|250px]]&lt;br /&gt;
*A retail copy of &#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039;.&lt;br /&gt;
*A collector&#039;s box.&lt;br /&gt;
*The Season Pass&lt;br /&gt;
*A 9&amp;quot; Jacob Cross-Road figurine.&lt;br /&gt;
*A copy of the official soundtrack.&lt;br /&gt;
*A copy of the official artbook.&lt;br /&gt;
*A double-sided London map.&lt;br /&gt;
*One exclusive single player mission: The Darwin and Dickens Conspiracy.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Charing Cross Edition=&lt;br /&gt;
[[File:Syndicate-Charing Cross edition.jpg|right|250px]]&lt;br /&gt;
*A retail copy of &#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039;.&lt;br /&gt;
*A collector&#039;s box.&lt;br /&gt;
*A 9&amp;quot; Jacob Cross-Road figurine.&lt;br /&gt;
*A copy of the official soundtrack.&lt;br /&gt;
*A copy of the official artbook.&lt;br /&gt;
*A double-sided London map.&lt;br /&gt;
*Two exclusive single player missions: The Darwin and Dickens Conspiracy and Runaway Train.&lt;br /&gt;
|-|&lt;br /&gt;
Big Ben Collector&#039;s Case=&lt;br /&gt;
[[File:Syndicate-Big Ben edition.jpg|right|250px]]&lt;br /&gt;
*A retail copy of &#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039;.&lt;br /&gt;
*A collector&#039;s box.&lt;br /&gt;
*The Season Pass.&lt;br /&gt;
*A 30cm Jacob&#039;s Machinery figurine.&lt;br /&gt;
*A copy of the official soundtrack.&lt;br /&gt;
*A copy of the official artbook.&lt;br /&gt;
*A double-sided London map.&lt;br /&gt;
*A numerated lithography chosen by the fans who have pre-ordered this edition.&lt;br /&gt;
*An exclusive FuturePak.&lt;br /&gt;
*An exclusive Hip Flask.&lt;br /&gt;
*Two exclusive single player missions: The Darwin and Dickens Conspiracy and Runaway Train.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039; is the first game in the series to feature an updated version of the franchise&#039;s trademark opening statement. The text now reads as follows: &amp;quot;Inspired by historical events and characters, this work of fiction was designed, developed, and produced by a multicultural team of various beliefs, sexual orientations and gender identities.&amp;quot;&amp;lt;ref&amp;gt;[http://www.eurogamer.net/articles/2015-09-18-assassins-creed-syndicate-takes-a-leap-towards-inclusivity-with-the-series-first-transgender-character Eurogamer - &#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039; takes a leap towards inclusivity with the series&#039; first transgender character]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*In the story trailer, a painting of Tomás de Torquemada can be seen behind Crawford Starrick.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Videos=&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
Assassin&#039;s_Creed_Syndicate_-_Gang_Overview_Trailer&lt;br /&gt;
Assassin’s Creed Syndicate Gameplay Walkthrough EUROPE&lt;br /&gt;
Assassin’s Creed Syndicate Debut Trailer EUROPE&lt;br /&gt;
Assassin’s Creed Syndicate World Premiere EUROPE&lt;br /&gt;
Assassin’s Creed Syndicate Jacob Frye Trailer&lt;br /&gt;
Assassin&#039;s Creed Syndicate E3 Cinematic Trailer&lt;br /&gt;
Assassin&#039;s Creed Syndicate Gameplay Walkthrough 2&lt;br /&gt;
Assassin&#039;s Creed Syndicate Evie Frye Trailer&lt;br /&gt;
Assassin’s Creed Presents F. Gary Gray’s The Syndicate US&lt;br /&gt;
Assassin’s Creed Syndicate Twin Assassins Jacob &amp;amp; Evie Frye Trailer US&lt;br /&gt;
Assassin&#039;s Creed Syndicate Gameplay Walkthrough 3 ft. Evie Frye&lt;br /&gt;
Assassin&#039;s Creed Syndicate Pre-Order Bonus Darwin and Dickens Trailer US&lt;br /&gt;
Assassin&#039;s Creed Syndicate London Horizon Trailer US&lt;br /&gt;
Assassin&#039;s Creed Syndicate Season Pass - Jack The Ripper EUROPE&lt;br /&gt;
Assassin&#039;s Creed Syndicate The Dreadful Crimes Trailer PS4&lt;br /&gt;
Assassin’s Creed Syndicate Story Trailer US&lt;br /&gt;
Assassin&#039;s Creed Syndicate Trailer&lt;br /&gt;
Assassin’s Creed Syndicate Cinematic TV Spot Trailer US&lt;br /&gt;
Assassin’s Creed Syndicate Historical Characters Trailer US&lt;br /&gt;
Assassin’s Creed Syndicate Gang 101 Trailer US&lt;br /&gt;
Assassin’s Creed Syndicate - Jacob Launch Trailer UK&lt;br /&gt;
Assassin’s Creed Syndicate - Evie Launch Trailer UK&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Promotional media=&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
ACS Promotional Screenshot 1.jpg&lt;br /&gt;
ACS Promotional Screenshot 2.jpg&lt;br /&gt;
ACS Promotional Screenshot 3.jpg&lt;br /&gt;
ACS Promotional Screenshot 4.jpg&lt;br /&gt;
ACS Promotional Screenshot 5.jpg&lt;br /&gt;
ACS Promotional Screenshot 6.jpg&lt;br /&gt;
ACS Promotional Screenshot 7.jpg&lt;br /&gt;
ACS Promotional Screenshot 8.jpg&lt;br /&gt;
ACS Promotional Screenshot 9.jpg&lt;br /&gt;
ACS Promotional Screenshot 10.jpg&lt;br /&gt;
ACS Promotional Screenshot 11.jpg&lt;br /&gt;
ACS Promotional Screenshot 12.jpg&lt;br /&gt;
ACS Promotional Screenshot 13.jpg&lt;br /&gt;
ACS Promotional Screenshot 14.jpg&lt;br /&gt;
ACS Promotional Screenshot 15.jpg&lt;br /&gt;
ACS Promotional Screenshot 16.jpg&lt;br /&gt;
ACS Jacob&#039;s hands.jpg&lt;br /&gt;
ACS - Brass Knuckles.jpg&lt;br /&gt;
ACS-Leap of Faith.jpg&lt;br /&gt;
ACS-Rooks promo.jpg&lt;br /&gt;
ACS-E3 promo 1.jpg&lt;br /&gt;
ACS-E3 promo 2.jpg&lt;br /&gt;
ACS-E3 promo 3.jpg&lt;br /&gt;
ACS-E3 promo 4.jpg&lt;br /&gt;
ACS-E3 promo 5.jpg&lt;br /&gt;
ACS-E3 promo 6.jpg&lt;br /&gt;
ACS-E3 promo 7.jpg&lt;br /&gt;
ACS-E3 promo 8.jpg&lt;br /&gt;
ACS-E3 promo 9.jpg&lt;br /&gt;
ACS-E3 promo 10.jpg&lt;br /&gt;
ACS-E3 promo 11.jpg&lt;br /&gt;
ACS-E3 promo 12.jpg&lt;br /&gt;
ACS-E3 promo 13.jpg&lt;br /&gt;
ACS-E3 promo 14.jpg&lt;br /&gt;
ACS-E3 promo 15.jpg&lt;br /&gt;
ACS-Dreadful Crimes.jpg&lt;br /&gt;
ACS San Diego Promotional Screenshot 1.jpg&lt;br /&gt;
ACS San Diego Promotional Screenshot 2.jpg&lt;br /&gt;
ACS San Diego Promotional Screenshot 3.jpg&lt;br /&gt;
ACS San Diego Promotional Screenshot 4.jpg&lt;br /&gt;
ACS San Diego Promotional Screenshot 5.jpg&lt;br /&gt;
ACS San Diego Promotional Screenshot 6.jpg&lt;br /&gt;
ACS Gamescom Promotional Screenshot 1.jpg&lt;br /&gt;
ACS Gamescom Promotional Screenshot 2.jpg&lt;br /&gt;
ACS Gamescom Promotional Screenshot 3.jpg&lt;br /&gt;
ACS Gamescom Promotional Screenshot 4.jpg&lt;br /&gt;
ACS Gamescom Promotional Screenshot 5.jpg&lt;br /&gt;
ACS Gamescom Promotional Screenshot 6.jpg&lt;br /&gt;
ACS Gamescom Promotional Screenshot 7.jpg&lt;br /&gt;
ACS Lambeth.jpg&lt;br /&gt;
ACS Buckingham.jpg&lt;br /&gt;
ACS Whitechapel.jpg&lt;br /&gt;
ACS Southwark.jpg&lt;br /&gt;
ACS City of London.jpg&lt;br /&gt;
ACS Westminster.jpg&lt;br /&gt;
ACS The Strand.jpg&lt;br /&gt;
ACS Thames.jpg&lt;br /&gt;
ACS Jack the Ripper DLC.jpg&lt;br /&gt;
ACS Promotional Screenshot 17.jpg&lt;br /&gt;
ACS Promotional Screenshot 18.jpg&lt;br /&gt;
ACS Promotional Screenshot 19.jpg&lt;br /&gt;
ACS Promotional Screenshot 20.jpg&lt;br /&gt;
ACS Promotional Screenshot 21.jpg&lt;br /&gt;
ACS Promotional Screenshot 22.jpg&lt;br /&gt;
ACS Promotional Screenshot 23.jpg&lt;br /&gt;
ACS Promotional Screenshot 24.jpg&lt;br /&gt;
ACS Promotional Screenshot 25.jpg&lt;br /&gt;
ACS Promotional Screenshot 26.jpg&lt;br /&gt;
ACS Promotional Screenshot 27.jpg&lt;br /&gt;
ACS Promotional Screenshot 28.jpg&lt;br /&gt;
ACS Promotional Screenshot 29.jpg&lt;br /&gt;
ACS Promotional Screenshot 30.jpg&lt;br /&gt;
ACS Promotional Screenshot 31.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Concept artwork=&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
ACS City of London - Concept Art.jpg&lt;br /&gt;
ACS St-Paul&#039;s Cathedral - Concept Art.jpg&lt;br /&gt;
ACS London Overview - Concept Art.jpg&lt;br /&gt;
ACS Thames Bank - Concept Art.jpg&lt;br /&gt;
ACS River Thames - Concept Art.jpg&lt;br /&gt;
ACS Victorian London - Concept Art.jpg&lt;br /&gt;
ACS High Above London - Concept Art.jpg&lt;br /&gt;
ACS Thames - Concept Art.jpg&lt;br /&gt;
ACS Boats - Concept Art.jpg&lt;br /&gt;
ACS Bethlem Royal Hospital - Concept Art.jpg&lt;br /&gt;
ACS London Streets - Concept Art.jpg&lt;br /&gt;
ACS Westminster - Concept Art.jpg&lt;br /&gt;
ACS Westminster Abbey - Concept Art.jpg&lt;br /&gt;
ACS Streets of London - Concept Art.jpg&lt;br /&gt;
ACS Industrial London - Concept Art.jpg&lt;br /&gt;
ACS Southwark - Concept Art.jpg&lt;br /&gt;
ACS Lambeth - Concept Art.jpg&lt;br /&gt;
ACS Tower of London - Concept Art.jpg&lt;br /&gt;
ACS Her Majesty&#039;s Royal Palace and Fortress - Concept Art.jpg&lt;br /&gt;
ACS London Slums - Concept Art.jpg&lt;br /&gt;
ACS Confrontation - Concept Art.jpg&lt;br /&gt;
ACS Interior - Concept Art.jpg&lt;br /&gt;
ACS Smelting Chamber Torture - Concept Art.jpg&lt;br /&gt;
ACS London Graveyard - Concept Art.jpg&lt;br /&gt;
ACS Trafalgar Square - Concept Art.jpg&lt;br /&gt;
ACS City District - Concept Art.jpg&lt;br /&gt;
ACS Bar Brawl - Concept Art.jpg&lt;br /&gt;
ACS Fight Club - Concept Art.jpg&lt;br /&gt;
ACS St-James Park - Concept Art.jpg&lt;br /&gt;
ACS Buckingham Palace - Concept Art.jpg&lt;br /&gt;
ACS The Strand - Concept Art.jpg&lt;br /&gt;
ACS Steam Engines - Concept Art.jpg&lt;br /&gt;
ACS Victoria Station - Concept Art.jpg&lt;br /&gt;
ACS Bank of England - Concept Art.jpg&lt;br /&gt;
ACS Waterloo Station - Concept Art.jpg&lt;br /&gt;
ACS King&#039;s Cross Train Station - Concept Art.jpg&lt;br /&gt;
ACS-Train station concept.jpg&lt;br /&gt;
ACS Trapped on a Train - Concept Art.jpg&lt;br /&gt;
ACS Train Battle - Concept Art.jpg&lt;br /&gt;
ACS Carriage Chase - Concept Art.jpg&lt;br /&gt;
ACS Florence Nightingale - Concept Art.png&lt;br /&gt;
ACS Frederick Abberline - Concept Art.png&lt;br /&gt;
ACS British Royal Guard - Concept Art.png&lt;br /&gt;
ACS Gang Members - Concept Art.jpg&lt;br /&gt;
ACS Civilians - Concept Art.jpg&lt;br /&gt;
ACS Jacob Frye - Concept Art.jpg&lt;br /&gt;
ACS Evie Frye Alternate Outfit - Concept Art.jpg&lt;br /&gt;
ACS Lucy Thorne - Concept Art.jpg&lt;br /&gt;
ACS Hidden Blade Bracer - Concept Art.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
{{ACS}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Syndicate| ]]&lt;br /&gt;
[[Category:Real world video games]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed series]]&lt;/div&gt;</summary>
		<author><name>100.3.169.176</name></author>
	</entry>
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